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New Year, Very Yes | Perceptive Pumpkin Productions
http://perceptivepumpkin.com/2014/01/new-year-very-yes
Games Developed by Gamers. Skip to primary content. Skip to secondary content. New Year, Very Yes. January 11, 2014. Let’s start off this post the way I start nearly every other one: ”It’s been a while since I’ve posted anything, sorry about that.” It’s a recurring theme. One is in Spanish and the other German, and it was great to see those as I was thinking about making a video lately. So here they are for your viewing entertainment. Oculus Rift – Dungeon Run! From “German Let’s Play”. Also, I should pr...
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Derek | Perceptive Pumpkin Productions
http://perceptivepumpkin.com/author/derek
Games Developed by Gamers. Skip to primary content. Skip to secondary content. December 27, 2015. It’s time for the Yearly Post. I would post more if I had things game-related to talk about, but for a while now I’ve mostly been working on myself. I can say that I hope to work on something outside of my head in the coming year. I have a few ideas that keep popping up over and over again, so I just have to commit to writing them. Wouldn’t that be a change. Otherwise, see you next year! Once again, a year!
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Digging for Fun, and Not Finding It | Perceptive Pumpkin Productions
http://perceptivepumpkin.com/2013/03/digging-for-fun-and-not-finding-it
Games Developed by Gamers. Skip to primary content. Skip to secondary content. Digging for Fun, and Not Finding It. March 30, 2013. 8220;, and I don’t think I have this time. I think we should shelve it and move on to other projects. Anyway, Happy Easter for those that celebrate it. For some reason, I’ve always associated Easter with playing Gauntlet for the NES. I probably only played it on Easter once or twice as a kid, but the feeling and tradition (and level music) has stuck with me....
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Once again, a year! | Perceptive Pumpkin Productions
http://perceptivepumpkin.com/2014/12/once-again-a-year
Games Developed by Gamers. Skip to primary content. Skip to secondary content. Once again, a year! December 31, 2014. Hi there. Wouldn’t you know it, I haven’t written in a while. It’s a thing. So Happy New Year to you and all that. 2014 has been interesting and different, both for society at large and me at small. I won’t dwell on the societal issues because those bring me down a bit. If at first you don’t succeed, that’s one data point – XKCD. 8211; Craig Ferguson. Prove that you suck. Otherwise yo...
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The Whooshing Sound It Makes | Perceptive Pumpkin Productions
http://perceptivepumpkin.com/2013/03/the-whooshing-sound-it-makes
Games Developed by Gamers. Skip to primary content. Skip to secondary content. The Whooshing Sound It Makes. March 9, 2013. I apologize for taking so long to post any updates. It’s been a month since I started my current game project. How did I do? Well, progress was made, but not as much as I’d hoped or was shooting for. The goal was to create a shippable game in a month, partly inspired by Christer Kaitila (@McFunkypants. On the plus side, a used pick doesn’t cost any coins. After that, you jump into t...
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Aurumancer Update | Perceptive Pumpkin Productions
http://perceptivepumpkin.com/2013/06/aurumancer-update
Games Developed by Gamers. Skip to primary content. Skip to secondary content. June 9, 2013. I’ve just updated the demo with several additions and fixes. You can download it from here: https:/ dl.dropboxusercontent.com/u/82214129/DungeonRun.zip. Here’s what’s in this update. Added Xbox360 Controller support. Added a “Menu Room” that shows you controls and whatnot. Still trying to figure out UIs with the Rift. Added Fire Demons, which take a lot more damage, and added ice effect to Ice Demons. Features th...
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Perceptive Pumpkin Productions | Games Developed by Gamers | Page 2
http://perceptivepumpkin.com/page/2
Games Developed by Gamers. Skip to primary content. Skip to secondary content. Newer posts →. Writing New Games and Stuff. November 14, 2012. Between the game and the copious amount of day-job work, it’s difficult to post often, and I never feel comfortable putting up early screenshots of works in progress. If you guys want it, though, then let me know and I’ll see what I can do. Thanks! Free Apps, Promotion, Japan, and Halloween. October 30, 2012. Also, our $0.99 version on iTunes is Free. Thank you for...
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About Us | Perceptive Pumpkin Productions
http://perceptivepumpkin.com/about-us
Games Developed by Gamers. Skip to primary content. Skip to secondary content. We are Perceptive Pumpkin Productions, a two-person gaming company dedicated to creating quirky and addictive games for any and all platforms. 2 thoughts on “ About Us. June 18, 2012 at 8:24 am. I am happy for you guys as always….I hope this works out great for you (as I know it will) and you have my support. What are brothers for. take care. Log in to Reply. June 19, 2012 at 5:27 am. Thanks, man, we appreciate it!
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Villagers vs Vampire | Perceptive Pumpkin Productions
http://perceptivepumpkin.com/category/villagers-vs-vampire
Games Developed by Gamers. Skip to primary content. Skip to secondary content. Category Archives: Villagers vs Vampire. Posts related to Villagers vs Vampire. Free Apps, Promotion, Japan, and Halloween. October 30, 2012. A couple of things to talk about in this update, so I’ll just get right to it. Thanks go to Amazon once again. We’re looking forward to the results. Also, our $0.99 version on iTunes is Free. All in all, it’s been a great end to October. 8D. Thank you for the support, and happy gaming!
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