blog.openttdcoop.org
YETIs have arrived! at #openttdcoop
http://blog.openttdcoop.org/2014/07/13/yetis-have-arrived
July 13, 2014. Ladies and madmen, I am happy to announce that the project I have been working on for the last few months, has grown to it’s first release! After 3 months I have managed to model 14 industries and code all of them in the last two weeks. Creating some industries took more than the others, especially huge amount of effort was put into 3-X Machinery Factory, with all the robots being animated and the car being assembled. Only the Worker Yard gets the 404 graphic for now. 8211; Other industrie...
blog.openttdcoop.org
Tag Archive for Curve speed at #openttdcoop
http://blog.openttdcoop.org/tag/curve-speed
May 8, 2008. In games it is important that trains can stay up to speed, for the best flow of a network. In recent games we’ve noticed that curves in particular often aren’t long enhough, causing trains to slow down. Read the rest of this entry ». YETI Extended Towns & Industries. Transport Tycoon Main Station. 2005 - 2016 #openttdcoop. Based on the the "dark" theme. Comments marked as Spam.
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Tag Archive for Development at #openttdcoop
http://blog.openttdcoop.org/tag/development
December 12, 2011. As we mentoined in the wiki rebuild and logo contest. Post We are looking into rebuilding our wiki. Part of this process is a clean-up some of the user database aswell. Abandoned accounts without edits will be removed in early January, thus you have sufficient time to make your first edit 🙂. December 6, 2011. Logo Contest & Wiki rebuild. So remember how I kept saying, one day, I’ll just re-do the wiki from scratch someday? And still don’t have a proper formal logo. August 20, 2011.
blog.openttdcoop.org
Tag Archive for Canals at #openttdcoop
http://blog.openttdcoop.org/tag/canals
December 9, 2007. Tutorial – The Canal Trick. I got familiar with the tutorials and the videos I create. Today, I used a trick to create train tracks on sea level with sea around on the Public-Server. Due to requests I created this tutorial showing you how to do it and what you should care of. In my opinion the canals are more decent than a bunch of bridges. They also remind me of Sylt. All you need for this trick is Read the rest of this entry ». YETI Extended Towns & Industries. 2005 - 2016 #openttdcoop.
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Tag Archive for Community News at #openttdcoop
http://blog.openttdcoop.org/tag/community-news
April 11, 2010. As most of our players will know, we keep a log of activity on our Public Server. Few however know how it works, what is being stored and what we do with it. That’s why this blog will explain the basics of our logging functionality and what that means for openttdcoop and its players. Read the rest of this entry ». January 10, 2010. I just checked the Public Server Archive. Today and recognised we didn’t add any games of 2009 to our Hall of Fame. May 7, 2009. February 16, 2009. At the Open...
blog.openttdcoop.org
RAWR!!! at #openttdcoop
http://blog.openttdcoop.org/2015/01/27/rawr
January 27, 2015. Ladies and nutmen,. Just now I am realizing I forgot to officially mention that I have been working on another project for the past months. RAWR Absolute World Replacement is currently 32bpp/ExtraZoom LANDSCAPE with ROADS and TRACKS. Eventually I am hoping to replace all the sprites the game needs, and the final output then could be a full base set. The project home is at the devzone per usual. You are welcome to contribute/place your impressions/screenshots there 🙂. 5 comments so far.
blog.openttdcoop.org
Tag Archive for global at #openttdcoop
http://blog.openttdcoop.org/tag/global
November 2, 2007. Roles, Large Boats and Shared patch. Read the rest of this entry ». YETI Extended Towns & Industries. Transport Tycoon Main Station. 2005 - 2016 #openttdcoop. Based on the the "dark" theme. Comments marked as Spam.
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Tag Archive for GRFPack at #openttdcoop
http://blog.openttdcoop.org/tag/grfpack
January 19, 2009. Have a banana everyone! For just a weekend offline I return to discover another new feature merged to trunk OpenTTD. When reading the changelog. In the fruit basket I found a bunch of bananas, or more properly spellt, BaNaNaS. BaNaNaS is an acronym which stands for B. Cenarios and is the new content delivery system. Of OpenTTD. It allows you to update to the newest version of base grfs (OpenGFX), NewGRFs and NoAI – computer players. Read the rest of this entry ». August 17, 2008.
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Tag Archive for Load balancing at #openttdcoop
http://blog.openttdcoop.org/tag/load-balancing
May 31, 2009. Big hubs in a nutshell – finding a universal hub design. Recently I started playing a game on my own, featuring some LL-RR main network. When I had to build my first ever 4-way hub for double tracks, I first took a look at the Junctionary. Just to find out that all hubs were designed quite different and hardly any of them follow all necessary rules (curve length, double bridges/tunnels, merge after split). I then started wondering if there’s a universal way of thinking about hubs.