voxelizer.blogspot.com voxelizer.blogspot.com

voxelizer.blogspot.com

Voxelizer

Ideas, renders, experiments in 3D. Thursday, May 26, 2011. Oday I'm going to comment a small program that it's not fully related to raytrace, but is related to 3D. It has been some time since I have tried to represent the Markus-Lyapunov fractal. The 3D version extends the exponent computation one dimension. I have used CUDA and OpenGL to represent that. Thanks to CUDA it's possible do computation using the GPU, so, if you have a good video card, the computation will be quite fast. Float Xn=0.5f;. Int yy...

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Voxelizer | voxelizer.blogspot.com Reviews
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Ideas, renders, experiments in 3D. Thursday, May 26, 2011. Oday I'm going to comment a small program that it's not fully related to raytrace, but is related to 3D. It has been some time since I have tried to represent the Markus-Lyapunov fractal. The 3D version extends the exponent computation one dimension. I have used CUDA and OpenGL to represent that. Thanks to CUDA it's possible do computation using the GPU, so, if you have a good video card, the computation will be quite fast. Float Xn=0.5f;. Int yy...
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3 voxelizer
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5 english
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7 float sum=0;
8 xn=rnxn 1 xn ;
9 sum =q;
10 return sum/ iterations3 ;
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Voxelizer | voxelizer.blogspot.com Reviews

https://voxelizer.blogspot.com

Ideas, renders, experiments in 3D. Thursday, May 26, 2011. Oday I'm going to comment a small program that it's not fully related to raytrace, but is related to 3D. It has been some time since I have tried to represent the Markus-Lyapunov fractal. The 3D version extends the exponent computation one dimension. I have used CUDA and OpenGL to represent that. Thanks to CUDA it's possible do computation using the GPU, so, if you have a good video card, the computation will be quite fast. Float Xn=0.5f;. Int yy...

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voxelizer.blogspot.com voxelizer.blogspot.com
1

Voxelizer: January 2009

http://voxelizer.blogspot.com/2009_01_01_archive.html

Ideas, renders, experiments in 3D. Wednesday, January 28, 2009. Put here some renders that I did some time ago and I have re-rendered recently. Simply they are simple geometric figures to test oclussions. The skydome is totaly white, as well as the reflectors and the luminarie. The result so it is gray. Originally these designs were backgrounds of a lost blog that I did long time ago. It can be work quite well as wallpapers. Publicado por José Félix Lucía. Sunday, January 18, 2009. Take a geodesic sphere...

2

Voxelizer: Spatial Labyrinths

http://voxelizer.blogspot.com/2009/09/spatial-labyrinths.html

Ideas, renders, experiments in 3D. Monday, September 14, 2009. Oday I'm going to show a set of renders that I did some time ago. The general idea is to make a spatial maze. That is, one that allows movements upwards and downwards as well as forward, backward, right and left. The movements that a player can do are in any spatial axis. In this case, Theseus has to know how to climb well. One simple is this one:. In this one we see a tridimensional labyrinth bounded by the surface of a cube. This algorithm ...

3

Voxelizer: November 2009

http://voxelizer.blogspot.com/2009_11_01_archive.html

Ideas, renders, experiments in 3D. Sunday, November 8, 2009. Oday I'm going to show a set of renders that although they are not totally finished I would like to show. The target is the representation in 3D of the picture " House Of Stairs. I focused the representation of walls and stairs. The strange animals and the doors are missing. The results are these, in black and white and in color:. In the color version I have simply used blackbody illuminants with temperatures of 3000, 4000, 5000 and 7000 Kelvin.

4

Voxelizer: August 2010

http://voxelizer.blogspot.com/2010_08_01_archive.html

Ideas, renders, experiments in 3D. Sunday, August 22, 2010. Oday I'm going to show a set of renders that extends the model of infinite labyrinths. To represent them it has been slightly modified the algorithm that represents the type of shape that a ray will encounter in a space region. Here we can see the same image without bumpmapping and color:. Another view using a cylindrical camera:. The same with texture and bumpmapping:. Aquí podemos ver la misma imagen sin el bumpmapping ni el color:. Finalmente...

