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Game Journal

Monday, April 15, 2013. The Legend of Zelda: The Wind Waker (GameCube). Time played: 20 hours. Hello, neglected blog! I spent the last week and a half (2 weekends included) *finally* playing Wind Waker! I played this game for a lot longer than I ever expected to! In the end, I had to shut my Wii off this morning because of some scheduled electrical outlet maintenance. Perhaps this game would have joined the exclusive Games I Have Finished Club if this hadn't been the case? Triforce. I think there was...

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Game Journal | thegreatgameexperiment.blogspot.com Reviews
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Monday, April 15, 2013. The Legend of Zelda: The Wind Waker (GameCube). Time played: 20 hours. Hello, neglected blog! I spent the last week and a half (2 weekends included) *finally* playing Wind Waker! I played this game for a lot longer than I ever expected to! In the end, I had to shut my Wii off this morning because of some scheduled electrical outlet maintenance. Perhaps this game would have joined the exclusive Games I Have Finished Club if this hadn't been the case? Triforce. I think there was...
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1 game journal
2 what happened
3 what i liked
4 physics
5 i'm not sure
6 handling
7 unskippable text
8 i can't
9 posted by
10 cat musgrove
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Game Journal | thegreatgameexperiment.blogspot.com Reviews

https://thegreatgameexperiment.blogspot.com

Monday, April 15, 2013. The Legend of Zelda: The Wind Waker (GameCube). Time played: 20 hours. Hello, neglected blog! I spent the last week and a half (2 weekends included) *finally* playing Wind Waker! I played this game for a lot longer than I ever expected to! In the end, I had to shut my Wii off this morning because of some scheduled electrical outlet maintenance. Perhaps this game would have joined the exclusive Games I Have Finished Club if this hadn't been the case? Triforce. I think there was...

INTERNAL PAGES

thegreatgameexperiment.blogspot.com thegreatgameexperiment.blogspot.com
1

Game Journal: March 2012

http://thegreatgameexperiment.blogspot.com/2012_03_01_archive.html

Saturday, March 24, 2012. Limbo (PC - OnLive). Time Played: 30min (OnLive Demo). Soon, eveything about Limbo just seemed really weird. I was just watching brutal death after brutal death. It wasn't scary or tense, it was just sort of gross. Is that what this game is about? I managed to die every single time there was an obstacle because I'm so terrible at games (also in my defense, I think most of the deaths are supposed to be unavoidable the first time? In short, what the heck is this game? Deaths. ...

2

Game Journal: July 2012

http://thegreatgameexperiment.blogspot.com/2012_07_01_archive.html

Monday, July 30, 2012. Time Played: 2-3 hours. I started this entry like, 2 months ago and never finished it! I apologize for the neglect! I've played a lot of games in the last couple of months that I'd like to write about, so I'm going to try to get them up here. In a way, the delay might end up being a good thing, since it lets my initial impression settle a little. For example, last year I wrote a glowing entry about Catherine. Clearly for an indie team, making a fully animated intro animation is a l...

3

Game Journal: May 2012

http://thegreatgameexperiment.blogspot.com/2012_05_01_archive.html

Friday, May 11, 2012. Amnesia: The Dark Descent (PC). Time Played: 30min OnLive Demo. I'm definitely not counting this one as a real game journal entry, since I didn't get far enough to get a real grasp of the game - but I learned some things, and I wanted to capture my notes. It's neat because I've been considering some similar techniques for an arty game I'd like to make! Camera moves. There are times that the game takes camera control away from you for a moment, as though you're involuntarily jerk...

4

Game Journal: Super Crate Box (iOS)

http://thegreatgameexperiment.blogspot.com/2012/05/super-crate-box-ios.html

Friday, May 4, 2012. Super Crate Box (iOS). I played this game a couple of months ago, but never got around to writing about it! I only noticed weapons). Retro Aesthetic. I think the old school inspired visuals and music were great, and fit really nicely with the concept of a simple, yet brutally difficult game. The music in level one in particular helped to keep the energy high, and I think played a big role in my continuing to play for so long. What I Didn't Like:. How Do I Feel About Continuing?

5

Game Journal: Fez (XBLA)

http://thegreatgameexperiment.blogspot.com/2012/05/fez-xbla.html

Monday, May 7, 2012. Time Played: 5-6 hours. Note: I'm still playing through the, I dunno, 'first part' of the game? I don't know anything about the alphabet yet, or any of the note-taking that seems to be required, or why you can get more than 100% completion of the game - I'm still just naively collecting cubes, taking things at face value. :). The goal of the game (at least at this point) is to collect cubes and cube fragments - I believe because the world is falling apart? No death. The fact that...

