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Tiffa Cheng | Game Designer | Software Developer

I'm a graduate student in Entertainment Technology Center, Carnegie Mellon University, pursuing my dream in film and animation.

http://www.tiffacheng.com/

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Tiffa Cheng | Game Designer | Software Developer | tiffacheng.com Reviews
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I'm a graduate student in Entertainment Technology Center, Carnegie Mellon University, pursuing my dream in film and animation.
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1 menu
2 projects
3 visual design
4 art gallery
5 game design
6 programming
7 virtual reality
8 design blog
9 resume
10 all projects
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Tiffa Cheng | Game Designer | Software Developer | tiffacheng.com Reviews

https://tiffacheng.com

I'm a graduate student in Entertainment Technology Center, Carnegie Mellon University, pursuing my dream in film and animation.

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Projects | Tiffa Cheng | Game Designer | Software Developer

http://tiffacheng.com/projects

Tiffa Cheng Game Designer Software Developer. FUNIVAL – CARNIVAL GAME FOR THE CONNECTED TV PLATFORM. INJUSTICE – Interactive VR Experience. I AM ALONE – Third Person Shooting Game. SimSim – UI/UX Design Internship. Rain4ests – Educational Game For Android Tablet. Frontier Of Freedom – Treasure Hunter. Into Darkness: A Bat’s Tale – Oculus Game. Baby Fantasy – Oculus Game. A Thousand Years – Music Video. Voice Control Pac-Man Game Demo. Pororo 3D Modeling and Animation.

2

Design Blog | Tiffa Cheng | Game Designer | Software Developer

http://tiffacheng.com/design-blog

Tiffa Cheng Game Designer Software Developer. X-MEN Slot Mashine Design. Goal of this design is to create an interactive, X-MEN themed slot game, to reach out to younger audiences, who love Marvel and mobile games. Read More ›. LAS VEGAS BOARD GAME ANALYSIS. In this game, there are 6 casinos representing different dice numbers from 1 to 6. In each casino, we should put equal to or more than $50,000 of banknotes. Read More ›. 8220;Birdman” is into our VR project – INJUSTICE. Read More ›. Read More ›.

3

Resume | Tiffa Cheng | Game Designer | Software Developer

http://tiffacheng.com/resume

Tiffa Cheng Game Designer Software Developer. Carnegie Mellon University,. Entertainment Technology Center (ETC). Master of Entertainment Technology, GPA 3.7/4.0. Hong Kong University of Science and Technology (HKUST). Master of Science in Information Technology, GPA 3.5/4.0. Bachelor of Engineering in Information Security, GPA 3.4/4.0. 8211; UI/UX Designer and 2D Artist. Jun 2015 – Aug. 2015. Designed the webpage mock-up and product illustration for SimSim Smart Lock. Accedo Broadband (Hong Kong). Combi...

4

Programming | Tiffa Cheng | Game Designer | Software Developer

http://tiffacheng.com/programming

Tiffa Cheng Game Designer Software Developer. I AM ALONE – Third Person Shooting Game. Voice Control Pac-Man Game Demo.

5

Art Gallery | Tiffa Cheng | Game Designer | Software Developer

http://tiffacheng.com/art-gallery

Tiffa Cheng Game Designer Software Developer. Shrew and Pitcher Plants.

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AC: UNITY – The Failure That Was – Adventures in Game Design

https://squeegeesquares.wordpress.com/2015/01/22/ac-unity-the-failure-that-was

Adventures in Game Design. Just a touch of forced perspective. In Your Favor: A Dice Game. AC: UNITY – The Failure That Was. January 22, 2015. January 25, 2015. Hello My name is Sheela – and I am an Assassin’s Creed: Unity fan. Cue unison ‘Hello Sheela’ introduction*. Lets face it – of the Assassin’s Creed, Unity did not do to well. Why? What happened with Unity that made it such a gigantic failure? And why do I love it despite all that? Hey baby. Whaddup. I call it stress relief…. As a former consultant...

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The Music of Gaming – Adventures in Game Design

https://squeegeesquares.wordpress.com/2015/04/09/the-music-of-gaming/comment-page-1

Adventures in Game Design. Just a touch of forced perspective. In Your Favor: A Dice Game. The Music of Gaming. April 9, 2015. April 9, 2015. So, when professor Schell said that we should pick the music of a game first, i was truly fascinated as to why. Why music first? Doesn’t music come last in any entertainment endeavor? At least for movies.) And then i started to do some research. Hitting your paddle; those sounds made the games seem real. So there is one aspect. What makes video game music interesti...