5

Voxelizer: September 2009

http://voxelizer.blogspot.com/2009_09_01_archive.html

Ideas, renders, experiments in 3D. Monday, September 14, 2009. Oday I'm going to show a set of renders that I did some time ago. The general idea is to make a spatial maze. That is, one that allows movements upwards and downwards as well as forward, backward, right and left. The movements that a player can do are in any spatial axis. In this case, Theseus has to know how to climb well. One simple is this one:. In this one we see a tridimensional labyrinth bounded by the surface of a cube. This algorithm ...

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Voxelium | Attila T. Áfra's blog about pixels, voxels and threads

Attila T. Áfra's blog about pixels, voxels and threads. Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing. Leave a comment ». Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing. Attila T. Áfra and László Szirmay-Kalos. Computer Graphics Forum 33(1), February 2014. Definitive version): available at wileyonlinelibrary.com. And diglib.eg.org. If you have any questions, feel free to contact. Written by Attila Áfra. November 21, 2013 at 3:11 pm. Leave a comment ». Attila T. Áfra.

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voxelizator3d.wordpress.com voxelizator3d.wordpress.com

Voxelizator 3D - development blog | Global illumination, noise free renderer development blog.

Voxelizator 3D – development blog. Global illumination, noise free renderer development blog. Good times with weapons. December 20, 2008. It was hard time to upgrade for Vista and Visual Studio 2008, I had to recompile all the libraries (linker errors – there are some incompatibilities between VS2005 and VS2008 linker). I fixed method, make it accurate, finished writing and submitted PhD, now I am waiting for reviews. Oh I forgot to say, finally paper is accepted for conference! June 5, 2008. Some new im...

voxelizer.blogspot.com voxelizer.blogspot.com

Voxelizer

Ideas, renders, experiments in 3D. Thursday, May 26, 2011. Oday I'm going to comment a small program that it's not fully related to raytrace, but is related to 3D. It has been some time since I have tried to represent the Markus-Lyapunov fractal. The 3D version extends the exponent computation one dimension. I have used CUDA and OpenGL to represent that. Thanks to CUDA it's possible do computation using the GPU, so, if you have a good video card, the computation will be quite fast. Float Xn=0.5f;. Int yy...

voxelizer.com voxelizer.com

3D Printing software: Voxelizer for ZMoprh

Basic navigation and interface. Basic navigation and interface. WELCOME TO VOXELIZER WEBSITE. Voxelizer is a dedicated software package designed to drive ZMorph. And other RepRap-compatible printers. It’s been created to extend capabilities of widely available open-source software and to enable uses of such tools as 3d printers, CNC mills and various types of extruders (chocolate or ceramics for example). Convert models from STL files to voxel data. It can strenghten weakest parts of the model.

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voxelizer

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Voxelizer's Weblog | Just another WordPress.com weblog

Just another WordPress.com weblog. January 18, 2009. Hola, he creado un nuevo blog en blogspot. A partir de ahora postearé en: http:/ voxelizer.blogspot.com. October 13, 2008. June 23, 2008. El otro día estuve mirando un libro de Escher. Que tengo desde hace tiempo. Hojeándolo llegué hasta uno de los dibujos que siempre me había sorprendido por su regularidad: β€œ Cubic Space Division. Dejo por aquí algunos renders. Una vista interior:. Y una exterior más de cerca:. Brócoli con suelo liso. June 22, 2008.

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3D-Drucker | 3D-Modelle | Rapid Prototyping | voxeljet

Mitarbeiter Sales weltweit m/w. Softwareentwickler Front End m/w. Mechatroniktechniker / Elektrotechniker m/w. 3D Printing Prep Technician m/f. Account Manager Sales m/f. Dienstleistungszentrum für die additive Fertigung von Formen und Modellen.

voxeljet.info voxeljet.info

3D-Drucker & Rapid Prototyping von voxeljet

Von voxeljet sind prädestiniert für die werkzeuglose und vollautomatische Herstellung qualitativ hochwertiger Bauteile aus Partikelmaterial. Mit den Maschinen lassen sich Modelle für den Feinguss oder Funktionsteile nach CAD-Daten schnell und wirtschaftlich erstellen. Die Bauteile entstehen vollautomatisch. Voxeljet betreibt Europas größtes Dienstleistungszentrum. Für die on demand-Fertigung von Formen und Modellen für den Metallguss. Und 3D-Modelle auf Basis von CAD-Daten.