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The Tenth Planet | If it existed

Skip to primary content. Skip to secondary content. So, where are the stars? In my previous rant about dynamic exposure in Elite Dangerous. Which honestly applies to any other space game made to date), I made a rough calculation to predict the brightness of stars as they should realistically appear in photos taken in outer space. My prediction was, that,. For an illumination of similar strength to that on earth,. If the sunlit parts are properly exposed,. I also turned on the SVG. Images feature that was...

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Skip to primary content. Skip to secondary content. So, where are the stars? In my previous rant about dynamic exposure in Elite Dangerous. Which honestly applies to any other space game made to date), I made a rough calculation to predict the brightness of stars as they should realistically appear in photos taken in outer space. My prediction was, that,. For an illumination of similar strength to that on earth,. If the sunlit parts are properly exposed,. I also turned on the SVG. Images feature that was...
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The Tenth Planet | If it existed | thetenthplanet.de Reviews

https://thetenthplanet.de

Skip to primary content. Skip to secondary content. So, where are the stars? In my previous rant about dynamic exposure in Elite Dangerous. Which honestly applies to any other space game made to date), I made a rough calculation to predict the brightness of stars as they should realistically appear in photos taken in outer space. My prediction was, that,. For an illumination of similar strength to that on earth,. If the sunlit parts are properly exposed,. I also turned on the SVG. Images feature that was...

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So, where are the stars? | The Tenth Planet

http://www.thetenthplanet.de/archives/4508

Skip to primary content. So, where are the stars? In my previous rant about dynamic exposure in Elite Dangerous. Which honestly applies to any other space game made to date), I made a rough calculation to predict the brightness of stars as they should realistically appear in photos taken in outer space. My prediction was, that,. For an illumination of similar strength to that on earth,. If the sunlit parts are properly exposed,. And with an angular resolution of about 2 arc minutes per pixel,. This entry...

2

Elite Dangerous: Impressions of Deep Space Rendering | The Tenth Planet

http://www.thetenthplanet.de/archives/4062

Skip to primary content. Elite Dangerous: Impressions of Deep Space Rendering. I am a backer of the upcoming Elite Dangerous. Game and have participated in their premium beta. Programme from the beginning, positively enjoying what was there at the early time. ‘Premium beta’ sounds like an oxymoron, paying a premium for an unfinished game, but it is nothing more than purchasing the same backer status as that from the Kickstarter campaign. Star which is slightly hotter than our sun. I think people real...

3

srgb | The Tenth Planet

http://www.thetenthplanet.de/archives/tag/srgb

Skip to primary content. Skip to secondary content. Apologies, but no results were found for the requested archive. Perhaps searching will help find a related post. Proudly powered by WordPress.

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physically based shading | The Tenth Planet

http://www.thetenthplanet.de/archives/tag/physically-based-shading

Skip to primary content. Skip to secondary content. Tag Archives: physically based shading. So, where are the stars? In my previous rant about dynamic exposure in Elite Dangerous. Which honestly applies to any other space game made to date), I made a rough calculation to predict the brightness of stars as they should realistically appear in photos taken in outer space. My prediction was, that,. For an illumination of similar strength to that on earth,. If the sunlit parts are properly exposed,. But this ...

5

gamma | The Tenth Planet

http://www.thetenthplanet.de/archives/tag/gamma

Skip to primary content. Skip to secondary content. Elite Dangerous: Impressions of Deep Space Rendering. I am a backer of the upcoming Elite Dangerous. Game and have participated in their premium beta. Programme from the beginning, positively enjoying what was there at the early time. ‘Premium beta’ sounds like an oxymoron, paying a premium for an unfinished game, but it is nothing more than purchasing the same backer status as that from the Kickstarter campaign. Journey into the Zone (Plates). Zone pla...

