cadabra.phi-sci.com
Cadabra: a field-theory motivated approach to computer algebra
http://cadabra.phi-sci.com/index.html
A field-theory motivated approach to computer algebra. Upcoming version 2.0. We are getting closer to a totally revamped release 2.0. Curious? Head over to the new http:/ cadabra.science. Site for more info. For any correspondence, please email cadabra@phi-sci.com. Collaboration with Software Sustainability Institute. I am pleased to announce that the development of Cadabra has just received a great boost with the start of a collaboration with the Software Sustainability Institute. Designed for field-the...
open-std.org
Hierarchical Data Structures and Related Concepts for the C++ Standard Library
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3700.html
Hierarchical Data Structures and Related Concepts for the C Standard Library. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE 1 0.txt or copy at http:/ www.boost.org/LICENSE 1 0.txt. 1 Hierarchical Data Structures and Related Concepts for the C Standard Library. 12 Motivation and Scope. 121 Why is this important? 122 What kinds of problems does it address, and what kinds of programmers is it intended to support? 123 Is it based on existing practice? 2374 Trees [h...
technify.me
bLaTheR: Part 1 – Technify.me
https://technify.me/user-experience/javascript/jquery/blather-part-1
November 8, 2011. November 8, 2011. Breathes there a web designer with wallet so fed who never to himself hath said, “Cutting and pasting this Lorem Ipsum stuff is utter tedium. It doesn’t look like English, and the first word isn’t even Latin.” Technologies have come a long way since cut and paste, and the time has come to use technologies for placeholder text in web design. Just a month or so ago, Scott and I chatted about using its output as a Lorem Ipsum replacement, the adhoc-itecture of design set ...
timothyhkennedy.com
Force-based Rigid Body Physics System in C++ | Timothy H Kennedy
http://timothyhkennedy.com/portfolio/force-based-rigid-body-physics-system-in-c
Software Developer and Digital Bard. Force-based Rigid Body Physics System in C. Force-based Rigid Body Physics System in C. This is my contribution to our Jr. Project – Progress Reports are below. Individual posts on progress are in my BLOG. All info will be re-posted here as well. Ability to create bounding volumes of different shapes/sizes. Basic volumes include – sphere, AABB, OBB, wedge. Procedural Updating Using Vectors or Quaternions. Manual Updating Using Vectors or Quaternions. Updates for these...