swampthingtom.blogspot.com
Advice From The Swamp: April 2007
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Advice From The Swamp. Tips, tricks, and resources for game development with XNA. Wednesday, April 18, 2007. Software Efficiency And Optimization (Part 3). In the first two parts. Of this series, I discussed the difference between optimizing a design versus optimizing implementation, and showed how to use prototyping to benchmark key algorithms. This part will look at how to use a profiler to find performance bottlenecks. Don't do it yet. So when do you do it? Why is my game so slow? Hmmm I have an awful...
swampthingtom.blogspot.com
Advice From The Swamp: Yet Another Reason I Love C#
http://swampthingtom.blogspot.com/2007/09/yet-another-reason-i-love-c.html
Advice From The Swamp. Tips, tricks, and resources for game development with XNA. Sunday, September 23, 2007. Yet Another Reason I Love C#. Despite the workload, it was, for the most part, an interesting project — the kind that makes me enjoy programming for a living. It was challenging and stimulating work that built on my company's existing experience developing embedded sensor networking products. But there was one challenge in particular that I could have done without. How did this happen? Let's Kill...
swampthingtom.blogspot.com
Advice From The Swamp: September 2007
http://swampthingtom.blogspot.com/2007_09_01_archive.html
Advice From The Swamp. Tips, tricks, and resources for game development with XNA. Sunday, September 23, 2007. Yet Another Reason I Love C#. Despite the workload, it was, for the most part, an interesting project — the kind that makes me enjoy programming for a living. It was challenging and stimulating work that built on my company's existing experience developing embedded sensor networking products. But there was one challenge in particular that I could have done without. How did this happen? I grew up ...
swampthingtom.blogspot.com
Advice From The Swamp: Pathfinding Sample Using A*
http://swampthingtom.blogspot.com/2007/07/pathfinding-sample-using.html
Advice From The Swamp. Tips, tricks, and resources for game development with XNA. Tuesday, July 10, 2007. Pathfinding Sample Using A*. However, it should be obvious (when you think about it) that pathfinding on a map is merely a specialized case of a generic graph-search. And, as it turns out, one that the A* algorithm is particularly useful for solving, provided you can determine accurate costs for moving between adjacent nodes on the map. Of moving from that node to the destination, generally based on ...
swampthingtom.blogspot.com
Advice From The Swamp: June 2007
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Advice From The Swamp. Tips, tricks, and resources for game development with XNA. Wednesday, June 20, 2007. I've also created a new website / blog for distributing my games — Bayou Games. Advice from the Swamp will continue to focus on videogame programming, while bayougames.com will focus on providing playable games to gamers. I'm afraid that, for now, I've decided not to release the source. (But I also didn't obfuscate it, so feel free to Reflect. Tuesday, June 5, 2007. What Next. Again. The biggest pr...
swampthingtom.blogspot.com
Advice From The Swamp: Morocco
http://swampthingtom.blogspot.com/2008/07/morocco.html
Advice From The Swamp. Tips, tricks, and resources for game development with XNA. Thursday, July 10, 2008. I would have liked to have blogged more about the iPhone SDK like I did with the XNA articles but I wasn't sure how much I could say given the NDA that Apple imposed on Registered iPhone Developers. Frankly, I was thrilled to have even been accepted. I'll try to post some snippets of iPhone code before too much longer for any of you that might be interested. August 9, 2010 at 3:08 AM.
swampthingtom.blogspot.com
Advice From The Swamp: XNA: Ready for Prime Time?
http://swampthingtom.blogspot.com/2007/08/xna-ready-for-prime-time.html
Advice From The Swamp. Tips, tricks, and resources for game development with XNA. Thursday, August 9, 2007. XNA: Ready for Prime Time? CoDe magazine has an in-depth article on XNA titled, Microsoft XNA: Ready for Prime Time. It looks at XNA's strengths and deficiencies, and how it is being used and viewed by professional game studios and programmers. Definitely worth a read. Subscribe to: Post Comments (Atom). XNA Creators Club Online. Let's Kill Dave Blog. Where can I find XNA games?
swampthingtom.blogspot.com
Advice From The Swamp: July 2008
http://swampthingtom.blogspot.com/2008_07_01_archive.html
Advice From The Swamp. Tips, tricks, and resources for game development with XNA. Thursday, July 10, 2008. I would have liked to have blogged more about the iPhone SDK like I did with the XNA articles but I wasn't sure how much I could say given the NDA that Apple imposed on Registered iPhone Developers. Frankly, I was thrilled to have even been accepted. I'll try to post some snippets of iPhone code before too much longer for any of you that might be interested. Subscribe to: Posts (Atom).
swampthingtom.blogspot.com
Advice From The Swamp: Platforming Sample From Creator Of Shuggy
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Advice From The Swamp. Tips, tricks, and resources for game development with XNA. Friday, July 13, 2007. Platforming Sample From Creator Of Shuggy. David Johnston (aka Deajay169), the creator of Shuggy. One of the absolute best of the Dream-Build-Play entries), has created a sample project that shows how to create a basic platformer. This is very good stuff and the code is well-written and easy to understand. A must-read for anyone who wants to understand how Mario Brothers (or Shuggy!
swampthingtom.blogspot.com
Advice From The Swamp: March 2007
http://swampthingtom.blogspot.com/2007_03_01_archive.html
Advice From The Swamp. Tips, tricks, and resources for game development with XNA. Sunday, March 25, 2007. Software Efficiency And Optimization (Part 2). I hear you saying,. But how do I know when I'm doing my design whether a particular algorithm will meet my needs? Ah, well, there is really only one way — experience. Gee, thanks,. How am I supposed to get the experience I need to design my game, if you say I shouldn't write it until after I've designed it? A prototype is just a simplified version of sof...