tombeauxgame.com
Tombeaux GameInteractive Historical Experience
http://www.tombeauxgame.com/
Interactive Historical Experience
http://www.tombeauxgame.com/
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Tombeaux Game | tombeauxgame.com Reviews
https://tombeauxgame.com
Interactive Historical Experience
Like a Rock | Tombeaux
https://tombeauxgame.wordpress.com/2015/06/01/like-a-rock
June 1, 2015. June 4, 2015. Some cliffs of the St. Croix. A mirror of the same cliff, found two different times in “The Vanishing of Ethan Carter”. Since this was my first round at creating a rock for the game, I decided not to attempt an entire giant cliff, but instead approached it from a modular standpoint. If done right, a game level can have multiple repeated objects in the scene, without the player even realizing it (unless they are really REALLY looking for it). Which is basically an all-in-one po...
Art Update | Tombeaux
https://tombeauxgame.wordpress.com/2015/06/07/art-update
June 7, 2015. I thought I’d put up a post showing some of what I’ve been up to, in regards to modeling and texturing over the past few days. Note: nearly all of this is WIP, so certain textures and details are yet to come! I’ll start with the cabin, where the player will frequently be returning to throughout the game. I modeled it in Maya and wanted to keep the exterior under 1,000 tris, all while trying to recreate a cabin similar to an authentic homesteader’s cabin. Outhouse in Maya (188 tris). I’...
jmfearmusic | Tombeaux
https://tombeauxgame.wordpress.com/author/jmfearmusic
Water Music: Composing for Tombeaux. July 17, 2015. I’m Joseph Fear, the composer working on. Dave asked me to jot down some thoughts about how we arrived at a direction for. Music I don’t blog for myself, but hopefully you’ll find a few interesting tidbits that will leave you salivating for more. So I’m excited to get the chance to merge my two main interests into one career opportunity and close the loop, as it were. Dave and I met at a game music conference. Inspired representation of the river and th...
Trees, Glorious Trees! | Tombeaux
https://tombeauxgame.wordpress.com/2015/07/13/trees
Trees, Glorious Trees! July 13, 2015. As I’ve mentioned before,. Has a main narrator character who we hear reading journal entries throughout the game experience. But there is a group that I would argue upstages our narrator, and that (as you probably guessed by the title) is the trees. Before the St. Croix. L: group of Pinus strobus, R: distribution map of tree (images via wikipedia). Mood Board for reference. One iteration of an eastern white pine, inside SpeedTree. We will most likely continue to see ...
At the Homestead | Tombeaux
https://tombeauxgame.wordpress.com/2015/06/11/homestead
June 11, 2015. June 11, 2015. By now, it is probably somewhat obvious that. Is not a typical video game. With me possessing a background in fine art and a career rooted in academia, I’m taking a slightly different approach to my project than many fellow peers in the indie game world. One example of this is how (and where) I’ve spent the last three weeks. I’ve been the artist in residence at the National Park Service’s Homestead National Monument of America. In Beatrice, Nebraska. Takes place in the 1800&...
About | Tombeaux
https://tombeauxgame.wordpress.com/about
Tombeaux is a first-person exploration game set in a historically accurate 3D environment. Currently being developed as a solo art, design, and research project by Dave Beck. Unique points about the game:. Historically researched and presented narrative and events. Environment transforms in reaction to progress in game. Game Audience: All ages, including non-gamers and gamers. Focus Issues: The human nature to desire control, environmental awareness, and historical consequence. Solo Project by Dave Beck.
Saving, SVN’s, and Schedules | Tombeaux
https://tombeauxgame.wordpress.com/2015/06/04/project-management
Saving, SVN’s, and Schedules. June 4, 2015. June 4, 2015. Yesterday was not a very good day. I spent about 12 hours trying to fix my project, due to a myriad of issues surrounding file versioning and back-ups. Because of this situation, I thought the timing was perfect to talk about something that every indie game developer cringes at the mention of – PROJECT MANAGEMENT! Okay, maybe I’m a *little* paranoid…. I’m a big proponent of cloud backup services (I use a combination of Crashplan. After wrestling w...
