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XNA Panic | … being a journal of my messing about in XNA

... being a journal of my messing about in XNA

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XNA Panic | … being a journal of my messing about in XNA | xnapanic.wordpress.com Reviews
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XNA Panic | … being a journal of my messing about in XNA | xnapanic.wordpress.com Reviews

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... being a journal of my messing about in XNA

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Blending in | XNA Panic

https://xnapanic.wordpress.com/2008/12/29/blending-in

8230; being a journal of my messing about in XNA. December 29, 2008. Posted by karlagius under 3D. Download the sample project. Alpha blending is, to say the least, handy. In 3d modelling, you can find plenty of uses for it; say, creating hair or leaf textures, translucent or transparent materials, and so on. Needless to say, XNA can do it. File for this model can be downloaded here. Yes, I know it’s ugly. Let’s be clear. What happened to the transparency? Do stuff with the mesh effects here. Line 8 is y...

2

About this blog | XNA Panic

https://xnapanic.wordpress.com/about

8230; being a journal of my messing about in XNA. This blog is my own notebook for stuff I come across while playing with the Microsoft XNA framework. I will keep this particular blog as tightly focused as possible; anything which is not related to this subject will go on my old blog, which I’ll still take care of (yeah, right). Create a free website or blog at WordPress.com.

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Writing a WordPress Widget | The Simple Part

https://karlagius.wordpress.com/2009/01/17/writing-a-wordpress-widget

Keepin’ it real since 2007. Writing a WordPress Widget. Posted January 17, 2009. Summary: How to write a quick and dirty WordPress widget to add social network links to your template. Status=@karl agius Reading Hello world! Spread the word on Twitter! Spread the word on Twitter! Http:/ www.facebook.com/sharer.php? Share on Facebook /. We’ll also look at how to add a configuration page to the plugin so we can change settings without messing about in the code. A widget is a plugin. To see a widget in the s...

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VS and SVN – Ignoring user specific files | The Simple Part

https://karlagius.wordpress.com/2009/01/28/vs-and-svn-ignoring-user-specific-files

Keepin’ it real since 2007. VS and SVN – Ignoring user specific files. Posted January 28, 2009. Visual studio tends to create files that you don’t usually want to keep under source control, such as generated files, user option files, and so on. To avoid having to clean up every time you try to Add files, you can tell TortoiseSVN to ignore certain file name patterns. The following is what I usually use:. Bin bin * /obj obj *.suo. Laquo; Janko at Warpspeed on User Experience in web applications. Get every ...

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Janko at Warpspeed on User Experience in web applications | The Simple Part

https://karlagius.wordpress.com/2009/01/24/yancho-at-warpspeed-on-user-experience-in-web-applications

Keepin’ it real since 2007. Janko at Warpspeed on User Experience in web applications. Posted January 24, 2009. Janko at Warpspeed posted four very common (and very wrong) statements about UI and UX design in web applications. And sadly, they’re equally applicable to some desktop applications developed for non-public consumption. Laquo; Writing a WordPress Widget. VS and SVN – Ignoring user specific files ». Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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Behaviour driven development on user interfaces with Automation peer | The Simple Part

https://karlagius.wordpress.com/2009/01/29/behaviour-driven-development-on-user-interfaces-with-automation-peers

Keepin’ it real since 2007. Behaviour driven development on user interfaces with Automation peer. Posted January 29, 2009. Testing user interfaces is usually a pain in the butt. No matter how cool your UI is, it will often boil down to a brain-cell killing process clicking the same buttons over and over again. Thanks to the Geek Gods of .Net though, there are ways to automate this, and it’s not even that tough to do. To write the test, and NBehave. To make the tests nice and clear. We’ll get back to what...

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XNA Panic | … being a journal of my messing about in XNA

8230; being a journal of my messing about in XNA. December 29, 2008. Posted by karlagius under 3D. Download the sample project. Alpha blending is, to say the least, handy. In 3d modelling, you can find plenty of uses for it; say, creating hair or leaf textures, translucent or transparent materials, and so on. Needless to say, XNA can do it. File for this model can be downloaded here. Yes, I know it’s ugly. Create a free website or blog at WordPress.com. 8212; The Connections Theme.

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Blog de XNAPAPIJRI - ✿ - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Tu ne peux pas voir le blog de XNAPAPIJRI car vous n'êtes pas amis. Commence par suivre XNAPAPIJRI pour devenir ami. Plus d'actions ▼. S'abonner à mon blog. Création : 22/12/2008 à 11:18. Mise à jour : 05/07/2015 à 06:25. Poster sur mon blog.

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XNA Parallax Engine - Home

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). Welcome to the XNA Paralax Scroller project. The XNA Paralax scroller, is a simple 2D scroller component that allows Game Developers to have background that scroll without any work other than configuration. Includes a rough guide to using CodePlex and GSE. Now includes a description of the examples in this project.

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DPSF (Dynamic Particle System Framework) for XNA

Projects that use DPSF. DPSF (Dynamic Particle System Framework) is a tried and tested, free programmer's. Tool for creating custom particle systems in XNA. Unlike other particle system APIs / libraries, DPSF is flexible and allows you to code your own custom behaviors into the particle system; You are not limited to only using the parameters provided by the framework. You can create and control your own particle properties to make just about any effect you can imagine. Check out the demo videos. Tutoria...

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Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). The project is a pathfiding library for XNA, featuring A*, Breadth and Depth search. It also has some performance controls and event handling triggered during the search for fine tunning. Http:/ xnapathfindinglib.codeplex.com/Release/ProjectReleases.aspx. Release 1.0 is out. Source code is available. Ads by Developer Media.

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XNA Bezier Path Lighting - Home

Project Hosting for Open Source Software. XNA Bezier Path Lighting. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). Bezier Path Lighting provides a new way to light virtual worlds in XNA. This new lighting approach employs Bezier Curves to create lights with "length", unlike traditional point or spot lights. This project is written in C# for XNA, but can be applied to other graphics libraries.