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Virtual Environments

Friday, 9 December 2011. Having removed the turbo smooth and cloned 3 other versions which I edited to have different facial expressions, I then applied these to the orginal in the morpher menu. Tuesday, 6 December 2011. For my eyes I created a eye white, cornea, iris and pupil. I created materials for each. For the pupil was plain black, the iris I used a iris texture from here. Tutorial: http:/ www.3dluvr.com/rogueldr/tutorials/eye/eyes.html. Thursday, 20 October 2011. I saved the map as a JPEG and ope...

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Virtual Environments | vehelenson.blogspot.com Reviews
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Friday, 9 December 2011. Having removed the turbo smooth and cloned 3 other versions which I edited to have different facial expressions, I then applied these to the orginal in the morpher menu. Tuesday, 6 December 2011. For my eyes I created a eye white, cornea, iris and pupil. I created materials for each. For the pupil was plain black, the iris I used a iris texture from here. Tutorial: http:/ www.3dluvr.com/rogueldr/tutorials/eye/eyes.html. Thursday, 20 October 2011. I saved the map as a JPEG and ope...
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virtual environments,morpher tool,posted by,helen son,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,eyes,adding detail,reflection so far,face mapping continued,mapping face,1 comment,ear complex forms,ears,lips
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Virtual Environments | vehelenson.blogspot.com Reviews

https://vehelenson.blogspot.com

Friday, 9 December 2011. Having removed the turbo smooth and cloned 3 other versions which I edited to have different facial expressions, I then applied these to the orginal in the morpher menu. Tuesday, 6 December 2011. For my eyes I created a eye white, cornea, iris and pupil. I created materials for each. For the pupil was plain black, the iris I used a iris texture from here. Tutorial: http:/ www.3dluvr.com/rogueldr/tutorials/eye/eyes.html. Thursday, 20 October 2011. I saved the map as a JPEG and ope...

INTERNAL PAGES

vehelenson.blogspot.com vehelenson.blogspot.com
1

Virtual Environments: Face Modelling - Symmetry and Smooth

http://vehelenson.blogspot.com/2011/10/face-modelling-symmetry-and-smooth.html

Monday, 3 October 2011. Face Modelling - Symmetry and Smooth. Part 5 video tutorial shows the different ways of mirroring an object. These include using the mirror tool and applying a symmetry modifier. For this project it was decided that using a symmetry modifier is best for the reason it is a more powerful tool and more changes can be made easily. 10 October 2011 at 02:43. I think you are doing very well! Subscribe to: Post Comments (Atom). Stitching and Attaching Ear. Finchingfield Trip and Research.

2

Virtual Environments: Primitive Extensions

http://vehelenson.blogspot.com/2011/10/primitive-extensions.html

Tuesday, 4 October 2011. To create my head I first added additional topology. Lines to my head and neck. I then created a sphere and adjusted the orientation and scale to fit my head. I chenged the amount of segments in the sphere to match the existing topology. I then added a edit poly modifier to the sphere and deleted the unwanted ones. Subscribe to: Post Comments (Atom). Stitching and Attaching Ear. Face Modelling - Symmetry and Smooth. Finchingfield Trip and Research. View my complete profile.

3

Virtual Environments: Ear complex forms

http://vehelenson.blogspot.com/2011/10/ear-complex-forms.html

Monday, 17 October 2011. To create the complex shapes of the ear not only did I move the veticies but I also used inset and chamfer to create additional ridges and detail. Such as I did with my lips I made sure there were no flat edges to help make a more smoother, rounded and organic model. Subscribe to: Post Comments (Atom). Stitching and Attaching Ear. Face Modelling - Symmetry and Smooth. Finchingfield Trip and Research. View my complete profile. Ethereal template. Powered by Blogger.

4

Virtual Environments: Refining details

http://vehelenson.blogspot.com/2011/10/refining-details.html

Monday, 3 October 2011. With turbosmooth activated it is easy to see where detail needs refining. When actually refining details it is easier to do with turbosmooth deactivated. I created my nostril by selecting edges in editable poly and while holiding shift either scaling or moving them to go inside the nose. I also moved some of the vertices on my nose to make it not so pointy. Subscribe to: Post Comments (Atom). Stitching and Attaching Ear. Face Modelling - Symmetry and Smooth.

5

Virtual Environments: Morpher tool

http://vehelenson.blogspot.com/2011/12/morpher-tool.html

Friday, 9 December 2011. Having removed the turbo smooth and cloned 3 other versions which I edited to have different facial expressions, I then applied these to the orginal in the morpher menu. Subscribe to: Post Comments (Atom). View my complete profile. Ethereal template. Powered by Blogger.

