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zero point nine · personal experiments, etc.

Zero point nine }. Personal experiments, etc. WebGL Motion Blur Shader. This is a WebGL shader that applies a Gaussian blur along an arbitrary angle, which makes it potentially useful for motion blur effects. I wasn't able to find any such WebGL shader on the web, which is what led to my first real approach at shader programming. The following parameters can be set at runtime via uniforms:. Number of samples used to create the blur. Pixel distance between samples. Voxel Renderer (3D Isometric). This is a...

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Zero point nine }. Personal experiments, etc. WebGL Motion Blur Shader. This is a WebGL shader that applies a Gaussian blur along an arbitrary angle, which makes it potentially useful for motion blur effects. I wasn't able to find any such WebGL shader on the web, which is what led to my first real approach at shader programming. The following parameters can be set at runtime via uniforms:. Number of samples used to create the blur. Pixel distance between samples. Voxel Renderer (3D Isometric). This is a...
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zero point nine · personal experiments, etc. | zeropointnine.com Reviews

https://zeropointnine.com

Zero point nine }. Personal experiments, etc. WebGL Motion Blur Shader. This is a WebGL shader that applies a Gaussian blur along an arbitrary angle, which makes it potentially useful for motion blur effects. I wasn't able to find any such WebGL shader on the web, which is what led to my first real approach at shader programming. The following parameters can be set at runtime via uniforms:. Number of samples used to create the blur. Pixel distance between samples. Voxel Renderer (3D Isometric). This is a...

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all posts · zero point nine

http://www.zeropointnine.com/blog/all.html

Zero point nine }. Personal experiments, etc. Hello Rust (ASCII fractals in the terminal). WebGL Motion Blur Shader. Voxel Renderer (3D Isometric). Virtual Trackpad for Android. Anime Color Palette Experiment. Spherical Racing Game Prototype - Level Editor. Spherical Racing Game Prototype - Gameplay. MAQET 3D Gallery App for Android. Maze Camera Visualizer Toy (iPad). Kinect Point Cloud Visualizer. Updated FLV Encoder, 3.5x faster with Alchemy. FLV Encoder with Audio. Parsons MFA Design Technology. A Pap...

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categories · zero point nine

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Zero point nine }. Personal experiments, etc.

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Spherical Racing Game Prototype - Gameplay · zero point nine

http://www.zeropointnine.com/blog/prototype-for-a-spherical-racing-game

Zero point nine }. Personal experiments, etc. Spherical Racing Game Prototype - Gameplay. I've been working on this for quite a while. The main conceit is, as you can see, a game whose "game world" is literally a "world", ie, a globe-shaped object, with a racing track that wraps around it. It's 90% C , but 10% Objective C, which means it lives on iOS, and the iPad specifically, using openFrameworks. View or post a comment.

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Kinect Point Cloud Visualizer · zero point nine

http://www.zeropointnine.com/blog/kinect-pcv

Zero point nine }. Personal experiments, etc. Kinect Point Cloud Visualizer. The underlying idea here is something along the lines of a realtime VJ-like performance tool. Using openFrameworks, Kinect point-cloud data is collected in a sequence of frames that can be saved to disk and played back on demand. Points beyond a specified depth are filtered out, and a bounding box is calculated to form the basis of some simple dynamic interactions. An ostentatious particle emitter effect:. View or post a comment.

5

Spherical Racing Game Prototype - Level Editor · zero point nine

http://www.zeropointnine.com/blog/spherical-racing-game-prototype-level-editor

Zero point nine }. Personal experiments, etc. Spherical Racing Game Prototype - Level Editor. This is a video walkthrough of the level editor. The UI needs work, but most of the major features are in place. There are five main sections:. Track: The racetrack is drawn directly on the sphere by pressing and dragging. A maximum turning angle can be used to ensure that turns in the track appear smooth. Preview: The user can jump in and out of preview mode to test out the level at any point.

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Credits | Maiden Wars: MMO For the Android

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Maiden Wars is being designed and developed by. 3d zone model designer:. 3D Artist, Character designer, Animator, Texture artist:. Paulius Mscichauskas a.k.a FreeMind. Story Designer & Technical Writer:. Spellbook page turn effect:. Page Curl for Android. Apache License 2.0. Compatible Versions: 1.42.1, 1.42.2, 1.42.3, 1.42.4, beta. Orders Updated: 00 minutes ago 2016-08-29 10:11:01. Weapons & Armor. Thank You for your order. Beta is now live! Create an account and play for free! And Free WordPress Themes.

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Social networks: May 2011

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This blog is about social networks, services, features. Facebook, Twitter - what we have done, our projects, scripts, programs, articles, bots. Monday, May 9, 2011. BlackBerry Tablet OS SDK for Adobe AIR. 160;in his keynote at  Geeky By Nature. 160;in NYC earlier this month. Links to this post. Flash Professional CS5 for building BlackBerry Tablet application. In this article youll learn how to build, package, and deploy a Battery Monitor application using Flash Professional CS5 and the BlackBerry Tablet...

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zero point nine · personal experiments, etc.

Zero point nine }. Personal experiments, etc. WebGL Motion Blur Shader. This is a WebGL shader that applies a Gaussian blur along an arbitrary angle, which makes it potentially useful for motion blur effects. I wasn't able to find any such WebGL shader on the web, which is what led to my first real approach at shader programming. The following parameters can be set at runtime via uniforms:. Number of samples used to create the blur. Pixel distance between samples. Voxel Renderer (3D Isometric). This is a...

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