heathernicolesmith.com
Projects | Heather Smith
https://heathernicolesmith.com/projects
Follow Blog via Email. Enter your email address to follow this blog and receive notifications of new posts by email. Join 8 other followers. Character Illustrator, Prop Designer, Web Design). Various Games (2D Art/User Interface Art). The Silver Lining Episode 5. 2D artist, some animation). Unannounced Social Game (Animator). Animator, Technical Art). Animator, Tiles, Technical Art). Julia’s Magnificent Mishap (Art Lead, Artist). A Course of Action. Web design, QA). Ravaged: Zombie Apocalypse (QA).
distantsoulsdev.blogspot.com
Distant Souls Development Blog: August 2012
http://distantsoulsdev.blogspot.com/2012_08_01_archive.html
Distant Souls Development Blog. Sunday, August 19, 2012. I've been working a lot since the last time the pre-alpha demo was released. I've been doing improvements overall based on the feedback from testers. I'm trying to get a new demo ready so that more testers can be engaged into the play mechanics. There were two big elements that were present but were very overlooked in the last release: combats and platforming. Should that item be also unequipped? And what happens if there's a domino effect? I dedic...
thunderfist-podium.blogspot.com
Thunderfist: February 2012
http://thunderfist-podium.blogspot.com/2012_02_01_archive.html
Friday, February 10, 2012. Capsule-Capsule Collision in Games. I have had to solve the problem of capsule on capsule collision solution and have found little if any good code or solutions on the 'net. So here is my solution with code samples. Also most game physics books discuss the math but not the overall view of how to sequence collision and physics in a game. I highly recommend the book, Real-Time Collision Detection. A lot of the code here is derived and adapted from this book. Movement should not b...
zombieplace.com
Zombie MMO | ZombiePlace.Com
http://www.zombieplace.com/zombie-mmo
The Best Zombie Board Games. Best Zombie Flash Games. Costumes & Make-Up. Zombie Kid’s Clothes. Environment, Equipment & Survival. Zombie Toys & Stuff. Magnets & Metal Signs. You wouldn’t think that finding a decent zombie MMO game was hard, but it is! Day Z is a mod for ARMA2: Combined Ops. And go visit Day Z. To download the mod and enjoy! A huge turn-based MMORPG with co-op elements that is constantly being upgraded with new content; quests, items, visuals… you name it! The Last Stand: Dead Zone.
wakingdreamgame.com
June | 2013 | Waking Dream
http://wakingdreamgame.com/2013/06
A Game Development Blog by Nicholas Pawlowski. Skip to primary content. Skip to secondary content. Monthly Archives: June 2013. Feels like the first time. Okay, so it’s June. Where are the updates? Road Warrior (one of my favorite movies) crossed with Baldur’s Gate. Where could it go wrong? God, I spent *so* much time playing this game instead of working on my high school homework. It’s just as sandbox-y as the more well-known Bethesda releases; there’s just so much to do! Alec Holowka and Derek Yu opene...
wakingdreamgame.com
August | 2012 | Waking Dream
http://wakingdreamgame.com/2012/08
A Game Development Blog by Nicholas Pawlowski. Skip to primary content. Skip to secondary content. Monthly Archives: August 2012. It had nothing to do with slopes after all. It turns out I had the “receive physics” box checked, and every time the bad guys ran into a wall, they would turn around and bounce off in slow motion, which looked a lot like flying. Can you have more than one nemesis? Would nemeses be the plural if you can? I was cleaning out the Mad Scientist Room in my apartment the other day, a...
wakingdreamgame.com
September | 2012 | Waking Dream
http://wakingdreamgame.com/2012/09
A Game Development Blog by Nicholas Pawlowski. Skip to primary content. Skip to secondary content. Monthly Archives: September 2012. I’ve got the beginnings of a mini HUD that I’ll use to track which weapon the player is carrying, health, number of health-drinks carried, and any other inventory items (keys, for example). So yeah. Whip. Tired. Good for now. Do more later. Choosy moms choose .gif. Haven’t made much progress on the game these past few days- codewise, that is. I changed the post-da...I’...
wakingdreamgame.com
December | 2012 | Waking Dream
http://wakingdreamgame.com/2012/12
A Game Development Blog by Nicholas Pawlowski. Skip to primary content. Skip to secondary content. Monthly Archives: December 2012. So I’ve spent the past week or so working tirelessly on trying to fix the collision detection as far as slopes and one-way platforms go; I feel like I’ve finally done it. Step 3: I added another sensor line underneath the first one, which solved the falling problem, but now I noticed he wouldn’t pick up on slopes that weren’t very steep. Step 4: I changed the placement of th...
wakingdreamgame.com
Nick Pawlowski | Waking Dream
http://wakingdreamgame.com/author/admin
A Game Development Blog by Nicholas Pawlowski. Skip to primary content. Skip to secondary content. Author Archives: Nick Pawlowski. Feels like the first time. Okay, so it’s June. Where are the updates? Road Warrior (one of my favorite movies) crossed with Baldur’s Gate. Where could it go wrong? God, I spent *so* much time playing this game instead of working on my high school homework. It’s just as sandbox-y as the more well-known Bethesda releases; there’s just so much to do! Alec Holowka and Derek Yu o...
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