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Bright Shiny Object Syndrome

Bright Shiny Object Syndrome. Life in and around the Games Industry. Tuesday, November 6, 2007. Another one bites the dust. I have had this image hanging around on my hard-drive for the right opportunity. I guess its now or never! I just did a quick count looking at the original credits list for God of War 1 and realized that more than 30 of the people on that are still working here on #3. Amongst many others, that includes the entire. Tuesday, October 23, 2007. 8212;Raymond Chandler, "Red Wind". I am sp...

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Bright Shiny Object Syndrome | timmoss.blogspot.com Reviews
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Bright Shiny Object Syndrome. Life in and around the Games Industry. Tuesday, November 6, 2007. Another one bites the dust. I have had this image hanging around on my hard-drive for the right opportunity. I guess its now or never! I just did a quick count looking at the original credits list for God of War 1 and realized that more than 30 of the people on that are still working here on #3. Amongst many others, that includes the entire. Tuesday, October 23, 2007. 8212;Raymond Chandler, Red Wind. I am sp...
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Bright Shiny Object Syndrome | timmoss.blogspot.com Reviews

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Bright Shiny Object Syndrome. Life in and around the Games Industry. Tuesday, November 6, 2007. Another one bites the dust. I have had this image hanging around on my hard-drive for the right opportunity. I guess its now or never! I just did a quick count looking at the original credits list for God of War 1 and realized that more than 30 of the people on that are still working here on #3. Amongst many others, that includes the entire. Tuesday, October 23, 2007. 8212;Raymond Chandler, "Red Wind". I am sp...

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1

Bright Shiny Object Syndrome: Talkin' about the resolution

http://timmoss.blogspot.com/2007/04/talkin-about-resolution.html

Bright Shiny Object Syndrome. Life in and around the Games Industry. Monday, April 16, 2007. Talkin' about the resolution. I am terrible at keeping secrets and I had to sit on a good one for the last month since GOW2 came out. Namely this one . ( Kotaku. Helpfully hosted the pic for everyone). We were proud to get this into the game at the very last minute. I set a bad example though as I am always arguing for us to not add new stuff after Beta and I broke my own rule, bad programmer. Now lots of games, ...

2

Bright Shiny Object Syndrome: August 2007

http://timmoss.blogspot.com/2007_08_01_archive.html

Bright Shiny Object Syndrome. Life in and around the Games Industry. Friday, August 3, 2007. Small pink bundle of fun. Time has flown by the last couple of months. After my initial burst of enthusiasm for blogging real life got in the way. Or to be more exact, a small pink bundle of fun got in the way! Heres a quick list of games I played over the last couple of months:-. Kind of pretty racer, nice physics on the crashes . for the first few times. then I was just mashing the button wanting it to ...Used ...

3

Bright Shiny Object Syndrome: April 2007

http://timmoss.blogspot.com/2007_04_01_archive.html

Bright Shiny Object Syndrome. Life in and around the Games Industry. Saturday, April 28, 2007. Gene Rodenberry is turning in his grave. One of my co-workers posted this YouTube clip around work last week. Its of someone trying to use Vista's voice recognition software to write a perl program. 30 (in fact 40) years ago, thanks to Star Trek, a lot of people would probably have expected that this would be an easy thing to do. Now we have the Internet and Google, even 15 years ago it was impossible to see wh...

4

Bright Shiny Object Syndrome: Another one bites the dust

http://timmoss.blogspot.com/2007/11/another-one-bites-dust.html

Bright Shiny Object Syndrome. Life in and around the Games Industry. Tuesday, November 6, 2007. Another one bites the dust. I have had this image hanging around on my hard-drive for the right opportunity. I guess its now or never! I just did a quick count looking at the original credits list for God of War 1 and realized that more than 30 of the people on that are still working here on #3. Amongst many others, that includes the entire. Amir H. Fassihi. Good luck to you guys on GOW 3. What is the secret?

5

Bright Shiny Object Syndrome: February 2007

http://timmoss.blogspot.com/2007_02_01_archive.html

Bright Shiny Object Syndrome. Life in and around the Games Industry. Tuesday, February 27, 2007. Last week of school! For GOW2, our Gold date was about 3 weeks later for the euro version than the US. This is already a lot better than the original God of War. In that case Europe dragged its heels on some decisions so we ended up all having our break before we even started. This time we made a decision to try and get PAL done asap. So what is involved? Last game we had to make content changes to the game f...

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thought++: 08/01/2013 - 09/01/2013

http://amiross.blogspot.com/2013_08_01_archive.html

Thursday, August 29, 2013. Here is a recent article I wrote for the Gamasutra blogs about our challenges increasing the performance of Shadow Blade on mobile devices. Http:/ gamasutra.com/blogs/AmirFassihi/20130828/199134/0 60 fps in 14 days What we learned trying to optimize our game using Unity3D.php. We are aiming for shadow blade to be released this fall:. Http:/ shadowblade.deadmage.com. Amir H. Fassihi. Thursday, August 15, 2013. Here is a link to the presentation slides:. Amir H. Fassihi.

