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tsini-zomg.blogspot.com

ZOMG

What this blog is about. Since first seeing the "Adventurer" miniatures from. I set about writing a zombie game for them. The main aim of the game is to be totally character based. The players controls a few survivors, they must find more survivors and get out of the town. The zombies are totally autonomous, they are controlled by dice rolls and random movement generators. The characters are only armed with the weapons physically modelled on them. The rulebook will be a free download when it is finished.

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ZOMG | tsini-zomg.blogspot.com Reviews
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What this blog is about. Since first seeing the Adventurer miniatures from. I set about writing a zombie game for them. The main aim of the game is to be totally character based. The players controls a few survivors, they must find more survivors and get out of the town. The zombies are totally autonomous, they are controlled by dice rolls and random movement generators. The characters are only armed with the weapons physically modelled on them. The rulebook will be a free download when it is finished.
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1 skip to main
2 skip to sidebar
3 hasslefree
4 first proper playtest
5 age range
6 strength
7 fitness
8 weapons
9 armour
10 for example
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skip to main,skip to sidebar,hasslefree,first proper playtest,age range,strength,fitness,weapons,armour,for example,the turn phase,i go,turn bravery points,actions,moving,attacking,line of sight,shooting,aiming,hitting and missing,to wound shooting,combat
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ZOMG | tsini-zomg.blogspot.com Reviews

https://tsini-zomg.blogspot.com

What this blog is about. Since first seeing the "Adventurer" miniatures from. I set about writing a zombie game for them. The main aim of the game is to be totally character based. The players controls a few survivors, they must find more survivors and get out of the town. The zombies are totally autonomous, they are controlled by dice rolls and random movement generators. The characters are only armed with the weapons physically modelled on them. The rulebook will be a free download when it is finished.

INTERNAL PAGES

tsini-zomg.blogspot.com tsini-zomg.blogspot.com
1

ZOMG: Redux!

http://www.tsini-zomg.blogspot.com/2011/01/redux.html

What this blog is about. Since first seeing the "Adventurer" miniatures from. I set about writing a zombie game for them. The main aim of the game is to be totally character based. The players controls a few survivors, they must find more survivors and get out of the town. The zombies are totally autonomous, they are controlled by dice rolls and random movement generators. The characters are only armed with the weapons physically modelled on them. The rulebook will be a free download when it is finished.

2

ZOMG

http://www.tsini-zomg.blogspot.com/2010/03/welcome-to-zomg-this-is-side-project-i.html

What this blog is about. Since first seeing the "Adventurer" miniatures from. I set about writing a zombie game for them. The main aim of the game is to be totally character based. The players controls a few survivors, they must find more survivors and get out of the town. The zombies are totally autonomous, they are controlled by dice rolls and random movement generators. The characters are only armed with the weapons physically modelled on them. The rulebook will be a free download when it is finished.

3

ZOMG: March 2010

http://www.tsini-zomg.blogspot.com/2010_03_01_archive.html

What this blog is about. Since first seeing the "Adventurer" miniatures from. I set about writing a zombie game for them. The main aim of the game is to be totally character based. The players controls a few survivors, they must find more survivors and get out of the town. The zombies are totally autonomous, they are controlled by dice rolls and random movement generators. The characters are only armed with the weapons physically modelled on them. The rulebook will be a free download when it is finished.

4

ZOMG: June 2011

http://www.tsini-zomg.blogspot.com/2011_06_01_archive.html

What this blog is about. Since first seeing the "Adventurer" miniatures from. I set about writing a zombie game for them. The main aim of the game is to be totally character based. The players controls a few survivors, they must find more survivors and get out of the town. The zombies are totally autonomous, they are controlled by dice rolls and random movement generators. The characters are only armed with the weapons physically modelled on them. The rulebook will be a free download when it is finished.

5

ZOMG: First proper playtest

http://www.tsini-zomg.blogspot.com/2011/09/first-proper-playtest.html

What this blog is about. Since first seeing the "Adventurer" miniatures from. I set about writing a zombie game for them. The main aim of the game is to be totally character based. The players controls a few survivors, they must find more survivors and get out of the town. The zombies are totally autonomous, they are controlled by dice rolls and random movement generators. The characters are only armed with the weapons physically modelled on them. The rulebook will be a free download when it is finished.

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ZOMG

What this blog is about. Since first seeing the "Adventurer" miniatures from. I set about writing a zombie game for them. The main aim of the game is to be totally character based. The players controls a few survivors, they must find more survivors and get out of the town. The zombies are totally autonomous, they are controlled by dice rolls and random movement generators. The characters are only armed with the weapons physically modelled on them. The rulebook will be a free download when it is finished.

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