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The Solitude of Shadow of the Colossus – Adventures in Game Design

https://squeegeesquares.wordpress.com/2015/02/04/the-solitude-of-shadow-of-the-colossus

Adventures in Game Design. Just a touch of forced perspective. In Your Favor: A Dice Game. The Solitude of Shadow of the Colossus. February 4, 2015. February 5, 2015. For those who have not played, or heard of this game: please prepare yourself for a serious emotional roller coaster. Be impossible to bring her back to life yet maybe at a terrible cost. Now, lets get down to the meat of the mechanics. As I mentioned before there is nothing in this world but Wander, Agro, Dormin and the Colossi. 5 thoughts...

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Child of Light: 2D Done Right – Adventures in Game Design

https://squeegeesquares.wordpress.com/2015/02/20/child-of-light-2d-done-right

Adventures in Game Design. Just a touch of forced perspective. In Your Favor: A Dice Game. Child of Light: 2D Done Right. February 20, 2015. I think part of the reason was because of the turn-by-turn game play mechanic. I was way more used to jumping into a battle, guns (or sword) blazing. Unfortunately, the good comes with a little bit of bad. The creators tried so hard to create that fairy-tale allure that all the dialogue is written in iambic-pentameter rhyming. I applaud their effort, but som...When ...

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May 2015 – Adventures in Game Design

https://squeegeesquares.wordpress.com/2015/05

Adventures in Game Design. Just a touch of forced perspective. In Your Favor: A Dice Game. May 13, 2015. March 2, 2016. One Halloween, we went out looking like this:. Except that me and J were all dolled up as Hawkeye and Loki. Everyone else what just wearing things that were found in some dark corner of their closets. T, supposedly Iron man, was looking more like a pedophile in red wearing an iron man mask in hopes of luring children into his car. And proceeds to do this:. In the middle of the street.

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Playing Games: The Catharsis – Adventures in Game Design

https://squeegeesquares.wordpress.com/2015/04/23/playing-games-the-catharsis

Adventures in Game Design. Just a touch of forced perspective. In Your Favor: A Dice Game. Playing Games: The Catharsis. April 23, 2015. Bare with me here. Webster’s dictionary describes catharsis as: “the process of releasing, and thereby providing relief from, strong or repressed emotions.”. What possible repressed emotions could grad students have? Why are violent games more popular than non-violent games? There have even been studies – and game development, created for veterans with severe anxi...

squeegeesquares.wordpress.com squeegeesquares.wordpress.com

The Music of Gaming – Adventures in Game Design

https://squeegeesquares.wordpress.com/2015/04/09/the-music-of-gaming

Adventures in Game Design. Just a touch of forced perspective. In Your Favor: A Dice Game. The Music of Gaming. April 9, 2015. April 9, 2015. So, when professor Schell said that we should pick the music of a game first, i was truly fascinated as to why. Why music first? Doesn’t music come last in any entertainment endeavor? At least for movies.) And then i started to do some research. Hitting your paddle; those sounds made the games seem real. So there is one aspect. What makes video game music interesti...

squeegeesquares.wordpress.com squeegeesquares.wordpress.com

Playing Games: The Catharsis – Adventures in Game Design

https://squeegeesquares.wordpress.com/2015/04/23/playing-games-the-catharsis/comment-page-1

Adventures in Game Design. Just a touch of forced perspective. In Your Favor: A Dice Game. Playing Games: The Catharsis. April 23, 2015. Bare with me here. Webster’s dictionary describes catharsis as: “the process of releasing, and thereby providing relief from, strong or repressed emotions.”. What possible repressed emotions could grad students have? Why are violent games more popular than non-violent games? There have even been studies – and game development, created for veterans with severe anxi...

squeegeesquares.wordpress.com squeegeesquares.wordpress.com

Now that school is over…. – Adventures in Game Design

https://squeegeesquares.wordpress.com/2015/05/12/now-that-school-is-over

Adventures in Game Design. Just a touch of forced perspective. In Your Favor: A Dice Game. Now that school is over…. May 12, 2015. So its time to play video games until my eyes bleed…. Playing Games: The Catharsis. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.

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Working in the Footsteps of Creative Giants | Gamadiso

https://gamadiso.wordpress.com/2015/02/09/working-in-the-footsteps-of-creative-giants

The Place for Divine Gaming Insight. Working in the Footsteps of Creative Giants. February 9, 2015. February 16, 2015. Why is it so hard for developers to make good games based on an already well established IP? There’s no real deep thought that prompted this, just the fact that I’m a huge Song of Ice and Fire fan and I’m reading all the books in preparation of the new season premiering in April / Winds of Winter. A Song of Ice and Fire. Lord of the Rings. Why the Hell did you call that play Pete Carroll?

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Tiffa Cheng Game Designer Software Developer. Hi, I’m Tiffa. I design easy and fun products. I spend most of my career studying Computer Science and developing apps. In 2016 summer, I received my Masters Degree at the Entertainment Technology Center (ETC) in Carnegie Mellon University. Now I’m working as a software developer in Silicon Valley.

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