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zebastian-sorensen.com

Games

Exposure of functions to LUA. Added support for skinned animations. Import and implementation of navmesh. Combining of grid and navmesh for optimized pathfinding. Custom game engine based on DirectX 11. Custom sound engine based on FMOD. RTS - Claiming Ymir. Implementation of rendering pipeline(PBR-shading, instanced rendering, lights, etc.). Implementation of post-processing(HDR with adaptive luminance, bloom and lens flares). Iterations on movement and steering. HUD and target indicators.

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PAGE TITLE
Games | zebastian-sorensen.com Reviews
<META>
DESCRIPTION
Exposure of functions to LUA. Added support for skinned animations. Import and implementation of navmesh. Combining of grid and navmesh for optimized pathfinding. Custom game engine based on DirectX 11. Custom sound engine based on FMOD. RTS - Claiming Ymir. Implementation of rendering pipeline(PBR-shading, instanced rendering, lights, etc.). Implementation of post-processing(HDR with adaptive luminance, bloom and lens flares). Iterations on movement and steering. HUD and target indicators.
<META>
KEYWORDS
1 games
2 my contributions
3 implemented shadows
4 squad ai
5 unit order system
6 environment and api's
7 xml / tinyxml2
8 level import
9 inventory
10 gui and menus
CONTENT
Page content here
KEYWORDS ON
PAGE
games,my contributions,implemented shadows,squad ai,unit order system,environment and api's,xml / tinyxml2,level import,inventory,gui and menus,fmod,tbs mechadin,physics and collision,music and sounds,object loading,exits xml exposed,rooms and locations
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Games | zebastian-sorensen.com Reviews

https://zebastian-sorensen.com

Exposure of functions to LUA. Added support for skinned animations. Import and implementation of navmesh. Combining of grid and navmesh for optimized pathfinding. Custom game engine based on DirectX 11. Custom sound engine based on FMOD. RTS - Claiming Ymir. Implementation of rendering pipeline(PBR-shading, instanced rendering, lights, etc.). Implementation of post-processing(HDR with adaptive luminance, bloom and lens flares). Iterations on movement and steering. HUD and target indicators.

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Games

http://www.zebastian-sorensen.com/index.html

Exposure of functions to LUA. Added support for skinned animations. Import and implementation of navmesh. Combining of grid and navmesh for optimized pathfinding. Custom game engine based on DirectX 11. Custom sound engine based on FMOD. RTS - Claiming Ymir. Implementation of rendering pipeline(PBR-shading, instanced rendering, lights, etc.). Implementation of post-processing(HDR with adaptive luminance, bloom and lens flares). Iterations on movement and steering. HUD and target indicators.

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thegameassembly.com thegameassembly.com

Programming 13 – The Game Assembly

http://www.thegameassembly.com/students/2322-2/programming-13

The Game Assembly/Hermods AB. Beijerskajen 8, S-211 19 Malmö. Show The Game Assembly HQ. On a larger map.

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