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Game Projects: April 2013
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Friday, April 26, 2013. I started to become more alarmed once SSX was introduced. I understand and support looking at other games and seeing how they do things, but directly yanking remixing the song while grinding, a completely unique feature to SSX, is going too far in my opinion. The questions I keep asking myself is at what point does Vinyl stop being Vinyl and become SSX in the groove of a record? Why do I want to play Vinyl instead of SSX? Thursday, April 25, 2013. Here's what the scene looks like:.
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Game Projects: Vinyl, Final Semester
http://thummelproductions.blogspot.com/2014/01/vinyl-final-semester.html
Wednesday, January 22, 2014. Vinyl, Final Semester. Subscribe to: Post Comments (Atom). Vinyl, Final Semester. View my complete profile. Awesome Inc. template. Powered by Blogger.
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Game Projects: Vinyl, Complete
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Tuesday, April 22, 2014. Vinyl is done (actually has been for about a week now) and is scheduled to be published this Friday on Desura. It's a huge relief to be done, and it's also very rewarding. I'm looking forward to seeing some of the responses we get once the game goes live. I'll post a link here once it's available. Link: http:/ www.desura.com/games/vinyl. All that's left now is to finish up the last little bit of work in my other classes and then graduation in a week. July 2, 2016 at 11:53 PM.
thummelproductions.blogspot.com
Game Projects: Vinyl, Information Overload!
http://thummelproductions.blogspot.com/2013/11/vinyl-information-overload.html
Sunday, November 17, 2013. Vinyl, Information Overload! This last week my focus was to improve the flow of information to the player. This happened through two primary means: a new play screen, and a new stats screen. Note: This is actually the most recent version of the song selection screen. At the time of writing this blog it was just the inside song buttons and all the other buttons floating in blackness.). Subscribe to: Post Comments (Atom). Vinyl, Information Overload! Vinyl, Break Week.
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Game Projects: March 2014
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Wednesday, March 12, 2014. Vinyl, Wrapping Up. There hasn't been too much to talk about regarding Vinyl over the past few months as we rush towards our publication date. We've largely been working on fixing bugs and resolving our various messaging issues. We just got the game up on Steam Greenlight for voting, hopefully it does well enough that we actually get to release there. That would be incredible. Subscribe to: Posts (Atom). Vinyl, Wrapping Up. View my complete profile.
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Game Projects: October 2013
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Friday, October 25, 2013. Vinyl, Tweaks and Fixes. Thursday, October 17, 2013. Vinyl, Last 3 Weeks. Last week was more of a team building week than progress on the game since we were pretty fragmented and still all over the place. We've definitely fixed most of the problems, but I feel like there's still a few that need to be addressed. Hopefully we can take care of those once everyone is back from Fall Break. Speaking of Fall Break it's been very productive. This week I've:. Thursday, October 3, 2013.
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Game Projects: January 2014
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Wednesday, January 22, 2014. Vinyl, Final Semester. Subscribe to: Posts (Atom). Vinyl, Final Semester. View my complete profile. Awesome Inc. template. Powered by Blogger.
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Game Projects: December 2013
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Saturday, December 14, 2013. Vinyl, End of Semester. The Open House went incredibly well and we got a lot of really good feedback on the game. It naturally demos very well since it's bright and loud so we always had people gathered around the TV for the duration of the open house. Everyone who played the game seemed to really love it, which was awesome, and picked it up really quickly. Tuesday, December 10, 2013. Vinyl, Pre-EAE Day! Sunday, December 1, 2013. Vinyl, Post-Thanksgiving Update.
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