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Characters you care about. July 17, 2015. Middot; Leave a Comment. I’ve been thinking about this post. From Chuck Wendig. In it, he talks about making the reader care about the characters you’ve written. It pertains to RPGs, too. Rather than the reader, though, both the other people you’re playing with and you yourself need to care about the character, though perhaps in different ways. And why can’t they get it? There are a couple games that help me do this: two that come to mind are. Not to have an epic...

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Transneptune Games | transneptunegames.com Reviews
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Characters you care about. July 17, 2015. Middot; Leave a Comment. I’ve been thinking about this post. From Chuck Wendig. In it, he talks about making the reader care about the characters you’ve written. It pertains to RPGs, too. Rather than the reader, though, both the other people you’re playing with and you yourself need to care about the character, though perhaps in different ways. And why can’t they get it? There are a couple games that help me do this: two that come to mind are. Not to have an epic...
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1 about us
2 our games
3 want
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5 whom
6 promethean the created
7 primetime adventures
8 3rd edition
9 p tc
10 organizing playtests
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Transneptune Games | transneptunegames.com Reviews

https://transneptunegames.com

Characters you care about. July 17, 2015. Middot; Leave a Comment. I’ve been thinking about this post. From Chuck Wendig. In it, he talks about making the reader care about the characters you’ve written. It pertains to RPGs, too. Rather than the reader, though, both the other people you’re playing with and you yourself need to care about the character, though perhaps in different ways. And why can’t they get it? There are a couple games that help me do this: two that come to mind are. Not to have an epic...

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Et in Arcadia Ego | Transneptune Games

http://transneptunegames.com/tag/et-in-arcadia-ego

I’ve found lungs. June 2, 2015. Middot; Leave a Comment. The most recent playtest verified my suspicion that the rules I needed were not “crunchy” but “soft”. The other thing this did was it allowed for the breathing room that I mentioned a few posts ago. It became much easier to see which scenes should include opposition (and thus expenditure of tokens and cards) and which shouldn’t, instead setting up the next moment of high drama or allowing characters to show off how they recover. May 11, 2015. One w...

2

Austin | Transneptune Games

http://transneptunegames.com/author/august

AW as the new D20. January 27, 2015. Middot; 7 Comments. So, we played Night Witches recently, and the experience has really bolstered my confidence in AW hacks. Night Witches is a game made by this big-name indie designer about something they find cool, and while not everything in it jives with me personally, it works. Mass Effect 3, Risk Legacy, and playing to find out. March 22, 2012. Middot; 1 Comment. A lot has been said about the endings to. Ended are based in the context of those endings and what ...

3

words | Transneptune Games

http://transneptunegames.com/tag/words

I’ve found lungs. June 2, 2015. Middot; Leave a Comment. The most recent playtest verified my suspicion that the rules I needed were not “crunchy” but “soft”. The other thing this did was it allowed for the breathing room that I mentioned a few posts ago. It became much easier to see which scenes should include opposition (and thus expenditure of tokens and cards) and which shouldn’t, instead setting up the next moment of high drama or allowing characters to show off how they recover. Et in Arcadia Ego.

4

Our Games | Transneptune Games

http://transneptunegames.com/games

We’ve finished some games:. A game about realizing your destiny as a hero. A short game about getting lost in dreams. A game about a heist gone wrong. And are still working on others:. A Piece of Work. A game about being down-and-out in a cyerbnoir future. Et in Arcadia Ego. A game about Regency-era magicians. 3:16 Carnage amongst the Stars. Et in Arcadia Ego. How We Came to Live Here. My Life with Master. Spirit of the Century. WP Cumulus Flash tag cloud by Roy Tanck. A Piece of Work development.

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emotional labor | Transneptune Games

http://transneptunegames.com/tag/emotional-labor

The bones and the flesh. April 20, 2015. Middot; Leave a Comment. I’ve been continuing to playtest. It’s been going well, but the most recent playtest was that particular kind of frustrating and unsatisfying that a game designer sometimes seeks. Clearly, some of the gears were slipping. This mechanic here wasn’t quite interacting right with that mechanic there, as the GM I had a hard time pushing for certain kinds of complications,. And yet, for me, the flesh is also. How do you approach the “soft&...

