hr231.blogspot.com
Video Game Health Labeling Act of 2009: The Solution: H.R. 231
http://hr231.blogspot.com/2009/04/solution-hr-231.html
Video Game Health Labeling Act of 2009. Sunday, April 5, 2009. The Solution: H.R. 231. A bill submitted to congress in January of this year by Congressman Joe Baca. What this bill will do:. On violent video games. Inform consumers of the risks. Save our country (one step at a time). What You Can Do. Contact your state representative(s). And tell them to vote yes on H.R 231. Subscribe to: Post Comments (Atom). Video Games in General. The Solution: H.R. 231. View my complete profile.
positiveeffectsofvideogames.blogspot.com
Video Game Health Labeling Act of 2009: The Positive Effects of Video Games in General
http://positiveeffectsofvideogames.blogspot.com/2009/04/positive-effects-of-video-games-in.html
Video Game Health Labeling Act of 2009. Thursday, April 2, 2009. The Positive Effects of Video Games in General. Video games can be used as a teaching tool for children in school. Video games are effective with adults is military training. Video games may increase visuospatial cognition. Reflexes and hand-eye coordination). Subscribe to: Post Comments (Atom). Video Games in General. The Solution: H.R. 231. Rexburg, Idaho, United States. View my complete profile.
socialcognitivetheoryandvideogames.blogspot.com
Video Game Health Labling Act of 2009: Social Cognitive Theory
http://socialcognitivetheoryandvideogames.blogspot.com/2009/04/social-cognitive-theory.html
Video Game Health Labling Act of 2009. Sunday, April 5, 2009. According to the theory. People learn from what they find to be:. Video games are increasingly entertaining and are becoming more realistic. This being the case, violence in video games is becoming more learn-able. Subscribe to: Post Comments (Atom). Video Games in General. The Solution: H.R. 231. View my complete profile.
videogamewarninglabels.blogspot.com
Video Game Health Labeling Act of 2009: Video Games: Becoming America's Favorite Liesure Activity
http://videogamewarninglabels.blogspot.com/2009/04/impact-of-video-games-in-america.html
Video Game Health Labeling Act of 2009. Thursday, April 2, 2009. Video Games: Becoming America's Favorite Liesure Activity. The Video Game Industry. In sales in 2007, an increase of $2.1 billion from 2006. Computer or video games. Video games are a positive part of children's lives. They play video games on their cell phone or PDA. Subscribe to: Post Comments (Atom). Video Games in General. The Solution: H.R. 231. Rexburg, Idaho, United States. View my complete profile.
sourcesforviolentvideogmeresearch.blogspot.com
Video Game Health Labeling Act of 2009: Sources
http://sourcesforviolentvideogmeresearch.blogspot.com/2009/04/sources.html
Video Game Health Labeling Act of 2009. Tuesday, April 7, 2009. Anderson, Craig A., and Christine R. Murphy. "Violent video games and aggressive behavior in young women." Aggressive Behavior 29.5 (Oct. 2003): 423-429. Academic Search Premier. EBSCO. [David O. McKay Library], [Rexburg], [ID]. 2 Feb. 2009 http:/ search.ebscohost.com/login.aspx? Ferguson, Christopher. "The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games." Psychiatric Quarter...Ninte...