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The Dead Linger : Blog

The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in massive world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you ve longed for all these years. The zombie genre has died. We re bringing it back from the dead.

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The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in massive world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you ve longed for all these years. The zombie genre has died. We re bringing it back from the dead.
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The Dead Linger : Blog | thedeadlinger.com Reviews

https://thedeadlinger.com

The Dead Linger is the definitive zombie apocalypse survival horror experience! Set in massive world, survivors learn to fight, run, and survive against the never-ending and relentless zombie hordes. With pure sandbox, free-roam gameplay, multiplayer, exploration, barricading, physics, and intense realism, this is the zombie apocalypse experience you ve longed for all these years. The zombie genre has died. We re bringing it back from the dead.

INTERNAL PAGES

thedeadlinger.com thedeadlinger.com
1

The Dead Linger : The Weekly Dead 50

http://www.thedeadlinger.com/archives/5846

The Weekly Dead 50. July 31, 2015. Wow, what a couple of weeks. Last week there was no weekly dead, due to The Dead Linger’s opt-in of the UE4 build being released, and now we are at the 50th edition of The Weekly Dead. Let’s jump right in survivors. Last week the big announcement was made. The Dead Linger made it’s public debut in UE4. We at Sandswept hope you are all having fun with it! Check out Geoff’s vlog. We also recommend reading the Opt-in survival guide. Ah, another smooth release! Build number...

2

The Dead Linger : B15-UE4 Opt-In Survival Guide

http://www.thedeadlinger.com/archives/5826

B15-UE4 Opt-In Survival Guide. July 26, 2015. The UE4 build is available to test and play. Are you prepared? Watch this video to ensure you are! HOW TO OPT IN:. 1) Go to your Steam library. 2) Go to The Dead Linger. 3) Right click, to go Properties. 4) Click on the Betas tab. 5) Go to the dropdown and select “ue4optinbuild”. 6) It should begin downloading! Known Issues & Other Tips: (RECOMMENDED READING IF YOU ARE OPTING IN! Pick up items with middle click or C. Some ammo boxes might be really big. I...

3

The Dead Linger : Opt-in Update 2

http://www.thedeadlinger.com/archives/5863

August 7, 2015. If you have chosen to opt-in to B15-UE4, you should receive the latest update. Restart Steam to acquire the update if it does not download automatically. If you need information on how to opt-in, check out the Opt-In Survival Guide! Opt In Update 2 Patch Notes:. Clothing and gear now show up on the survivor when equipped. There may be bugs with specific items. Please report any that you find. The inventory now supports 4:3 resolution much better than before, and is all around, more compact.

4

The Dead Linger : Blog

http://www.thedeadlinger.com/page/2

The Weekly Dead 57. September 25, 2015. Hello survivors and welcome to another edition of The Weekly Dead! A spindly update this week but it’s important that everyone knows we are still at work every week. These kinds of weeks happen because game dev. Once again, code and under-the-hood tech is where the meat of the week has been sizzling. Some other stuff we’re doing involves tying up everything that needs to be tied up in multiplayer. Vague? Richard’s been heads-down on the level loading and stor...

5

Steam Workshop Guide for The Dead Linger

http://www.thedeadlinger.com/workshop

Is simply surviving not good enough for you? We've opened Steam Workshop. For The Dead Linger. Now what? Well, that's simple. We're going to be taking submissions for all kinds of items, objects, structures, vehicles, creatures, and more! If we at Sandswept see something we like, we're going to include it in a future update to The Dead Linger! Upset that we haven't made that super awesome weapon you want? Don't wait for us - make it! Wish we had a specific vehicle in the game? By all means - create it!

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Projects | Heather Smith

https://heathernicolesmith.com/projects

Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 8 other followers. Character Illustrator, Prop Designer, Web Design). Various Games (2D Art/User Interface Art). The Silver Lining Episode 5. 2D artist, some animation). Unannounced Social Game (Animator). Animator, Technical Art). Animator, Tiles, Technical Art). Julia’s Magnificent Mishap (Art Lead, Artist). A Course of Action. Web design, QA). Ravaged: Zombie Apocalypse (QA).

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Distant Souls Development Blog: August 2012

http://distantsoulsdev.blogspot.com/2012_08_01_archive.html

Distant Souls Development Blog. Sunday, August 19, 2012. I've been working a lot since the last time the pre-alpha demo was released. I've been doing improvements overall based on the feedback from testers. I'm trying to get a new demo ready so that more testers can be engaged into the play mechanics. There were two big elements that were present but were very overlooked in the last release: combats and platforming. Should that item be also unequipped? And what happens if there's a domino effect? I dedic...

thunderfist-podium.blogspot.com thunderfist-podium.blogspot.com

Thunderfist: February 2012

http://thunderfist-podium.blogspot.com/2012_02_01_archive.html

Friday, February 10, 2012. Capsule-Capsule Collision in Games. I have had to solve the problem of capsule on capsule collision solution and have found little if any good code or solutions on the 'net. So here is my solution with code samples. Also most game physics books discuss the math but not the overall view of how to sequence collision and physics in a game. I highly recommend the book, Real-Time Collision Detection. A lot of the code here is derived and adapted from this book. Movement should not b...

