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Shiny Pixels | From the artist, to your screen; this is everything between.

From the artist, to your screen; this is everything between. My name’s Phill Djonov, and I’m a video game programmer. Currently residing in New Westminster, BC. Besides that I spend my time seeking out beautiful. Art, listening to all sorts of music (ranging from classical piano concertos to punk rock – really the best of everything), and planning trips to various awesome places. I can be reached via email at phill@vec3.net. Theme Created by Digital Raindrops. Proudly powered by WordPress.

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Shiny Pixels | From the artist, to your screen; this is everything between. | vec3.ca Reviews
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From the artist, to your screen; this is everything between. My name’s Phill Djonov, and I’m a video game programmer. Currently residing in New Westminster, BC. Besides that I spend my time seeking out beautiful. Art, listening to all sorts of music (ranging from classical piano concertos to punk rock – really the best of everything), and planning trips to various awesome places. I can be reached via email at phill@vec3.net. Theme Created by Digital Raindrops. Proudly powered by WordPress.
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Shiny Pixels | From the artist, to your screen; this is everything between. | vec3.ca Reviews

https://vec3.ca

From the artist, to your screen; this is everything between. My name’s Phill Djonov, and I’m a video game programmer. Currently residing in New Westminster, BC. Besides that I spend my time seeking out beautiful. Art, listening to all sorts of music (ranging from classical piano concertos to punk rock – really the best of everything), and planning trips to various awesome places. I can be reached via email at phill@vec3.net. Theme Created by Digital Raindrops. Proudly powered by WordPress.

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vec3.ca vec3.ca
1

Lua | Shiny Pixels

http://vec3.ca/code/lua

From the artist, to your screen; this is everything between. Is a performance-oriented implementation of the Lua runtime in C# (with support for constrained .NET environments). This page exists to collect together a series of posts I’ll be writing on the design and implementation of the runtime, and by extension of the Lua runtime as well. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Theme Created by Digital Raindrops. Proudly powered by WordPress.

2

WPF | Shiny Pixels

http://vec3.ca/category/wpf

From the artist, to your screen; this is everything between. Simple Flip Book Animation in WPF. WPF makes it easy to animate numbers, colors, sizes, and a host of other properties. Unfortunately, it isn’t easy to animate an ImageSource property, which is what we’re usually looking for when implementing a flip book animation. The closest we … Read the rest of this entry →. Using Win32 Icons in WPF. WPF: Subtle Binding Crash. Update: Getting Started with OpenSL on Android. Bicubic Filtering in Fewer Taps.

3

The Cheat Sheet | Shiny Pixels

http://vec3.ca/code/cheat-sheet

From the artist, to your screen; this is everything between. F x=2 ; arctan left( tan left( frac{1}{2} frac{w}{h}f y right) right)$. F y=2 ; arctan left( tan left( frac{1}{2} frac{h}{w}f x right) right)$. A=20 ; log {10}(g)$. Theme Created by Digital Raindrops. Proudly powered by WordPress.

4

hqNx | Shiny Pixels

http://vec3.ca/code/hqnx

From the artist, to your screen; this is everything between. This is a quick demo project I did a few years ago for fun. It’s an implementation of the hq2x. Image upscaling algorithms on the GPU. I strongly encourage anyone that’s interested to check out the code. There’s not much of it. What there is, is simple. The following is a brief overview of what I did. The Problem With the C Version. The main problem with the hq. A True Lookup Table. You can find the table-building code in:. Splitting up the Loop.

5

Math | Shiny Pixels

http://vec3.ca/code/math

From the artist, to your screen; this is everything between. Here are some guidelines I’ve found. Useful when writing math libraries for game development, as well as the odd bit of code. Most of these guidelines are C specific, though the rationale may make sense in other languages as well. Please, please,. Don’t ever write the following. As lovely as encapsulation is in most instances, a low-level math library simply isn’t the place for it. There are several reasons for this:. Inline in debug builds.

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Fixing My Processing.js Data Structure Animations | Cathy's Blog

https://cleung.wordpress.com/2014/01/07/fixing-my-processing-js-data-structure-animations

More Data Structures Animations →. Fixing My Processing.js Data Structure Animations. January 7, 2014. Over the holidays, I spent some time fixing some code for a processing.js data structures and algorithms animation project that I had been working on. Check out the results here:. Now, a bit of a story about the code. About 2 years ago, I wrote some code to do some animations of sorting algorithms while I was learning Processing.js. Sometime in the fall I was talking with my friend Phil. Animation Instr...

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Shiny Pixels | From the artist, to your screen; this is everything between.

From the artist, to your screen; this is everything between. My name’s Phill Djonov, and I’m a video game programmer. Currently residing in New Westminster, BC. Besides that I spend my time seeking out beautiful. Art, listening to all sorts of music (ranging from classical piano concertos to punk rock – really the best of everything), and planning trips to various awesome places. I can be reached via email at phill@vec3.net. Theme Created by Digital Raindrops. Proudly powered by WordPress.

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