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thecodinguniverse.com

Introduction to thecodinguniverse

An introduction to thecodinguniverse. My name is Oskar Veerhoek and I like making programming videos and putting them on the Internet.

http://www.thecodinguniverse.com/

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Introduction to thecodinguniverse | thecodinguniverse.com Reviews
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An introduction to thecodinguniverse. My name is Oskar Veerhoek and I like making programming videos and putting them on the Internet.
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1 the coding universe
2 computer graphics tutorials
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4 skip to content
5 introduction
6 lwjgl coaching
7 youtube
8 lwjgl tutorials
9 examples
10 workspace
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the coding universe,computer graphics tutorials,menu,skip to content,introduction,lwjgl coaching,youtube,lwjgl tutorials,examples,workspace,window,opengl drawing,input,textures,game states,movement,entities,exporting as jar,orthographic projection,donate
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Introduction to thecodinguniverse | thecodinguniverse.com Reviews

https://thecodinguniverse.com

An introduction to thecodinguniverse. My name is Oskar Veerhoek and I like making programming videos and putting them on the Internet.

INTERNAL PAGES

thecodinguniverse.com thecodinguniverse.com
1

LWJGL Entities Tutorial

http://thecodinguniverse.com/lwjgl-entities

By the end of this tutorial you will have learned how to leverage the power of object-oriented programming to create a game engine containing game entities. The story behind LWJGL entities. Instead of looking at the scene as a bunch of shapes, look at the scene as a bunch of objects. This is the parent interface for the entity. It is still very basic and generic. Collision detection would be too specific to add here. It would be better to add a CollidableEntity2D down the line. GL TRIANGLES ). Note that ...

2

About

http://thecodinguniverse.com/about

TheCodingUniverse was launched in October of 2011 by Oskar Veerhoek. It consists of two parts: the YouTube channel. And the website. Both host free tutorials on OpenGL and LWJGL for intermediate Java developers. 20 thoughts on “ About. March 18, 2015 at 12:39 AM. Hi blogger, if you need articles for your website or for tier1 contextual backlinks you. Should read about Stoonkels Rewriter – it’s very useful online tool, just google. October 6, 2013 at 8:57 PM. 8220;Mit freundlichen Grüßen,”. I’m only...

3

LWJGL Frame-rate Independent Movement Tutorial

http://thecodinguniverse.com/lwjgl-frame-rate-independent-movement

LWJGL Frame-Rate Independent Movement. By the end of this tutorial you will have learned what frame-rate independent movement is and how you can implement it. Why use LWJGL frame-rate independent movement? How does it work? Firstly, the system time is stored in a variable of type long called ‘lastFrame’. Then, in the game loop, the amount of time that has passed since the last frame is retrieved and returned. The code looks like this. Under the class definition. This entry was posted in LWJGL Tutorials.

4

LWJGL Workspace Tutorial

http://thecodinguniverse.com/lwjgl-workspace

Click to watch the corresponding video on YouTube. By the end of this tutorial you will have learned how to set up the LWJGL workspace for compiling and running LWJGL programs. Downloading the required files. Download the latest version of the LWJGL here. And the latest version of the “slick util” jar-file here. Extract the downloaded zip-file and put all the files and folders in one directory. To install Eclipse, download the “Classic” or “IDE for Java Developers” version here. Adding the library files.

5

LWJGL Exporting as JAR Tutorial

http://thecodinguniverse.com/lwjgl-exporting-as-jar

LWJGL Exporting as JAR. By the end of this tutorial you will have learned about distributing your LWJGL program as a jar-file using JarSplice. Creating the jar-file containing only the source files. Right click your project in Eclipse and select Export. Select Runnable JAR File and click next. Enter your preferred export location and tick “Copy required libraries … generated JAR”. Using JarSplice to create a comprehensive jar-file (LWJGL exporting). Download the JarSplice application here. June 18, 2012.

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