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Overdraw in Overdrive - Self Shadow

http://blog.selfshadow.com/publications/overdraw-in-overdrive

This is a tweaked version of a journal entry for the Microsoft Game Developer Network, that’s been cleansed of any non-public Xbox 360 specifics. If you’re a registered developer, I encourage you to check out the uncut edition available there, for full implementation details. One indispensable display mode is. Figures 1 shows the isolated depth complexity and overdraw, respectively, of a couple of characters within a scene. The right-hand image is rather unexciting, as only a single layer of drawing ...

diaryofagraphicsprogrammer.blogspot.com diaryofagraphicsprogrammer.blogspot.com

Diary of a Graphics Programmer: MVP Award

http://diaryofagraphicsprogrammer.blogspot.com/2015/07/mvp-award.html

Diary of a Graphics Programmer. Wednesday, July 1, 2015. This year I was honored with an MVP award. This is the tenth time in a row and I am very excited about this. I would like to thank everyone for supporting my nominations for the last 10 years. Here is my MVP page:. Http:/ mvp.microsoft.com/en-us/mvp/Wolfgang%20Engel-35704. Today we have devices like the iPad Air 2 and the NVIDIA Shield that offer performance close to the XBOX 360 / PS3 and the big console manufacturers have a serious challenge in c...

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Batman: Arkham Origins – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/batman-arkham-origins

In search of the perfect pixel. Category: Batman: Arkham Origins. Deformable Snow and DirectX 11 in Batman: Arkham Origins. It’s been a while, but I finally found some time for a quick post to regroup the presentations I’ve done this year at the Game Developers Conference (GDC) and NVIDIA’s GPU Technology Conference (GTC). These presentations showcase and explain some of the features developed for Batman: Arkham Origins. August 16, 2014. July 5, 2016. Posted in Batman: Arkham Origins. RT @ aras p.

colinbarrebrisebois.com colinbarrebrisebois.com

Rendering – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/rendering

In search of the perfect pixel. Finding Next-Gen – Part I – The Need For Robust (and Fast) Global Illumination in Games. Figure 1: Direct and Indirect Illumination from a single directional light source. [1]. This post is part of the series “ Finding Next-Gen. 8220; Original version on 2015/11/08. Liveblogging, because opinions evolve over time. GI) is a family of algorithms used in computer graphics that simulate how light interacts and transfers between objects in a scene. With its roots in the. In no ...

colinbarrebrisebois.com colinbarrebrisebois.com

Publications – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/publications

In search of the perfect pixel. It’s a seemly simple problem: given two normal maps, how do you combine them? In particular, how do you add detail to a base normal map in a consistent way? Normal Mapping, Normal Map Blending, Detail Mapping, Reoriented Normal Mapping, Partial Derivatives, Overlay. XBOX 360 SDK Sample – Fast Separable Grayscale Blur. Five Rendering Ideas From Battlefield 3 and Need For Speed: The Run”, “Temporally-stable Screen-Space Ambient Occlusion”, slides 91-93. This talk covers tech...

colinbarrebrisebois.com colinbarrebrisebois.com

Battlefield 3 – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/battlefield-3

In search of the perfect pixel. Approximating Translucency Revisited – With “Simplified” Spherical Gaussian Exponentiation. Lately, someone at work has pointed out the approximation of translucency Marc Bouchard. And I developed back at EA [1], which ended up in DICE’s Frostbite engine. The Battlefield 3 Engine. Rding implementing the technique and generating the inverted ambient-occlusion/thickness map. See the references for additional links. April 9, 2012. July 5, 2016. Posted in Battlefield 3. For th...

colinbarrebrisebois.com colinbarrebrisebois.com

GDC – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/gdc

In search of the perfect pixel. Deformable Snow and DirectX 11 in Batman: Arkham Origins. It’s been a while, but I finally found some time for a quick post to regroup the presentations I’ve done this year at the Game Developers Conference (GDC) and NVIDIA’s GPU Technology Conference (GTC). These presentations showcase and explain some of the features developed for Batman: Arkham Origins. Continue reading “Deformable Snow and DirectX 11 in Batman: Arkham Origins”. August 16, 2014. July 5, 2016. Thanks to ...

colinbarrebrisebois.com colinbarrebrisebois.com

Uncategorized – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/uncategorized