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cmusgrove.blogspot.com cmusgrove.blogspot.com

Cat Musgrove's Portfolio: Demo Reel

http://cmusgrove.blogspot.com/2011/08/demo-reel.html

CatMusgrove DemoReel 09 16.avi. For more information about each piece, go to my Animation Page. Co-Founder of 2-person game studio, Trouble Impact. http:/ www.TroubleImpact.com. View my complete profile. My Company Blog: Trouble Impact. Simple template. Powered by Blogger.

cmusgrove.blogspot.com cmusgrove.blogspot.com

Cat Musgrove's Portfolio: Flat Portfolio

http://cmusgrove.blogspot.com/2010/12/drawings.html

Co-Founder of 2-person game studio, Trouble Impact. http:/ www.TroubleImpact.com. View my complete profile. My Company Blog: Trouble Impact. Simple template. Powered by Blogger.

cmusgrov.blogspot.com cmusgrov.blogspot.com

Cat M's Blog: Christmas Presents

http://cmusgrov.blogspot.com/2012/12/christmas-presents.html

Some presents I made this year! These are tugboats for my Dad. My parents bought a bay house this year, so I looked on http:/ www.MarineTraffic.com and picked out some boats that go by the house. I used watercolor pencils and permanent marker. Here are pictures of just the line art:. And this was the only photo I took of the sketch:. Subscribe to: Post Comments (Atom). Co-Founder of 2-person game studio, Trouble Impact. http:/ www.TroubleImpact.com. View my complete profile.

cmusgrov.blogspot.com cmusgrov.blogspot.com

Cat M's Blog: Spotlight on Women in Games

http://cmusgrov.blogspot.com/2012/05/spotlight-on-women-in-games.html

Spotlight on Women in Games. Check it out, I'm in this article! Subscribe to: Post Comments (Atom). Co-Founder of 2-person game studio, Trouble Impact. http:/ www.TroubleImpact.com. View my complete profile. My Company Blog: Trouble Impact. Spotlight on Women in Games. Fez Journal Entry, Marathon Runner. Awesome Inc. template. Powered by Blogger.

cmusgrove.blogspot.com cmusgrove.blogspot.com

Cat Musgrove's Portfolio: Welcome

http://cmusgrove.blogspot.com/2011/08/welcome.html

Welcome to my portfolio! This page isn't particularly up to date, but it shows some of my past work. For information about what I am currently working on, please visit: http:/ www.troubleimpact.com. Co-Founder of 2-person game studio, Trouble Impact. http:/ www.TroubleImpact.com. View my complete profile. My Company Blog: Trouble Impact. Simple template. Powered by Blogger.

cmusgrove.blogspot.com cmusgrove.blogspot.com

Cat Musgrove's Portfolio: Animation

http://cmusgrove.blogspot.com/2010/12/animation.html

Color Thief, Ongoing project. 3DsMax. Biped rig. Responsible for all visuals. Color Thief: Coloring Book, Ongoing project. 3DsMax. Biped rig. Responsible for all visuals. Amelia vs. the Marathon, Jan 2013. 3DsMax. Biped rig. Responsible for all visuals. Amelia vs. the Marathon, Jan 2013. 3DsMax. Biped rig. Responsible for all visuals. Kung Fu Panda DS, Sep 2007 - Jan2008. 3DsMax. Biped rig in most cases, models created by AB employees. All work is the property of Activision Blizzard.

cmusgrov.blogspot.com cmusgrov.blogspot.com

Cat M's Blog: Molyjam 2012 - Dance Like There's No Tomorrow

http://cmusgrov.blogspot.com/2012/04/molyjam-2012-dance-fps.html

Molyjam 2012 - Dance Like There's No Tomorrow. The 2012 Molyjam is complete! To reiterate, we started from this tweet:. We made a sort of endless runner style game where in order to keep going, you have to press DDR buttons to the beat (and sometimes doubletime). At the same time, you must also jump over, slide under and shoot your way through obstacles blocking your path. You get three mistakes - counted by either colliding with an obstacle or missing the beat. Here's a video showing the game in action!

cmusgrov.blogspot.com cmusgrov.blogspot.com

Cat M's Blog: Molyjam - Saturday Night

http://cmusgrov.blogspot.com/2012/04/molyjam-saturday-night.html

Molyjam - Saturday Night. Here are some images from the day! First screenshot - trying to prove out a concept for the environment:. This is how Issam sits while working:. Here's a lovely shot of some early modeling: ;). And some screenshots from the end of the night:. Subscribe to: Post Comments (Atom). Co-Founder of 2-person game studio, Trouble Impact. http:/ www.TroubleImpact.com. View my complete profile. My Company Blog: Trouble Impact. Game Idea: Ghost Car. PAX East 2012 Recap - Sunday.

cmusgrov.blogspot.com cmusgrov.blogspot.com

Cat M's Blog: PAX East 2012 Recap - Saturday

http://cmusgrov.blogspot.com/2012/04/pax-east-2012-recap-saturday.html

PAX East 2012 Recap - Saturday. Posted over on the Trouble Impact site: http:/ troubleimpact.squarespace.com/blog/2012/4/10/pax-east-2012-recap-saturday.html. Subscribe to: Post Comments (Atom). Co-Founder of 2-person game studio, Trouble Impact. http:/ www.TroubleImpact.com. View my complete profile. My Company Blog: Trouble Impact. Game Idea: Ghost Car. PAX East 2012 Recap - Sunday. PAX East 2012 Recap - Saturday. PAX East 2012 Recap - Friday. Molyjam 2012 - Dance Like Theres No Tomorrow.

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Game Journal

Monday, April 15, 2013. The Legend of Zelda: The Wind Waker (GameCube). Time played: 20 hours. Hello, neglected blog! I spent the last week and a half (2 weekends included) *finally* playing Wind Waker! I played this game for a lot longer than I ever expected to! In the end, I had to shut my Wii off this morning because of some scheduled electrical outlet maintenance. Perhaps this game would have joined the exclusive Games I Have Finished Club if this hadn't been the case? Triforce. I think there was...

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