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gamesconceived.blogspot.com

Games Conceived

Simple games invented by Leroy Quet.

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Games Conceived | gamesconceived.blogspot.com Reviews
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Simple games invented by Leroy Quet.
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Games Conceived | gamesconceived.blogspot.com Reviews

https://gamesconceived.blogspot.com

Simple games invented by Leroy Quet.

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1

Games Conceived: April 2010

http://gamesconceived.blogspot.com/2010_04_01_archive.html

Simple games invented by Leroy Quet. Tuesday, April 20, 2010. Here is a game for any plural number of players. Needed: Blank piece of paper, compass. First, with the compass, draw two circles of the same radius, with each circle passing through the other's center. No two circles may have both the same radius and same center. (No two circles can coincide completely.). The first player to reach a predetermined number of points wins. Sunday, April 11, 2010. Sorry if this is unoriginal. The players thereafte...

2

Games Conceived: June 2010

http://gamesconceived.blogspot.com/2010_06_01_archive.html

Simple games invented by Leroy Quet. Wednesday, June 23, 2010. Predicate - A Game of Numbers And Creativity. This is a simple game that has the potential to go horribly wrong. This game is for any plural number of players. Let the number of players be m. Each player has a different colored pen/pencil/crayon. Make a number line with the positions immediately beneath it labeled in order with 1 through m*n, where n is some positive integer decided ahead of time by the players. A rule must NOT be based on th...

3

Games Conceived: February 2011

http://gamesconceived.blogspot.com/2011_02_01_archive.html

Simple games invented by Leroy Quet. Tuesday, February 22, 2011. Another Binary Primes Game. This is a game for 2 players. Draw a single column of n squares. Players take turns. On a turn a player writes an x into any blank square. Each player makes a total of floor(n/4) x's, so about half the squares are filled at game's end. Subscribe to: Posts (Atom). Another Binary Primes Game. View my complete profile.

4

Games Conceived: March 2011

http://gamesconceived.blogspot.com/2011_03_01_archive.html

Simple games invented by Leroy Quet. Monday, March 21, 2011. Sum Kind Of Game. This is a game for two players. Start with an n-by-n grid drawn on paper, where n is even. Players take turns placing numbers into the empty grid squares, one number per move. Player 1 places into the grid a 1 then a 2 then 3 then. then the value of n 2/2-1 then finally the value of n 2/2. The addends can be the same value, but must be in different squares.). 01 02 03 04 05 18. 12 17 05 15 11 10. 10 14 13 17 03 06. This game i...

5

Games Conceived: July 2011

http://gamesconceived.blogspot.com/2011_07_01_archive.html

Simple games invented by Leroy Quet. Friday, July 22, 2011. Combining And Dividing Integers Game. Here is a game for any plural number of players. Players take turns, on each turn writing any positive integer to the end of a growing list of integers. The players do this until there is a predetermined number of integers in the list. (The number of integers is a multiple of the number of players.). Players then take turns; on each turn a player rewrites the list with one of these changes:.

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Trabsact Sagme Diaries: PROGRESSIVE QUAD LISBON

http://sagme.blogspot.com/2014/07/progressive-quad-lisbon.html

Inventing and talking about new or obscure abstract games. Jul 24, 2014. No two moves within a turn may be recursively kingwise connected. Winner is whoever connects three sides, or makes a closed loop,. Of recursively kingwise connected stones. 3 f2 f4 e7. 5 g1 g8 fh6 c8. 6 g3 acg5 dh8. 7 h1 bd2 c4 f5 ch7. 8 cegi2 b4 h5 f8 b9. 9 i1 ch3 a4 b6 a8 gi9. 10 c1 a2 f3 i3 i6 a7 c9. 11 d3 f1 f7 a6 a9 i4. 12 g6 e1 and wins (miai at d7 and i7). O x o x o x o . o. X o x o o x . . x. X o o . . . x . x.

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Trabsact Sagme Diaries: KAMELEN

http://sagme.blogspot.com/2015/08/kamelen.html

Inventing and talking about new or obscure abstract games. Aug 10, 2015. A post by Fred Horn. A board-game by FRED HORN © 1991. Goal of the GAME:. To conquer with one CAMEL the opponents green home-field or to capture the four opponents CAMELS, which are able to conquer the home-field. 1 board consisting of two parts, each with 11x5 fields and two additional parts,. One 11x1 fields and the other 11x2 fields. The ROCKS are blockade pieces and do not move. The other player then moves one of his animals aft...

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Trabsact Sagme Diaries: August 2015

http://sagme.blogspot.com/2015_08_01_archive.html

Inventing and talking about new or obscure abstract games. Aug 10, 2015. A post by Fred Horn. A Checkers-like board game by Fred Horn. 36 Disks ; 18 Black and 18 White. White starts, then Turns alternate. In his Turn a Player can either move or jump with 1 of his Disks (or “Sjek”s). Moving is always forward to one of the two adjacents crossings when these are empty. Jumping over an own. Disk is too always forward to an empty crossing (direct behind. The own Disk) in the direction of the jump. When neithe...