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thought++: 10/01/2014 - 11/01/2014

http://amiross.blogspot.com/2014_10_01_archive.html

Sunday, October 05, 2014. I am very much proud to see this project come to life, Epic of Kings, a remake of the hero that started it all for us, Garshasp! Amir H. Fassihi. Labels: Epic Of Kings. More projects would mean more interactions with people, the most important part of every project. Now I am absolutely sure that great people will deliver great product and mediocre people will deliver nothing! The second challenge is the challenge of the century! 2 - Is the morale high enough? Amir H. Fassihi.

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thought++: 07/01/2014 - 08/01/2014

http://amiross.blogspot.com/2014_07_01_archive.html

Wednesday, July 16, 2014. I lost all I had - that April day,. I turned to my friends - nothing to say,. I wrote down a name - and read it twice,. I wallowed in shame. Losing all you had . wallow in shame . no matter the reason . no matter the cause . no excuses . wallow in shame . Amir H. Fassihi. Thursday, July 10, 2014. Shadow Blade: Reload release date set! The enhanced PC version of Shadow Blade will be ready for Steam Early Access on July 21st, here is the launch trailer:. Amir H. Fassihi.

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thought++: 04/01/2014 - 05/01/2014

http://amiross.blogspot.com/2014_04_01_archive.html

Thursday, April 10, 2014. Here is a postmortem article I wrote today for Gamasutra about Shadow Blade:. Amir H. Fassihi. Subscribe to: Posts (Atom). Amir H. Fassihi. My Linked in profile. View my complete profile.

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thought++: 12/01/2013 - 01/01/2014

http://amiross.blogspot.com/2013_12_01_archive.html

Friday, December 27, 2013. We have a new video up for Shadow Blade to show a full play-though for one of its levels. Our current target is to release Shadow Blade early February on AppStore and the Android markets. Http:/ shadowblade.deadmage.com. Amir H. Fassihi. Subscribe to: Posts (Atom). Amir H. Fassihi. My Linked in profile. View my complete profile.

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thought++

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Saturday, November 14, 2015. Slideshare has become very convenient and feature rich for some time now and I recently decided to upload a few of my past presentation slides on it so here is their new home:. Http:/ www.slideshare.net/amirhfassihi. Amir H. Fassihi. Monday, September 21, 2015. I will embrace this new self with arms wide open! Maybe it is my subconscious making all this up, maybe there is in fact a miracle of 40, but does it really matter? Hello me, get ready to see the new me very soon!

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..::PSMotion.net - El universo Playstation al minuto::..: Confirmado: LittleBigPlanet saldrá en septiembre

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Miércoles, 9 de enero de 2008. Confirmado: LittleBigPlanet saldrá en septiembre. Si ayer Sony anunciaba que LittleBigPlanet saldría en otoño del presente año hoy ha hilado un poco más fino y ha confirmado también el mes: septiembre. Por otra parte, la compañía no quiso hacer ningún comentario acerca de una posible demo previa al lanzamiento así que de momento toca lo de siempre: esperar. Comenta la noticia en el foro ]. A LAS 18:26 Permalink. Publicar un comentario en la entrada. Tim Moss (Blog personal).

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TMIV and The Dude: March 2008

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This is my favorite scene from Tron re-done in stop motion cardboard by Freres-hueon. At 3/28/2008 10:22:00 AM. Originally uploaded by tmiv. This is my first painting. At 3/27/2008 10:22:00 AM. Second Star to the Right and Straight on Till Morning. At least inside this verticle wind tunnel at iFly in Universal Citywalk. At 3/13/2008 09:21:00 PM. Subscribe to: Posts (Atom). View my complete profile. Second Star to the Right and Straight on Till Morn. Richard Greenspan's Through My Ears.

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TMIV and The Dude: Note Detector

http://tmivnthedude.blogspot.com/2007/06/note-detector.html

I am posting a new verison (1.0.2.8) of Note Detector. Today New features include Midi Echo and recognition of higher pitched notes. As you can see in this screen shot the layout has gotten bigger:. Even though the staff will only display up to A# in the fifth octave it detects and displays the the letter note up to the tenth octave. If you want more information on Note Detector you can look back and see the history of Note Detector. Known bugs in this version:. At 6/16/2007 05:03:00 PM.

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TMIV and The Dude: Note Detector on Vista

http://tmivnthedude.blogspot.com/2011/04/note-detector-on-vista.html

Note Detector on Vista. It has come to my attention that Note Detector. Does not work under Windows Vista. I will try to fix that ASAP. I also want to add some other features:. A control that users can insert into windows forms. Better display of the notes and staff. At 4/22/2011 10:16:00 AM. Subscribe to: Post Comments (Atom). View my complete profile. Note Detector on Vista. Richard Greenspan's Through My Ears. All blog entries and Title Bar © 2004-2006 Thomas Miller IV.

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Bright Shiny Object Syndrome

Bright Shiny Object Syndrome. Life in and around the Games Industry. Tuesday, November 6, 2007. Another one bites the dust. I have had this image hanging around on my hard-drive for the right opportunity. I guess its now or never! I just did a quick count looking at the original credits list for God of War 1 and realized that more than 30 of the people on that are still working here on #3. Amongst many others, that includes the entire. Tuesday, October 23, 2007. 8212;Raymond Chandler, "Red Wind". I am sp...

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