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GameMaster's Kip

Wednesday, August 28, 2013. Holy crap. Finally had the chance to really read some of Mythic Adventures after snapping it up at Gen Con and it is AWESOME. I was afraid that it was just going to be a heavily altered version of 4e D&D in an attempt to appeal to those whose favorite system is on the way out. And while these mechanics can indeed appeal to the folks who want to play a mega-badass right out the gate, it is certai nly not an either/or situation. One thing that I love about this is that the mythi...

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GameMaster's Kip | gamemasterkevin.blogspot.com Reviews
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Wednesday, August 28, 2013. Holy crap. Finally had the chance to really read some of Mythic Adventures after snapping it up at Gen Con and it is AWESOME. I was afraid that it was just going to be a heavily altered version of 4e D&D in an attempt to appeal to those whose favorite system is on the way out. And while these mechanics can indeed appeal to the folks who want to play a mega-badass right out the gate, it is certai nly not an either/or situation. One thing that I love about this is that the mythi...
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GameMaster's Kip | gamemasterkevin.blogspot.com Reviews

https://gamemasterkevin.blogspot.com

Wednesday, August 28, 2013. Holy crap. Finally had the chance to really read some of Mythic Adventures after snapping it up at Gen Con and it is AWESOME. I was afraid that it was just going to be a heavily altered version of 4e D&D in an attempt to appeal to those whose favorite system is on the way out. And while these mechanics can indeed appeal to the folks who want to play a mega-badass right out the gate, it is certai nly not an either/or situation. One thing that I love about this is that the mythi...

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1

GameMaster's Kip: June 2013

http://www.gamemasterkevin.blogspot.com/2013_06_01_archive.html

Sunday, June 23, 2013. One thing I always suggest is that new GMs take a look at existing adventure modules to get an idea of the industry standard for layout and pacing. Writing a story is great, but when it's time to start rolling dice you want your players to be really excited and engaged with the sort of challenges you put in front of them. Also, keep a certain amount of focus. Demons and ghosts and orcs are all awesome, but do they have a reason to work together apart from being bad guys? They also ...

2

GameMaster's Kip

http://www.gamemasterkevin.blogspot.com/2013/08/holy-crap.html

Wednesday, August 28, 2013. Holy crap. Finally had the chance to really read some of Mythic Adventures after snapping it up at Gen Con and it is AWESOME. I was afraid that it was just going to be a heavily altered version of 4e D&D in an attempt to appeal to those whose favorite system is on the way out. And while these mechanics can indeed appeal to the folks who want to play a mega-badass right out the gate, it is certai nly not an either/or situation. One thing that I love about this is that the mythi...

3

GameMaster's Kip: December 2011

http://www.gamemasterkevin.blogspot.com/2011_12_01_archive.html

Saturday, December 10, 2011. How to deal with argumentative players? It's a problem that's been around for just shy of 40 years now, and will probably be around for at least 40 more. Most commonly, the disputes that arise are due to:. Different ideas about what a certain rule or ability does. A mistake on the player's part that makes them want to strong-arm the GM into a "do-over". An idea or plan that a player has fallen in love with, and cannot accept has failed to produce results. If the mistake resul...

4

GameMaster's Kip: Personae Malevolent 13 - Curcubiter

http://www.gamemasterkevin.blogspot.com/2012/10/personae-malevolent-13-curcubiter.html

Sunday, October 14, 2012. Personae Malevolent 13 - Curcubiter. Prepare for a very Frightful Time! 20 ft (4 sq.); CR. Darkvision (60 feet), Low-Light Vision; Perception 1. 15, touch 14, flat-footed 12 ( 3 Dex, size, 2 natural). Paralysis, sleep, poison, polymorph, stunning. Bite 5 (1d4 1/20/x2) and. Vines x2 5 x2 (1d3 1/20/x2). 5 ft; Reach. 16 (immune to trip). Perception 1, Sense Motive 1, Stealth 7. Hypnotic Gaze (1/1d10 rounds) (Ex). Hypnotize a single target using gaze attack. The target takes no ...

5

GameMaster's Kip

http://www.gamemasterkevin.blogspot.com/2013/06/a-new-gm-flattered-me-recently-by.html

Sunday, June 23, 2013. One thing I always suggest is that new GMs take a look at existing adventure modules to get an idea of the industry standard for layout and pacing. Writing a story is great, but when it's time to start rolling dice you want your players to be really excited and engaged with the sort of challenges you put in front of them. Also, keep a certain amount of focus. Demons and ghosts and orcs are all awesome, but do they have a reason to work together apart from being bad guys? They also ...

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PandaStar Customs☆ミ: 09.2011

http://pandastarcustoms.blogspot.com/2011_09_01_archive.html

Xanthestar's Customs and Panda's designs. There was an error in this gadget. September 18, 2011. Hi there everyone,. This is un-related to my blind bags, but a quick update on a few side projects. Firstly, I'd like to pimp Gamemaster's Kip/Gamemaster Kevin. I've been doing some artwork for his Personae Malevolent for a while now, and just did one of Obould Many-Arrows. Panda also has done artwork for his PMs - I encourage you to check him out HERE. Number two was a Rarity -. Which design do you like more?

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GameMaster's Kip

Wednesday, August 28, 2013. Holy crap. Finally had the chance to really read some of Mythic Adventures after snapping it up at Gen Con and it is AWESOME. I was afraid that it was just going to be a heavily altered version of 4e D&D in an attempt to appeal to those whose favorite system is on the way out. And while these mechanics can indeed appeal to the folks who want to play a mega-badass right out the gate, it is certai nly not an either/or situation. One thing that I love about this is that the mythi...

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