zombieplace.com zombieplace.com

Zombie MMO | ZombiePlace.Com

http://www.zombieplace.com/zombie-mmo

The Best Zombie Board Games. Best Zombie Flash Games. Costumes & Make-Up. Zombie Kid’s Clothes. Environment, Equipment & Survival. Zombie Toys & Stuff. Magnets & Metal Signs. You wouldn’t think that finding a decent zombie MMO game was hard, but it is! Day Z is a mod for ARMA2: Combined Ops. And go visit Day Z. To download the mod and enjoy! A huge turn-based MMORPG with co-op elements that is constantly being upgraded with new content; quests, items, visuals… you name it! The Last Stand: Dead Zone.

wakingdreamgame.com wakingdreamgame.com

June | 2013 | Waking Dream

http://wakingdreamgame.com/2013/06

A Game Development Blog by Nicholas Pawlowski. Skip to primary content. Skip to secondary content. Monthly Archives: June 2013. Feels like the first time. Okay, so it’s June. Where are the updates? Road Warrior (one of my favorite movies) crossed with Baldur’s Gate. Where could it go wrong? God, I spent *so* much time playing this game instead of working on my high school homework. It’s just as sandbox-y as the more well-known Bethesda releases; there’s just so much to do! Alec Holowka and Derek Yu opene...

wakingdreamgame.com wakingdreamgame.com

August | 2012 | Waking Dream

http://wakingdreamgame.com/2012/08

A Game Development Blog by Nicholas Pawlowski. Skip to primary content. Skip to secondary content. Monthly Archives: August 2012. It had nothing to do with slopes after all. It turns out I had the “receive physics” box checked, and every time the bad guys ran into a wall, they would turn around and bounce off in slow motion, which looked a lot like flying. Can you have more than one nemesis? Would nemeses be the plural if you can? I was cleaning out the Mad Scientist Room in my apartment the other day, a...

wakingdreamgame.com wakingdreamgame.com

September | 2012 | Waking Dream

http://wakingdreamgame.com/2012/09

A Game Development Blog by Nicholas Pawlowski. Skip to primary content. Skip to secondary content. Monthly Archives: September 2012. I’ve got the beginnings of a mini HUD that I’ll use to track which weapon the player is carrying, health, number of health-drinks carried, and any other inventory items (keys, for example). So yeah. Whip. Tired. Good for now. Do more later. Choosy moms choose .gif. Haven’t made much progress on the game these past few days- codewise, that is. I changed the post-da...I&#8217...

wakingdreamgame.com wakingdreamgame.com

December | 2012 | Waking Dream

http://wakingdreamgame.com/2012/12

A Game Development Blog by Nicholas Pawlowski. Skip to primary content. Skip to secondary content. Monthly Archives: December 2012. So I’ve spent the past week or so working tirelessly on trying to fix the collision detection as far as slopes and one-way platforms go; I feel like I’ve finally done it. Step 3: I added another sensor line underneath the first one, which solved the falling problem, but now I noticed he wouldn’t pick up on slopes that weren’t very steep. Step 4: I changed the placement of th...

wakingdreamgame.com wakingdreamgame.com

Nick Pawlowski | Waking Dream

http://wakingdreamgame.com/author/admin

A Game Development Blog by Nicholas Pawlowski. Skip to primary content. Skip to secondary content. Author Archives: Nick Pawlowski. Feels like the first time. Okay, so it’s June. Where are the updates? Road Warrior (one of my favorite movies) crossed with Baldur’s Gate. Where could it go wrong? God, I spent *so* much time playing this game instead of working on my high school homework. It’s just as sandbox-y as the more well-known Bethesda releases; there’s just so much to do! Alec Holowka and Derek Yu o...

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The Dead Linger : Blog

August 7, 2015. If you have chosen to opt-in to B15-UE4, you should receive the latest update. Restart Steam to acquire the update if it does not download automatically. If you need information on how to opt-in, check out the Opt-In Survival Guide! Opt In Update 2 Patch Notes:. Clothing and gear now show up on the survivor when equipped. There may be bugs with specific items. Please report any that you find. The inventory now supports 4:3 resolution much better than before, and is all around, more compact.

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Le Build 016 : Info. La build 15 : Info. La build 014 : Info. La build 013 : Info. La build 012 : Info. La build 011 : Info. La build 010 : Info. Mot de passe oublié. The Weekly Dead 51. Samedi 15 Août 2015 à 19h29. Bienvenue pour une nouvelle édition de The Weekly Dead. L'update n 2 de L'OPT-IN est sortie la semaine dernière, c'est pour cela qu'il n'y a pas eu de Weekly Dead. Le mode multijoueur a quelques problèmes compliqués à régler. Nous avons créé une page twitch qui regroupe nos chaînes :. Une gra...

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