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Philosophical Game Design. And Raptors.

Philosophical Game Design. And Raptors. Friday, November 11, 2011. Presentation finished, Demo - nearly! Okay, Presentation is done - read it here:. Https:/ docs.google.com/present/edit? Demo's showing off most of what I need, but can still be improved in a few ways! Off to Melb soon! Labels: Y2 Research Project. Friday, October 28, 2011. I have been working on my Research Project more and more recently - though with job applications and Clo wrapping up it's been hard. Behaviour Trees vs. Scripting.

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Philosophical Game Design. And Raptors. | zandagamedesign.blogspot.com Reviews
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Philosophical Game Design. And Raptors. Friday, November 11, 2011. Presentation finished, Demo - nearly! Okay, Presentation is done - read it here:. Https:/ docs.google.com/present/edit? Demo's showing off most of what I need, but can still be improved in a few ways! Off to Melb soon! Labels: Y2 Research Project. Friday, October 28, 2011. I have been working on my Research Project more and more recently - though with job applications and Clo wrapping up it's been hard. Behaviour Trees vs. Scripting.
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Philosophical Game Design. And Raptors. | zandagamedesign.blogspot.com Reviews

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Philosophical Game Design. And Raptors. Friday, November 11, 2011. Presentation finished, Demo - nearly! Okay, Presentation is done - read it here:. Https:/ docs.google.com/present/edit? Demo's showing off most of what I need, but can still be improved in a few ways! Off to Melb soon! Labels: Y2 Research Project. Friday, October 28, 2011. I have been working on my Research Project more and more recently - though with job applications and Clo wrapping up it's been hard. Behaviour Trees vs. Scripting.

INTERNAL PAGES

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Philosophical Game Design. And Raptors.: August 2011

http://www.zandagamedesign.blogspot.com/2011_08_01_archive.html

Philosophical Game Design. And Raptors. Friday, August 5, 2011. Clo Prototype is finished! Hey guys, remember that not-very-fun Clo prototype? Well, we spiced it up a bit! There are 3 resolutions to choose from, you'll need the Unity player. Http:/ edibleweapon.wordpress.com/protoypes/. I hope you like it! Subscribe to: Posts (Atom). Clo Prototype is finished! I'm an AIE student in Australia who is very interested in game design. View my complete profile. My Game Design Influences. Defence of the Ancients.

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Philosophical Game Design. And Raptors.: October 2010

http://www.zandagamedesign.blogspot.com/2010_10_01_archive.html

Philosophical Game Design. And Raptors. Wednesday, October 27, 2010. If you've been wondering where I've been. That explains it,. Been doing lots of work on Pokemon Universe! I will make a real blog post soon! Saturday, October 2, 2010. Power Creeping and Power Shifting. Well, I haven't posted in a couple of weeks - and I've been feeling guilty. That said, I've got a splitting headache, and I'm a bit angry. so we'll see how this goes. Or buff everyone else? Finding a power level, then rebalancing. It can...

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Philosophical Game Design. And Raptors.: September 2011

http://www.zandagamedesign.blogspot.com/2011_09_01_archive.html

Philosophical Game Design. And Raptors. Sunday, September 18, 2011. Hey guys, update on my research project. I had a big break from it - mainly because I was focusing on the group project (too much, perhaps) - but, it has come to the time when I should have started really digging in a month ago, so I'm still, as always, behind. I started looking over my project again about 2 weeks ago - looking at areas where I could improve, and the implementation I have now is not very good. So I guess what I'm trying ...

4

Philosophical Game Design. And Raptors.: May 2011

http://www.zandagamedesign.blogspot.com/2011_05_01_archive.html

Philosophical Game Design. And Raptors. Friday, May 20, 2011. Update on Programming Research Task. I haven't started implementing much of the framework for my research task, which is a problem since I did plan to have it done for the 25th (4 days). So, I'm a little behind. So, if a political goal was researching C, and further down the line they wanted to also research D - they might take research A, which leads to both - rather than B which reaches C quicker, but now not lead to D. While, again, XML is ...

5

Philosophical Game Design. And Raptors.: March 2010

http://www.zandagamedesign.blogspot.com/2010_03_01_archive.html

Philosophical Game Design. And Raptors. Monday, March 22, 2010. I just did a word count of all of my blog posts, and the number was roughly 19500. Friday, March 19, 2010. Not updating for a month sucks. I have been a busy guy. Pacing is the rate at which a player progresses through the game, and the way in which progress is measured and rewarded. Pacing is what makes a good game concept a great game, or a total disappointment. Why is it so important? Scientific studies have shown that this due to the son...

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Philosophical Game Design. And Raptors.

Philosophical Game Design. And Raptors. Friday, November 11, 2011. Presentation finished, Demo - nearly! Okay, Presentation is done - read it here:. Https:/ docs.google.com/present/edit? Demo's showing off most of what I need, but can still be improved in a few ways! Off to Melb soon! Labels: Y2 Research Project. Friday, October 28, 2011. I have been working on my Research Project more and more recently - though with job applications and Clo wrapping up it's been hard. Behaviour Trees vs. Scripting.

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