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rocketpropelledgame.blogspot.com rocketpropelledgame.blogspot.com

Rocket-Propelled Game: November 2011

http://rocketpropelledgame.blogspot.com/2011_11_01_archive.html

We make games fly. Sunday, 27 November 2011. Blackpowder on the Coin. Links to this post. Friday, 18 November 2011. Other food and drink of the Coin. In our previous post the dwarven taste for rat was mentioned. A few other items of food and drink are noteworthy as well. Gruznuk, or Orcish Death Spirit. Usually. Live frogs are still technically food, right? Links to this post. Monday, 7 November 2011. To Coin a World] Giant Rats. In dwarven cuisine the staple meat is rat. Links to this post. But for a li...

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Rocket-Propelled Game: September 2012

http://rocketpropelledgame.blogspot.com/2012_09_01_archive.html

We make games fly. Friday, 7 September 2012. Jonathan Walton's Guide To Writing AW Hacks. Jonathan Walton wrote here. If you are designing a game with a GM-like role. 1 Start with AW, but with no PC moves. Just the MC stuff. 2 Alter MC Agendas/Principles/AlwaysSays/MCMoves to reflect the style of play you have in mind. 3 Recognise that this is a completely functional game. Consider playing it. Maybe the game is done now. At no point in the design process is the game not completely playable. It's not done...

rocketpropelledgame.blogspot.com rocketpropelledgame.blogspot.com

Rocket-Propelled Game: Jonathan Walton's Guide To Writing AW Hacks

http://rocketpropelledgame.blogspot.com/2012/09/jonathan-waltons-guide-to-writing-aw.html

We make games fly. Friday, 7 September 2012. Jonathan Walton's Guide To Writing AW Hacks. Jonathan Walton wrote here. If you are designing a game with a GM-like role. 1 Start with AW, but with no PC moves. Just the MC stuff. 2 Alter MC Agendas/Principles/AlwaysSays/MCMoves to reflect the style of play you have in mind. 3 Recognise that this is a completely functional game. Consider playing it. Maybe the game is done now. At no point in the design process is the game not completely playable. It's not done...

rocketpropelledgame.blogspot.com rocketpropelledgame.blogspot.com

Rocket-Propelled Game: [To Coin a World] Underworld Portal

http://rocketpropelledgame.blogspot.com/2012/07/to-coin-world-underworld-portal.html

We make games fly. Thursday, 5 July 2012. To Coin a World] Underworld Portal. Well, obviously, travelling to the underworlds, the myriad lands of the dead, is very easy. Grab a knife, pick a vital organ, insert, and you're there. Travelling there in such as way that you can travel back again, that's a bit harder. I do know of a spell that will let you do that, open a portal to the beyond. While the spell itself is not that hard, barely more difficult than a good old. Subscribe to: Post Comments (Atom).

rocketpropelledgame.blogspot.com rocketpropelledgame.blogspot.com

Rocket-Propelled Game: January 2015

http://rocketpropelledgame.blogspot.com/2015_01_01_archive.html

We make games fly. Sunday, 4 January 2015. Is a campaign setting I have dreamed of for some time. Drawing together Planescape. Along with a host of other influences, it has lately become the default world for my thoughts and feelings around Dungeon World. Crystalline spheres are all that protect a plane from the roiling dream-currents of the Astral Sea. Who pilot their spelljammers. Between the worlds. Most choose instead to travel on more limited gatejammers. Which utilise the ancient dragon-gate network.

rocketpropelledgame.blogspot.com rocketpropelledgame.blogspot.com

Rocket-Propelled Game: Planarch Effect

http://rocketpropelledgame.blogspot.com/2015/01/planarch-effect.html

We make games fly. Sunday, 4 January 2015. Is a campaign setting I have dreamed of for some time. Drawing together Planescape. Along with a host of other influences, it has lately become the default world for my thoughts and feelings around Dungeon World. Crystalline spheres are all that protect a plane from the roiling dream-currents of the Astral Sea. Who pilot their spelljammers. Between the worlds. Most choose instead to travel on more limited gatejammers. Which utilise the ancient dragon-gate network.

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Characters you care about. July 17, 2015. Middot; Leave a Comment. I’ve been thinking about this post. From Chuck Wendig. In it, he talks about making the reader care about the characters you’ve written. It pertains to RPGs, too. Rather than the reader, though, both the other people you’re playing with and you yourself need to care about the character, though perhaps in different ways. And why can’t they get it? There are a couple games that help me do this: two that come to mind are. Not to have an epic...

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