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Tombeaux Game

Interactive Historical Experience

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Tombeaux Game | tombeauxgame.com Reviews
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Interactive Historical Experience
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2 images
3 blog
4 twitter
5 steam
6 itchio
7 menu
8 about tombeaux
9 realistic exploratory world
10 trailer
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Tombeaux Game | tombeauxgame.com Reviews

https://tombeauxgame.com

Interactive Historical Experience

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tombeauxgame.wordpress.com tombeauxgame.wordpress.com

Like a Rock | Tombeaux

https://tombeauxgame.wordpress.com/2015/06/01/like-a-rock

June 1, 2015. June 4, 2015. Some cliffs of the St. Croix. A mirror of the same cliff, found two different times in “The Vanishing of Ethan Carter”. Since this was my first round at creating a rock for the game, I decided not to attempt an entire giant cliff, but instead approached it from a modular standpoint. If done right, a game level can have multiple repeated objects in the scene, without the player even realizing it (unless they are really REALLY looking for it). Which is basically an all-in-one po...

tombeauxgame.wordpress.com tombeauxgame.wordpress.com

Art Update | Tombeaux

https://tombeauxgame.wordpress.com/2015/06/07/art-update

June 7, 2015. I thought I’d put up a post showing some of what I’ve been up to, in regards to modeling and texturing over the past few days. Note: nearly all of this is WIP, so certain textures and details are yet to come! I’ll start with the cabin, where the player will frequently be returning to throughout the game. I modeled it in Maya and wanted to keep the exterior under 1,000 tris, all while trying to recreate a cabin similar to an authentic homesteader’s cabin. Outhouse in Maya (188 tris). I&#8217...

tombeauxgame.wordpress.com tombeauxgame.wordpress.com

jmfearmusic | Tombeaux

https://tombeauxgame.wordpress.com/author/jmfearmusic

Water Music: Composing for Tombeaux. July 17, 2015. I’m Joseph Fear, the composer working on. Dave asked me to jot down some thoughts about how we arrived at a direction for. Music I don’t blog for myself, but hopefully you’ll find a few interesting tidbits that will leave you salivating for more. So I’m excited to get the chance to merge my two main interests into one career opportunity and close the loop, as it were. Dave and I met at a game music conference. Inspired representation of the river and th...

tombeauxgame.wordpress.com tombeauxgame.wordpress.com

Trees, Glorious Trees! | Tombeaux

https://tombeauxgame.wordpress.com/2015/07/13/trees

Trees, Glorious Trees! July 13, 2015. As I’ve mentioned before,. Has a main narrator character who we hear reading journal entries throughout the game experience. But there is a group that I would argue upstages our narrator, and that (as you probably guessed by the title) is the trees. Before the St. Croix. L: group of Pinus strobus, R: distribution map of tree (images via wikipedia). Mood Board for reference. One iteration of an eastern white pine, inside SpeedTree. We will most likely continue to see ...

tombeauxgame.wordpress.com tombeauxgame.wordpress.com

At the Homestead | Tombeaux

https://tombeauxgame.wordpress.com/2015/06/11/homestead

June 11, 2015. June 11, 2015. By now, it is probably somewhat obvious that. Is not a typical video game. With me possessing a background in fine art and a career rooted in academia, I’m taking a slightly different approach to my project than many fellow peers in the indie game world. One example of this is how (and where) I’ve spent the last three weeks. I’ve been the artist in residence at the National Park Service’s Homestead National Monument of America. In Beatrice, Nebraska. Takes place in the 1800&...

tombeauxgame.wordpress.com tombeauxgame.wordpress.com

About | Tombeaux

https://tombeauxgame.wordpress.com/about

Tombeaux is a first-person exploration game set in a historically accurate 3D environment. Currently being developed as a solo art, design, and research project by Dave Beck. Unique points about the game:. Historically researched and presented narrative and events. Environment transforms in reaction to progress in game. Game Audience: All ages, including non-gamers and gamers. Focus Issues: The human nature to desire control, environmental awareness, and historical consequence. Solo Project by Dave Beck.

tombeauxgame.wordpress.com tombeauxgame.wordpress.com

Saving, SVN’s, and Schedules | Tombeaux

https://tombeauxgame.wordpress.com/2015/06/04/project-management

Saving, SVN’s, and Schedules. June 4, 2015. June 4, 2015. Yesterday was not a very good day. I spent about 12 hours trying to fix my project, due to a myriad of issues surrounding file versioning and back-ups. Because of this situation, I thought the timing was perfect to talk about something that every indie game developer cringes at the mention of – PROJECT MANAGEMENT! Okay, maybe I’m a *little* paranoid…. I’m a big proponent of cloud backup services (I use a combination of Crashplan. After wrestling w...

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Tombeaux Game

An Interactive Historical Experience. Tombeaux is a first-person exploration game set in a historically accurate 3D environment. Currently being developed as a solo art, design, and research project by Dave Beck. Unique points about the game:. Historically researched and presented narrative and events. Environment transforms in reaction to progress in game. Game Audience: All ages, including non-gamers and gamers. The game is meant to be an artistic experience and concept for the player. While a picture ...

tombeauxgame.wordpress.com tombeauxgame.wordpress.com

Tombeaux | An Interactive Experience

Water Music: Composing for Tombeaux. July 17, 2015. I’m Joseph Fear, the composer working on. Dave asked me to jot down some thoughts about how we arrived at a direction for. Music I don’t blog for myself, but hopefully you’ll find a few interesting tidbits that will leave you salivating for more. So I’m excited to get the chance to merge my two main interests into one career opportunity and close the loop, as it were. Dave and I met at a game music conference. Inspired representation of the river and th...

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