adamlederer.com
Adam Lederer : Games, Code, Music
http://www.adamlederer.com/index.php?news=6
Adam is a gameplay engineer, designer, and composer. He's currently studying for a master's at Carnegie Mellon University's Entertainment Technology Center. And is graduating in spring 2012. It is with great pleasure that I introduce to you: Battlecake! I'm the floppy-haired keyboardist from the videos. I recommend anything in our Carnival 2009 playlist. As that's our latest and most awesome show to date, but our one-time-only acoustic/jazz set. Has some great moments. Global Game Jam: Bird and Fish.
medievaltech.com
MedievalTech
http://www.medievaltech.com/lostperception.shtml
This is effectively a sequel to Lost Haven, created by Dan Vu and myself. Like the original, it was created over the course of a semester, with the support of GCS. Nearly all the original code was rewritten. The new game features a revamped graphics engine, pathfinding, a dialog system, more intuitive inventory management, and more item types. Uses Java Web Start). 2D hack 'n' slash RGP. Sequel to Lost Haven (with a revamped engine). 3D animation involving cute creatures.
medievaltech.com
MedievalTech
http://www.medievaltech.com/losthaven.shtml
This game was completed over the course of the Fall 2007 semester by Dan Vu, Jason Cooper and myself, with the support of GCS. It was also the culmination of my own designing and programming over the past several years. The code base was also taken and ported to Java from an MMO that I began programming two years before in Visual Basic. Archive with a JAR and EXE wrapper. Requires an installed JRE to run). Converted from SVN repo, so the commit history is gone). 2D hack 'n' slash RGP.
moo.do
Moo.do
https://www.moo.do/us
Prior to Moo.do. Jay worked in Microsoft's Applied Sciences Group. Where he helped start the Surface. Tablet project and researched future experiences for Windows, Windows Phone, Xbox, and Surface. Jay received his B.S. in Computer Science from Carnegie Mellon University while exploring his passion for game development in the Game Creation Society. Jay is a nomad, traveling and pursuing his loves of food and photography in his free time. Before founding Moo.do. We created Moo.do. Is designed to focus on ...
indiedb.com
DwarfCorp Windows game - Indie DB
http://www.indiedb.com/games/dwarfcorp
Join the Indie DB community. Or Sign In With:. Is a comedic fantasy real-time strategy game in which you lead a colony of ruthless capitalist Dwarves to discover new lands, and exploit them for profit! Support us on Greenlight! Design your company logo and color scheme, and watch your company stock rise and fall against your competitors! Back in the Dwarven Motherland across the great sea, the Dwarven King,. Has chartered a number of Dwarf Companies to explore and colonize strange new lands beyond the se...
napgames.programexperts.com
Links
http://napgames.programexperts.com/links.htm
Http:/ www.microsoft.com/directx. Http:/ www.gamedev.net. Http:/ www.gamecreation.org. Http:/ www.newtondynamics.com. Http:/ www.fmod.org/. TheForger's Win32 API Tutorial -. Http:/ www.winprog.org/tutorial/. Http:/ www.davegh.com/blade/davegh.htm. 2004- 2005 ProgramExperts.com. For problems or questions regarding this website contact ProgramExperts.com. Last updated: May 28, 2005.
cs.cmu.edu
SCS Day 2016 | A Celebration of Diversity
http://www.cs.cmu.edu/~scsday
A celebration of diversity in SCS. The event is now over. Please come again next year! Friday, Feb. 26, 2016. Rashid Auditorium (Gates 4401). 5:30 - 10:00 PM. Activity booths and demos start. What is scs day? SCS Day is a celebration of diversity in the School of Computer Science at Carnegie Mellon University. SCS Day is a dynamic event including free food, art exhibits, an evening talent show, and CS swag. This year also features an all new puzzlehunt. Starting on Monday, Feb 22nd! Talent Show auditions...
eclecti.cc
Video Games | Eclecticc
http://eclecti.cc/videogames
Archive for the 'Video Games' Category. Projecting Virtual Reality with a Microvision SHOWWX. May 9, 2010. It’s bit of a stretch to call this Virtual Reality, in capitals no less, but I can’t think of another noun that fits it better. This is the idea I have been hinting about, sprouted into a proof of concept. By combining the stable positioning of the SpacePoint Fusion. With the always in focus Microvision SHOWWX. And making the whole projector/computer/controller/gun setup self-contained. This is just...