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tombeaux-saadiens.blogspot.com
Tombeaux saadiens
Les tombeaux Saâdiens sont un des seuls vestiges restant de la dynastie saâdienne qui régna sur l’age d’or de Marrakech. Au début du 18ème siècle, le sultan Moulay Ismaïl avait en effet décidé de faire disparaître toutes traces de la magnificence de cette dynastie en demandant la destruction de tous les vestiges restant. Vendredi 21 février 2014. Nécropole des sultans Saadiens datant du XVIe siècle.1591 marque le début de l'édification - au sud de la sasbah -. Inscription à : Articles (Atom).
tombeaux.com - This website is for sale! - tombeaux funerailles tombe morts Resources and Information.
The owner of tombeaux.com. Is offering it for sale for an asking price of 830 EUR! This page provided to the domain owner free. By Sedo's Domain Parking. Disclaimer: Domain owner and Sedo maintain no relationship with third party advertisers. Reference to any specific service or trade mark is not controlled by Sedo or domain owner and does not constitute or imply its association, endorsement or recommendation.
Tombeaux Game
An Interactive Historical Experience. Tombeaux is a first-person exploration game set in a historically accurate 3D environment. Currently being developed as a solo art, design, and research project by Dave Beck. Unique points about the game:. Historically researched and presented narrative and events. Environment transforms in reaction to progress in game. Game Audience: All ages, including non-gamers and gamers. The game is meant to be an artistic experience and concept for the player. While a picture ...
Tombeaux | An Interactive Experience
Water Music: Composing for Tombeaux. July 17, 2015. I’m Joseph Fear, the composer working on. Dave asked me to jot down some thoughts about how we arrived at a direction for. Music I don’t blog for myself, but hopefully you’ll find a few interesting tidbits that will leave you salivating for more. So I’m excited to get the chance to merge my two main interests into one career opportunity and close the loop, as it were. Dave and I met at a game music conference. Inspired representation of the river and th...
TOMBEAUX OUVERTS
Illustration de Benoît Guillaume. Lire mon projet sur le site du CentQuatre. Jeudi 19 septembre 2013. Ce blog est inactif depuis fin 2010. Désormais pour écouter les douze pièces sonores issues de ma résidence au Cent Quatre rendez-vous sur SoundCloud à l'adresse http:/ soundcloud.com/tombeauxouverts. Dimanche 20 juin 2010. Les Douze Tombeaux Ouverts (pièces finalisées). Né le 19 septembre 1940. Mort le 15 juin 2030. Née le 16 juillet 1962. Morte à la fin de l'été 2062. 8211; 7’05’’. Lundi 14 juin 2010.
Polskie groby historyczne we Francji
Pere-Lachaise grób Ksawerego Gałęzowskiego. Montmorency grób Karola Brzostowskiego. Montparnasse widok z lotu ptaka. Batignolles grób Zygmunta Karaffa Kraeutenkrafta. TO JEST NASZE DZIEDZICTWO. Przekazujemy Państwu stale uzupełnianą garść informacji o Polakach spoczywających na ziemi francuskiej. Spis mógł powstać dzięki staraniom wielu pokoleń poczynając od Jana Bartkowskiego, który sporządził listę rodaków zmarlych na emigracji od roku 1832, poprzez kolejne Komisje Grobów Polskich. We środę 9 listopada...
Tom Beavan - Website Designer Developer & ecommerce shops from Wiltshire, Trowbridge
WEBSITE DESIGN / DEVELOPMENT. My recent websites have been local companies based in Wiltshire doing website design, responsive website development, ecommerce, wordpress or booking systems. My portfolio shows the websites I have built as a Wiltshire based freelance developer currently living in Trowbridge and during my time working for Bath based Web Agency KERVE. Website Backend CMS Development. LIPTON ICE TEA 03. JAMESON IRISH WHISKEY 04. TROWBRIDGE TOWN COUNCIL 05. Website Design and Development. Respo...
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