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thegeekypranksters.blogspot.com

The Pranksters' dev blog

We're a group of merry coders and a designer who are making an Android game based on the game engine from Replica Island (replicaisland.net). Well, we're actually modifying the engine quite a bit, and we'd love to hear your comments!

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The Pranksters' dev blog | thegeekypranksters.blogspot.com Reviews
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We&#39;re a group of merry coders and a designer who are making an Android game based on the game engine from Replica Island (replicaisland.net). Well, we&#39;re actually modifying the engine quite a bit, and we&#39;d love to hear your comments!
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2 januari
3 relationer mellan objekt
4 dagbok
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The Pranksters' dev blog | thegeekypranksters.blogspot.com Reviews

https://thegeekypranksters.blogspot.com

We&#39;re a group of merry coders and a designer who are making an Android game based on the game engine from Replica Island (replicaisland.net). Well, we&#39;re actually modifying the engine quite a bit, and we&#39;d love to hear your comments!

INTERNAL PAGES

thegeekypranksters.blogspot.com thegeekypranksters.blogspot.com
1

The Pranksters' dev blog: Relationer mellan objekt

http://thegeekypranksters.blogspot.com/2011/01/relationer-mellan-objekt.html

The Pranksters' dev blog. We're a group of merry coders and a designer who are making an Android game based on the game engine from Replica Island (replicaisland.net). Well, we're actually modifying the engine quite a bit, and we'd love to hear your comments! Översikt: de olika delsystemen. Tisdag 4 januari 2011. Det finns två typer av relationer (i dagsläget): referenspunker (objekt kretsar kring andra objekt) och gravitation. Bara spelaren påverkas av gravitation! Dessutom: Det här innebär att vår play...

2

The Pranksters' dev blog: januari 2011

http://thegeekypranksters.blogspot.com/2011_01_01_archive.html

The Pranksters' dev blog. We're a group of merry coders and a designer who are making an Android game based on the game engine from Replica Island (replicaisland.net). Well, we're actually modifying the engine quite a bit, and we'd love to hear your comments! Översikt: de olika delsystemen. Tisdag 4 januari 2011. Det finns två typer av relationer (i dagsläget): referenspunker (objekt kretsar kring andra objekt) och gravitation. Bara spelaren påverkas av gravitation! Dessutom: Det här innebär att vår play...

3

The Pranksters' dev blog: GameObjectManager

http://thegeekypranksters.blogspot.com/2010/12/gameobjectmanager.html

The Pranksters' dev blog. We're a group of merry coders and a designer who are making an Android game based on the game engine from Replica Island (replicaisland.net). Well, we're actually modifying the engine quite a bit, and we'd love to hear your comments! Spara och återskapa levels. Torsdag 30 december 2010. GameObjectManager representerar i princip en hel level. Barnen i GOM är GameObjects, som representerar de olika elementen i spelet, typ en planet, en skurk, spelaren, en bakgrundsbild.

4

The Pranksters' dev blog: Spara och återskapa levels

http://thegeekypranksters.blogspot.com/2010/12/skapa-nya-levels-binarfiler-mm.html

The Pranksters' dev blog. We're a group of merry coders and a designer who are making an Android game based on the game engine from Replica Island (replicaisland.net). Well, we're actually modifying the engine quite a bit, and we'd love to hear your comments! Spara och återskapa levels. Torsdag 30 december 2010. Spara och återskapa levels. Jo, det är det bästa sättet att peka ut resurser i Android. Levelfiler skapas i LevelSerializer (ren java), och packas upp i LevelBuilder (del av Android-koden). Det f...

5

The Pranksters' dev blog: Level system: överblick

http://thegeekypranksters.blogspot.com/2010/12/level-system-overblick.html

The Pranksters' dev blog. We're a group of merry coders and a designer who are making an Android game based on the game engine from Replica Island (replicaisland.net). Well, we're actually modifying the engine quite a bit, and we'd love to hear your comments! Spara och återskapa levels. Torsdag 30 december 2010. Det är så mycket mer än jag trodde! Detta är en (komplett? Är de som tillverkar respektive packar upp levels från binärfiler. Prenumerera på: Kommentarer till inlägget (Atom).

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obviam.net obviam.net

Texture Mapping – OpenGL Android (Displaying Images using OpenGL and Squares) | Against the Grain – Game Development

http://obviam.net/index.php/texture-mapping-opengl-android-displaying-images-using-opengl-and-squares

What is this all about? Texture Mapping – OpenGL Android (Displaying Images using OpenGL and Squares). 26 January 2011 - 62 comments. In the previous two articles ( article 1. In the previous articles we managed to display triangles. How to display a square then? A square is composed of 2 triangles. The following diagram shows you this:. There is an interesting thing to note here. The square is ABDC. Instead of the usual ABCD. Because of how OpenGL chains triangles together. What you see here is a. Line ...

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The Pranksters' dev blog. We're a group of merry coders and a designer who are making an Android game based on the game engine from Replica Island (replicaisland.net). Well, we're actually modifying the engine quite a bit, and we'd love to hear your comments! Översikt: de olika delsystemen. Tisdag 4 januari 2011. Det finns två typer av relationer (i dagsläget): referenspunker (objekt kretsar kring andra objekt) och gravitation. Bara spelaren påverkas av gravitation! Dessutom: Det här innebär att vår play...

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