forum.traverse.world
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forum.traverse.world
Categories | Traverse Massively Multiplayer Online Sandbox Game Community Forum
http://forum.traverse.world/categories
News and Announcements regarding Traverse. It has been a long time since the last time I posted, sorry for that but moving to another country is a quite stressful process so, as I see the game has made a big improvement, so glad to read that. Nice job, as always. A place to talk about Traverse. I also am wondering what the current status of the game is. You're more than welcome to create subreddit for Traverse! Building, Combat, PvE, and PvP. Worlds and Lore, Stories, Ideas, Events. Just need a BBQ ;-).
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Like what you hear? Don’t hesitate to contact us for any queries you have, or for a free consultation. Svarog: The Awakening coming to Mobile soon! AstroKill is coming to early access! Traverse is Awarded an Unreal Engine Dev Grant! GDC EUROPE & GAMESCOM.
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forum.traverse.world
General Discussion | Traverse Massively Multiplayer Online Sandbox Game Community Forum
http://forum.traverse.world/category/2/general-discussion
Log in to post. No one has replied. What sort of mechanisms/tools would you like to see in Traverse? Hmm I'd prefer the latter approach with logic gate function. (same goes for 'emitters' if ye devs intend to implement them in the future). And no worries about the weather / skybox thing. I mentioned them more as wishful thinking and am just guessing they will be either hard to implement or take a lot of dev time and resources =). Welcome to Traverse Forums! Awesome, glad to have you here Whiteberry :).
forum.traverse.world
Weekly Update (Oct 08, 2016) | Traverse Massively Multiplayer Online Sandbox Game Community Forum
http://forum.traverse.world/topic/138/weekly-update-oct-08-2016/2
Weekly Update (Oct 08, 2016). Weekly Update (Oct 08, 2016). This topic has been deleted. Only users with topic management privileges can see it. We have another very busy week behind us, finishing up with full array of abilities for recently added mobs, adding more items, making plans for the house building tool. We've been making few internal experiments with different approaches to combat system - stay tuned for more info when available. Date: Sat Oct 8 22:34:23 2016 1300. Adjust mob spawner visual cue.
forum.traverse.world
Weekly Update (Oct 01, 2016) | Traverse Massively Multiplayer Online Sandbox Game Community Forum
http://forum.traverse.world/topic/137/weekly-update-oct-01-2016
Weekly Update (Oct 01, 2016). Weekly Update (Oct 01, 2016). This topic has been deleted. Only users with topic management privileges can see it. Last week, we've been as busy as always, finishing up on the multiplayer streaming/world composition, upgrading engine to UE 4.13.1, and upgrading forum to latest nodebb 1.2.0. Summary from git commit history:. Date: Sat Oct 1 20:51:17 2016 1300. Fixed crash in standalone offline game. Simplified scene capture calls because they dont get delayed anymore. Log in ...
forum.traverse.world
Weekly Update (Oct 08, 2016) | Traverse Massively Multiplayer Online Sandbox Game Community Forum
http://forum.traverse.world/topic/138/weekly-update-oct-08-2016
Weekly Update (Oct 08, 2016). Weekly Update (Oct 08, 2016). This topic has been deleted. Only users with topic management privileges can see it. We have another very busy week behind us, finishing up with full array of abilities for recently added mobs, adding more items, making plans for the house building tool. We've been making few internal experiments with different approaches to combat system - stay tuned for more info when available. Date: Sat Oct 8 22:34:23 2016 1300. Adjust mob spawner visual cue.
forum.traverse.world
How goes it? | Traverse Massively Multiplayer Online Sandbox Game Community Forum
http://forum.traverse.world/topic/139/how-goes-it/2
This topic has been deleted. Only users with topic management privileges can see it. Hi just checking in on stuff and wondering how development is going? Hope all is well and looking forward to see more progress:). I also am wondering what the current status of the game is. Log in to reply. Looks like your connection to Traverse Community was lost, please wait while we try to reconnect.
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