mikewinnart.blogspot.com
Mike Winn Art and Animation: Tyr - FInal Model
http://mikewinnart.blogspot.com/2011/02/tyr-final-model.html
Monday, February 21, 2011. Tyr - FInal Model. Haven't checked out our ARMSmasters Production Blog yet? Well what're ya waiting on! Hop over to http:/ www.armsmastersproject.com. And check out our thoughts, artwork, animation and follow our progress as we work diligently to bring The ARMSmasters Project to life and produce some fun animation and designs. Posted by Michael Nathan Winn. Subscribe to: Post Comments (Atom). Art of Glen Keane. Top 50 Animation Blogs. Southfield, Mi, United States.
mikewinnart.blogspot.com
Mike Winn Art and Animation: Tyr - Color Render Passes
http://mikewinnart.blogspot.com/2011/01/tyr-color-render-passes.html
Monday, January 31, 2011. Tyr - Color Render Passes. Tyr Hammer Shadow Passes. Some quick and delightful news. Another color sequence is done and soon I'll be compiling a more definitive finished character teaser. A public production blog is also being worked on at: http;/ thearmsmasters.blogspot.com - expect more news and information regarding that, this week. Posted by Michael Nathan Winn. Subscribe to: Post Comments (Atom). Art of Glen Keane. Top 50 Animation Blogs. Southfield, Mi, United States.
mikewinnart.blogspot.com
Mike Winn Art and Animation: Kongou Render Tests
http://mikewinnart.blogspot.com/2011/01/kongou-render-tests.html
Monday, January 17, 2011. Kongou Zoom In Renders. Posted by Michael Nathan Winn. Subscribe to: Post Comments (Atom). Mike Winn Art and Animation: Online Animation, Web Portfolio and Link Portal for Michael Nathan Winn's artwork and animation. Art of Glen Keane. Top 50 Animation Blogs. Southfield, Mi, United States. Character Animator in 2d Digital and Traditional Mediums, Storyboard Artist, Character Designer. View my complete profile. Our Blogger Templates Web Design. 160; © Blogger template.
mikewinnart.blogspot.com
Mike Winn Art and Animation: Drive By New Year Posting
http://mikewinnart.blogspot.com/2012/01/drive-by-new-year-posting.html
Saturday, January 7, 2012. Drive By New Year Posting. Need to update this little corner of the web so really quickly:. Hard at work on ARMSmasters still. We've got our voice actors all in. Our pre production is just a little behind schedule but I have faith we'll produce a stellar final product. I've begun re-assembling the Pitch Bible and planning the creation of an 'Art Of' book as part of our Kickstarter incentive packages and fund raising. Awesome collaborative work by myself and Mel Miller up above.
mikewinnart.blogspot.com
Mike Winn Art and Animation: ARMSmasters Production Blog
http://mikewinnart.blogspot.com/2011/02/armsmasters-production-blog.html
Friday, February 4, 2011. I'm going to keep this short and sweet :). Check out our production blog at http:/ www.armsmastersproject.com. We're moving into full swing on pre production and production on The ARMSmasters Project animated short and pitch bible and the blog is where we will be archiving our efforts. Posted by Michael Nathan Winn. Subscribe to: Post Comments (Atom). Mike Winn Art and Animation: Online Animation, Web Portfolio and Link Portal for Michael Nathan Winn's artwork and animation.
mikewinnart.blogspot.com
Mike Winn Art and Animation: May 2009 Reel Edit
http://mikewinnart.blogspot.com/2009/05/may-2009-reel-edit_20.html
Wednesday, May 20, 2009. May 2009 Reel Edit. I like this edit and made some adjustments based on suggestions given to me. It feels more complete now and together as opposed to disjointed and I look forward to adding new animations in. Posted by Michael Nathan Winn. July 15, 2010 at 2:33 PM. Nice Reel. What music are you playing in the background? Subscribe to: Post Comments (Atom). Mike Winn Art and Animation: Online Animation, Web Portfolio and Link Portal for Michael Nathan Winn's artwork and animation.
aoanimation.com
Alpha Omega Animation Design
http://www.aoanimation.com/about.html
Alpha Omega Animation Design was founded by 2D digital artist, Michael Winn. Who brought on board five key principals to bring the vision of a high impact animation and design collective, one with strong values, work ethic and integrity at its core, to life. Since then we have added additional members, all who have a strong ethical foundation and a desire to create powerful visuals and cutting edge story telling. Many involved artists are graduates of the College for Creative Studies. Asset Creation and ...
talemixrpg.blogspot.com
TaleMix: Character Death and the Repercussions It Brings
http://talemixrpg.blogspot.com/2013/06/character-death-and-repercussions-it.html
Thoughts and musings of the creative process of making a RPG System. Thursday, June 13, 2013. Character Death and the Repercussions It Brings. I have been mulling over the use of character deaths in a game based on telling a group saga, dealing with the repercussions of a character and player out of the action for a considerable chunk of time. Why do authors kill major characters, and why would a game master kill off a player character? Subscribe to: Post Comments (Atom). View my complete profile.
talemixrpg.blogspot.com
TaleMix: Character Creation: Dwarf Berserker
http://talemixrpg.blogspot.com/2013/04/character-creation-dwarf-berserker.html
Thoughts and musings of the creative process of making a RPG System. Sunday, April 14, 2013. Character Creation: Dwarf Berserker. Dwarf Berserker in 22:50 timed character creation. Subscribe to: Post Comments (Atom). View my complete profile. Help the project out directly. Character Creation: Dwarf Berserker. Reading over the How To Play section and chattin. I like these folks, I really do! Making My Own Table Top RPG. Academy of Art Character and Creature Design Notes.
talemixrpg.blogspot.com
TaleMix: February 2012
http://talemixrpg.blogspot.com/2012_02_01_archive.html
Thoughts and musings of the creative process of making a RPG System. Sunday, February 19, 2012. This is an article I wrote for Examiner, but it is the Talemix version of the creature so here it is. The image can be found here on my Deviantart. Tabletop RPG's have been around for several decades, and each new one seems a close cousin of the last. Sometimes the rules are identical, especially with the open gaming licenses of the last few years, but what makes them different? So to create an age old creatur...