In search of the perfect pixel. It seems we can’t find what you’re looking for. Perhaps searching can help. Hi, my name is Colin Barré-Brisebois. This is my personal blog about real-time rendering and video-game development. These are my ramblings, not my employer's :). Stephen Hill (self shadow). RT @ aras p. How do you decide what to work on? Is so, so, SOOOO true. jvns.ca/blog/2016/08/1. Vous êtes en feu Mr.Tobias ;) 4 days ago. Hey Sweden, that's a lot of NaNs. ;) https:/ t.co/K0CZXOkuBc.

colinbarrebrisebois.com colinbarrebrisebois.com

Normal Map Blending – ZigguratVertigo's Hideout

https://colinbarrebrisebois.com/category/normal-map-blending

In search of the perfect pixel. Category: Normal Map Blending. What is the best way to blend two normal maps together? Why can’t I just add two normal maps together in Photoshop? I heard that t. O combine two normals together, you need to add the positive components and subtract the negative components, then renormalize. Looks right to me…. Why shouldn’t I be using Overlay (or a series of Photoshop blend modes) to blend normal maps together? Written together with Stephen Hill. July 17, 2012. July 5, 2016.

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Thursday, July 11. In everyone's life, at some time, our inner fire goes out. It is then burst into flame by an encounter with another human being. We should all be thankful for those people who rekindle the inner spirit. Albert Schweitzer. I can only simply express my happiness and gratitude for her as a human being for being such an inspiration. It is not easy to stand on your own two feet when you're 23, losing both parents and still find so much joy and grace in life. Tuesday, July 9. Having quite a ...

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My main interests include music, IT and motorbikes. I currently own a CBR 600F which I have has since December 2011,before this bike I have had a ZXR 400 and before passing my licence a Respol CBR 125. TheTenthPlace - Degu Love. TheTenthPlace - February Task. Rammstein - Mein Herz Brennt. Rammstein - Asche Zu Asche. This guitar has an alder body. The neck is maple with a rosewood fretboard, the pickups are Bare Knuckle single coils. 2009-2015 thetenthplace - website by kanri.co.uk.

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The Tenth Planet | If it existed

Skip to primary content. Skip to secondary content. So, where are the stars? In my previous rant about dynamic exposure in Elite Dangerous. Which honestly applies to any other space game made to date), I made a rough calculation to predict the brightness of stars as they should realistically appear in photos taken in outer space. My prediction was, that,. For an illumination of similar strength to that on earth,. If the sunlit parts are properly exposed,. I also turned on the SVG. Images feature that was...

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The Tenth Planet: Graphic Design - The Planet

The Tenth Planet: Graphic Design. Great design gets people talking. Give them something to say. The Tenth Planet is a small graphic design company, in the heart of the digital landscape, where small. Means you get the attention you deserve. We're good at asking questions and turning your answers into imaginative solutions. And we're committed to doing both within your budget. We provide exceptional creative work that focuses on strong brand development and appropriate design. The process is simple.

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10 April, 2017. Continue reading →. 26 February, 2017. 26 February, 2017. Robert Adams, a sustaining and challenging mix of anger and love. Continue reading →. 9 February, 2017. 11 February, 2017. Tangier, the Fabled City of the Dissolute Gets a New Shine. Continue reading →. Create a free website or blog at WordPress.com.

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The Ten Three

He Gets Bored With His Legs. It’s a marvel when you are on the train and no one sits next to you the whole way. Maybe it’s proof that there is a God. Ethan collapsed on a nearby wooden bench. Head in his hands, no idea what to do next, he took out his book. Always the creature of habit. The One Where I Tried To Play Sports. I was a terrible batter … a prop for pitchers to practice on during a game. My birthday cake had more batter in it than I did. The Problem With Emoticons. He Gets Bored With His Legs.

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The Tenth Roof | Cumming, GA 30041

Designed using Homestead website templates. Create a website today. Were committed to helping you with your roofing project. Our reliable and professional staff will help you every step of the way. Whether you think you have storm damage or just want a quote, contact us for a free inspection now! If youre looking for high quality and personal service, youve come to the right place. At The Tenth Roof we’ll give you the attention and personal service youll come to expect and enjoy.