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Stewart Pullen virtual environments: Timeline

http://stewart-pullen.blogspot.com/2011/11/timeline.html

Stewart Pullen virtual environments. Tuesday, 29 November 2011. The timeline was first constructed with two scroll ends. The same scroll end design was used to create the timeline arrow pointer where the end section was created using a polygon shape and rotated to form an arrow point. A bevel and emboss including a contour was applied to the blue end section. Subscribe to: Post Comments (Atom). Http:/ virt-env-tutor.blogspot.com. Animating Lamp - Using New Skill of Atmospheric ef. Modelling of Bread Loaf.

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Stewart Pullen virtual environments: References

http://stewart-pullen.blogspot.com/2011/12/references.html

Stewart Pullen virtual environments. Sunday, 4 December 2011. BBC news, 2010. Rare paintings discovered in Finchingfield guildhall. Available at: http:/ news.bbc.co.uk/local/essex/hi/people and places/history/newsid. Accessed 2 October 2011]. The Federation of Women's Institutes, 1988. The Essex village book:. Newbury and Chelmsford: Countryside Books. Finchingfield Guildhall Trust, 2010. Finchingfield guildhall history:. Http:/ www.finchingfieldguildhall.org.uk/history.html. Accessed 22 September 2011].

virtualenvironmnetsanna.blogspot.com virtualenvironmnetsanna.blogspot.com

Virtual Environments: Finished model

http://virtualenvironmnetsanna.blogspot.com/2011/10/finished-model.html

Thursday, 20 October 2011. I think this model has something common with me, but not 100% of course. I believe, if I had more time it would be much better, but for 5 week learning it is pretty good. I could not see myself without eyes , so I created 2 spheres and applied to them the eye as a material which I could position with UVW map gizmo. Then I was creating a bump map from the colour map. Later I came to Image-Ajustments-Levels, where I could make it lighter or darker. On the right panel there were m...

virtualenvironmnetsanna.blogspot.com virtualenvironmnetsanna.blogspot.com

Virtual Environments: Week 6

http://virtualenvironmnetsanna.blogspot.com/2011/10/blog-post.html

Sunday, 30 October 2011. Subscribe to: Post Comments (Atom). View my complete profile. Http:/ virt-env-tutor.blogspot.com. Simple template. Template images by tomograf.

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Stewart Pullen virtual environments: October 2011

http://stewart-pullen.blogspot.com/2011_10_01_archive.html

Stewart Pullen virtual environments. Monday, 31 October 2011. Week 7 Modelling of book / Comment on reaction to team setup. A spline line was drawn in the front viewport to replicate half of the two dimensional profile of the end of a book. Bezier control handles were used to modify the profile of the curve. The mirror tool was then used to create the left hand side profile. The sweep modifier was then applied and used to expand the spline line to create the back of the book. Thursday, 27 October 2011.

virtualenvironmnetsanna.blogspot.com virtualenvironmnetsanna.blogspot.com

Virtual Environments

http://virtualenvironmnetsanna.blogspot.com/2011/10/blog-post_30.html

Sunday, 30 October 2011. Subscribe to: Post Comments (Atom). View my complete profile. Http:/ virt-env-tutor.blogspot.com. Simple template. Template images by tomograf.

virtualenvironmnetsanna.blogspot.com virtualenvironmnetsanna.blogspot.com

Virtual Environments: Making a face material

http://virtualenvironmnetsanna.blogspot.com/2011/10/making-face-material.html

Thursday, 20 October 2011. Making a face material. I opened the 2D picture in photoshop and created a new layer calling it GUIDE. Then, I chose a blue colour and going to EDIT-FILL made sure it is foreground colour, so it made the screen blue. I copied the black and white picture and going to Guide layer and pasted it in quick mask mode and it turned pink. So, I clicked on edit in standart mode and the lines of the face appeared on the blue screen. My 3Ds max showed that:. View my complete profile.

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Virtual Environments: Photoshop result

http://virtualenvironmnetsanna.blogspot.com/2011/10/photoshop-result.html

Thursday, 20 October 2011. When I finished making my face material the picture looked like that:. But when I applied it to the 3DS max it looked really ugly, the hear was totally wrong and the face was not that good so, I had to changeit again checking it in the program sometimes. Finally I finished with the picture which looks like that:. This was much better looking when I opened it in 3Ds max, clicking M and selecting it as a bitmap material. Subscribe to: Post Comments (Atom). View my complete profile.

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Virtual Environments

Friday, 9 December 2011. Having removed the turbo smooth and cloned 3 other versions which I edited to have different facial expressions, I then applied these to the orginal in the morpher menu. Tuesday, 6 December 2011. For my eyes I created a eye white, cornea, iris and pupil. I created materials for each. For the pupil was plain black, the iris I used a iris texture from here. Tutorial: http:/ www.3dluvr.com/rogueldr/tutorials/eye/eyes.html. Thursday, 20 October 2011. I saved the map as a JPEG and ope...

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