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We Need Us

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The Open Data Institute

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The Open Data Institute

Jeni Tennison

65 Cli●●●●●●Street

Lo●●on , EC2A 4JE

GB

44.2●●●●9395
op●@theodi.org

View this contact

The Open Data Institute

Jeni Tennison

65 Cli●●●●●●Street

Lo●●on , EC2A 4JE

GB

44.2●●●●9395
op●@theodi.org

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We Need Us | weneedus.org Reviews

https://weneedus.org

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INTERNAL PAGES

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1

Artist

http://www.weneedus.org/webpages/artist.htm

Is an artist who uses complex processes and data from natural sources to create kinetic sculptures, physical objects, images, sound compositions and animations. Her work explores relationship between us, science and the natural world; questioning the use of technology in how we connect to, and translate, nature.

2

Data

http://www.weneedus.org/webpages/data.htm

We Need Us’ uses classification and user data from Zooniverse.org. The data is accessed in real-time via an a API. Application programming interface). Each time a user logins and classifies a piece of data on any project in the Zooniverse, some metadata about that action is stored in a database and is published as a live feed. You can see the current live data in our chart tool.

3

News

http://www.weneedus.org/webpages/faqs.htm

We Need Us launched on 6th October 2014 on TheSpace.org. An online platform for digital art. What is an online animated artwork? An animation created by an artist, in this case Julie Freeman, that has been created specifically to be experienced and displayed online (on the Web). We all spend large amounts of our time in a global online space which we access via screens: our computers, tablets, or mobile phones. Freeman's 'We Need Us' is public art for these 'spaces'. What about the sound? No Julie uses t...

4

About

http://www.weneedus.org/webpages/about.htm

We Need Us’ is a living artwork, powered by people, and influenced by data. It is a live, online, animated artwork that explores both ‘life data’ and the life of data. The work concentrates on metadata data about data - which it draws from the activities of citizen science project, Zooniverse, to create sounds and animation. The work is best viewed in the Chrome browser. We Need Us’ is a commission from The Space and the Open Data Institute.

5

Licence

http://www.weneedus.org/webpages/licence.htm

We Need Us (the Work) contains many components. It is important to understand that just because something is online does not make it free. And equally, just because you can say it’s open, doesn’t necessarily give people certainty that they can re-use it, or if by open you mean free. These ideas have been the subject of much debate. We have taken a variety of approaches here to illustrate these challenges. The full legal license can be read here. All code pertaining to the Work is available on GitHub.

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LINKS TO THIS WEBSITE

translatingnature.org translatingnature.org

statement

http://www.translatingnature.org/artist-statement

Larr; the observatories. Market Project →.

translatingnature.org translatingnature.org

publications

http://www.translatingnature.org/publications

Freeman, J., Wiggins, G., Starks, G., Sandler, M. (2015) A Concise Taxonomy for Describing Data as an Art Material. Proceedings of IEEE Vis, Chicago. Freeman, J. (2013a). On Collecting Anecdata. In L Beloff, E. Berger, and T. Haapoja (Eds.), Field Notes – from Landscape to Laboratory. 1st ed., pp. 196 207). Helsinki: The Finnish Society of Bioart. Freeman, J., Eng, K. (2013). The butterfly effect: Fellows Friday with Julie Freeman. Freeman, J., MacDonald, S., Eds. (2012). Data as Culture. J Freeman and J...

silab.hku.nl silab.hku.nl

We Need Us | Sonic Interaction Lab

http://silab.hku.nl/we-need-us

Clinic Sonic Interaction Lab at Night Of The Nerds. Project with Residentie Orkest. KCO Kids project with Royal Concertgebouw Orchestra. Sound Walk Hilversum and DBLR projects completed. October 25, 2014. Comments Off on We Need Us. Artist Julie Freeman has been working together with the Open Data Institute and SiLab to create an online data driven audiovisual artwork, ‘We Need Us’ ( www.weneedus.org. A typical still in weneedus (with the user controls visible). Our time schedule was very tight. Juli...

vauxlab.com vauxlab.com

We Need Us | Thijs Koerselman | Code • Sound • Art

http://vauxlab.com/portfolio/we-need-us

Thijs Koerselman Code Sound Art. For this project I developed the sound-engine and designed the audio in collaboration with the artist. The audio is mostly based on processed field recordings. The engine uses a mixture of layers and one shot samples which can be controlled from the visuals rendering code which in turn is driven by data. You can read more about the design process here. The code for this project is open source. And the API documentation can be found here.

translatingnature.org translatingnature.org

PROTOTYPE: bird and the moon

http://www.translatingnature.org/bird-and-the-moon

PROTOTYPE: bird and the moon. Larr; Tea Flock. The Bird and the Moon. Bird and The Moon. A seasonal affective disorder (SAD) light, effectively an array of white LEDs, has been hacked so the brightness of the light responds to data from a remote site – in this instance a light sensor at the University of the Arts (UdK) in Berlin. Access to the real-time data is provided by Pachube*. The bird has also been hacked so that it’s head can move. As the light (The Moon) rises the bird looks toward it. From pach...

translatingnature.org translatingnature.org

Key Project Summary

http://www.translatingnature.org/select

Larr; Market Project. Tea Flock →. A site-specific work housed in a nine meter cylindrical tower, The Lake used hydrophones, custom software and advanced technology to track bio-acoustically tagged fish and translate their movement into an audio-visual experience. Developed during my NESTA fellowship. An online experimental animation using live data from activity on a website ( zooniverse.org. To create animation and soundscapes in real-time. Dogs’ Ears (2008). Link to Artist as Influencer. Case study/in...

translatingnature.org translatingnature.org

Drawing by Numbers

http://www.translatingnature.org/drawing-by-numbers

Larr; Data as Culture. We Need Us →. Created with artist Simon Emberton. Is designed to demonstrate the conversion process from an analogue life drawing to a digital drawing that is described in code. It was created for the Drawing by Numbers. Workshop at the Media Space in the Science Museum,. London, where participants could scan a recently completed life drawing for translation into a series of codes and images, and have it printed out. Element of the image (in low resolution). X,y coordinates (vector).

fineacts.co fineacts.co

News — Fine Acts

https://fineacts.co/blog

Helping those seeking safety. October 20, 2015. We are committed to taking action to help those seeking safety. Our Fine Acts projects are still in development, but in the meantime here are some links to action and charity groups working to provide aid. You can support their work through donations, fundraising and volunteering. And do let us know if you have links we can add. The CalAid group collects donations for those living in the Calais refugee camps. Migrant Offshore Aid Station. MOAS (the Migrant ...

translatingnature.org translatingnature.org

Data as Culture

http://www.translatingnature.org/data-as-culture

Queen mary university of london. Larr; Translating Data. Drawing by Numbers →. Data as Culture is the term we gave to the process of selecting, commissioning and curating data-driven artworks for the UK’s Open Data Institute (ODI). The ODI and MzTEK created an art programme that engages people in how data can be used as an art material. A total of nine works, three new commissions and six existing ones, were all displayed at the Institute. Quote from Julie Freeman and Sophie McDonald. Full text. Data as ...

translatingnature.org translatingnature.org

We Need Us

http://www.translatingnature.org/we-need-us

Larr; Drawing by Numbers. I was co-commissioned by The Space. And the Open Data Institute. To create a new online artwork using live data from Zooniverse. The work was developed at the Open Data Institute and launched online at TED in Rio, October 2014. Please sign up to the newsletter here. If you’d like to be updated for private screenings.

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