karbunkle.blogspot.com
KARBUNKLE'S SQUIG: December 2008
http://karbunkle.blogspot.com/2008_12_01_archive.html
A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Thursday, December 4, 2008. What does the Future Hold? Journal Entry No. 10. So, if I got a crystal ball, probably operated by millions of little nanobots, and looked inside, what might it tell me about the future? I think the change that could happen in a decade would be as drastic as the changes that have happened in our world since 1998. Subscribe to: Posts (Atom). Karbunkle and his pet squig (Warhammer Online). What does the Future Hold?
karbunkle.blogspot.com
KARBUNKLE'S SQUIG: What does the Future Hold?
http://karbunkle.blogspot.com/2008/12/what-does-future-hold.html
A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Thursday, December 4, 2008. What does the Future Hold? Journal Entry No. 10. So, if I got a crystal ball, probably operated by millions of little nanobots, and looked inside, what might it tell me about the future? I think the change that could happen in a decade would be as drastic as the changes that have happened in our world since 1998. Subscribe to: Post Comments (Atom). Karbunkle and his pet squig (Warhammer Online).
karbunkle.blogspot.com
KARBUNKLE'S SQUIG: August 2010
http://karbunkle.blogspot.com/2010_08_01_archive.html
A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Tuesday, August 10, 2010. Check out the brand new blog: NIGHTMARE TACO. Aren't those fishies neat? Subscribe to: Posts (Atom). Karbunkle and his pet squig (Warhammer Online). View my complete profile. The Undead Are Everywhere. Jacob A. Bryant on Cyberpunk.
karbunkle.blogspot.com
KARBUNKLE'S SQUIG: October 2008
http://karbunkle.blogspot.com/2008_10_01_archive.html
A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Thursday, October 30, 2008. Online Interactivity and Social Networking: Warhammer Style. Journal Entry No. 6. I think MMORPG's have successfully done just that. Of course, there is the way MMORPG systems link people together in parties: damage dealers need tanks, tanks need healers, and healers need tanks. Playing Warhammer Online, I have realized that other systems exist in MMORPG worlds: and in Warhammer, the system is really cool. It sounds ...
karbunkle.blogspot.com
KARBUNKLE'S SQUIG: September 2008
http://karbunkle.blogspot.com/2008_09_01_archive.html
A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Tuesday, September 30, 2008. Everyone Drives the Same Silver, Avocado Shaped Car. Journal Entry No. 2. In William Gibson's short story, The Gernsback Continuum. Offers a dismal view of the real future, but one that we should enjoy living in. But it could be worse, huh? 8221; “That's right. or even worse, it could be perfect.” So, what makes a perfect world so imperfect? Suggests. In Gibson's story, the minds of Gernsback and the people of t...
karbunkle.blogspot.com
KARBUNKLE'S SQUIG: I'd Rather Be In My Virtual World
http://karbunkle.blogspot.com/2008/11/journal-entry-no.html
A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Wednesday, November 12, 2008. I'd Rather Be In My Virtual World. Journal Entry No. 8. After recently reading Halting State. It comes from gold farmers. More money than the economy can handle is shot in. The MMORPGs I have played have been much more pleasant when there is active resistance (from the developers) against gold farmers. Is already a reality. Some of the technology in Halting State. Virtual Worlds London with a brief overview of Seco...
karbunkle.blogspot.com
KARBUNKLE'S SQUIG: We've moved!
http://karbunkle.blogspot.com/2010/08/weve-moved.html
A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Tuesday, August 10, 2010. Check out the brand new blog: NIGHTMARE TACO. Aren't those fishies neat? Subscribe to: Post Comments (Atom). Karbunkle and his pet squig (Warhammer Online). View my complete profile. The Undead Are Everywhere. Jacob A. Bryant on Cyberpunk.
karbunkle.blogspot.com
KARBUNKLE'S SQUIG: Online Interactivity and Social Networking: Warhammer Style
http://karbunkle.blogspot.com/2008/10/online-interactivity-and-social.html
A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Thursday, October 30, 2008. Online Interactivity and Social Networking: Warhammer Style. Journal Entry No. 6. I think MMORPG's have successfully done just that. Of course, there is the way MMORPG systems link people together in parties: damage dealers need tanks, tanks need healers, and healers need tanks. Playing Warhammer Online, I have realized that other systems exist in MMORPG worlds: and in Warhammer, the system is really cool.
karbunkle.blogspot.com
KARBUNKLE'S SQUIG: March 2009
http://karbunkle.blogspot.com/2009_03_01_archive.html
A Blog About Gaming and Cyberpunk Cultures. By Dan Jorquera. Friday, March 13, 2009. Videogames Have a New Enemy: The Terminator! Governor Schwarzenegger recently tried to ban selling violent video games to minors. The courts ruled against it because of free speech laws, and the fact that there is no conclusive evidence to suggest that violent games are psychologically damaging to children. And then after that… books? Or other novels that just so happen to have violence in them. Should the government...