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Trabsact Sagme Diaries: SNYPE

http://sagme.blogspot.com/2015/02/snype.html

Inventing and talking about new or obscure abstract games. Feb 23, 2015. The goal is to form a group touching all three side colours. A turn is to move one stone then place one stone, either or both of which may be passed. Placement is to empty cells. Movement is in a straight line, over friendly or empty cells, to an empty cell, a length equal to the hex-city-block distance of the departure cell from the centre. 1 swapped i5 (#). 2 g7 - f2 -. 3 m5 - l6 -. 4 m5k3 h4 g5 f2c5. 5 g7e5 f4 l6j4 i3.

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Trabsact Sagme Diaries: Long Tau

http://sagme.blogspot.com/2013/07/long-tau.html

Inventing and talking about new or obscure abstract games. Jul 16, 2013. Long Tau is a 1943 game by M.J.G.Thomassen. Below you'll find the rules and some comments by Fred Horn. LONG TAU The Chinese DRAGON-game. 169; M.J.G.Thomassen Illustrator 29 May 1943. Introduction by Fred Horn. In the late Seventies of the last Century I was asked to make an inventory of all games stored in the Attick of the Jumbo-headquarters in Amsterdam. The prototype is now in the Amsterdamsch Historisch Museum. Within Chinese t...

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Trabsact Sagme Diaries: STRAAT

http://sagme.blogspot.com/2015/08/straat.html

Inventing and talking about new or obscure abstract games. Aug 3, 2015. A post by Fred Horn. A one-time-game-idea by Fred Schuurhof. More about Fred Schuurhof (in Dutch): www.home.kpn.nl/schu3988/mobiel.html. Thinking I would like it he already had put my name on the list to be invited. Not long thereafter I did receive a postcard in which the Exhibition was announced:. It was held in the Gallery BINNEN –Eglantiersgracht 31- and it turned out to be an Exhibition of only 4 Games. But in the late 90th of t...

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Trabsact Sagme Diaries: 12* GIVEAWAY CHESS

http://sagme.blogspot.com/2014/05/12-giveaway-chess.html

Inventing and talking about new or obscure abstract games. May 8, 2014. Same as classic Giveaway Chess except:. Each player moves twice except in the first move. Any non-capturing turn must leave at least one piece closer to some enemy piece. Inability to move is deemed equivalent to having no pieces. 1 e3 b5 h5. 2 Q:h5 B:b5 R:h6 R:h2. 3 R:h2 B:d7 (F) B:d7 Bh3. 4 R:h3 d3 Q:d3:e3. 5 B:e3 B:h7 R:h7 R:h2 (F). 6 R:h2 Rh6 N:a6 Nb8. 7 Rh6 Nc3 N:h6 Ng8. 8 Kd2 Ne2 f6 f5. 9 N:f4 Ne2 Nc6 Nd4. 10 N:d4 Ne2 Kd8 Kd7.

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Trabsact Sagme Diaries: Three Games with the material of the game COM:POSITIE

http://sagme.blogspot.com/2013/09/three-games-with-material-of-game.html

Inventing and talking about new or obscure abstract games. Sep 16, 2013. Three Games with the material of the game COM:POSITIE. In june 2013 Mr. Han Heidema, a friend but also the ‘editor in chief’ of the Dutch game-magazine SPEL! Called me and asked if I had ever heard of the game COM:POSITIE. He had found one at a church-fair, but without Rules and only a Box with board and gamepieces. He thought it was some abstract game and that is why he called me. A NIM-game for 2 or 3 Players. In total 9 selections.

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Trabsact Sagme Diaries: July 2014

http://sagme.blogspot.com/2014_07_01_archive.html

Inventing and talking about new or obscure abstract games. Jul 24, 2014. No two moves within a turn may be recursively kingwise connected. Winner is whoever connects three sides, or makes a closed loop,. Of recursively kingwise connected stones. 3 f2 f4 e7. 5 g1 g8 fh6 c8. 6 g3 acg5 dh8. 7 h1 bd2 c4 f5 ch7. 8 cegi2 b4 h5 f8 b9. 9 i1 ch3 a4 b6 a8 gi9. 10 c1 a2 f3 i3 i6 a7 c9. 11 d3 f1 f7 a6 a9 i4. 12 g6 e1 and wins (miai at d7 and i7). O x o x o x o . o. X o x o o x . . x. X o o . . . x . x.

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Trabsact Sagme Diaries: FEEDBACK MORRO

http://sagme.blogspot.com/2015/06/feedback-morro.html

Inventing and talking about new or obscure abstract games. Jun 5, 2015. A line is =2 friendly stones in any ortho-diagonal direction. After the 1st full turn, a player may enter 3 stones (rather than 2). If his opponent has a longer line than all his own, (recursively). The winner is who finishes with the (recursively) longest such line. X x X x x x o . . 1. O x x . x o o 3. X x o x o . o x 8. 1 e5 d4 f4. 2 e3 e7 e6 h6. 3 b4 g5 h4 d8. 4 i5 e1 f2 f8. 5 g3 g7 i2 h8. 6 c8 i8 g2 d5. 7 e2 e4 d6 h3 h5 h7.

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Simple games invented by Leroy Quet. Wednesday, August 17, 2011. Sum Of Products, Number Of Numbers Game. Here is a game for 2 players played using an n-by-n grid drawn on paper. Players take turns. On a turn a player writes any one integer, 1 to n, into any empty square of the grid. After n 2 total turns, the game is over. A player gets 1 point for a row/column if there are no 1's in that row/column. The player with the largest score wins. 3*2 2*1*2 4 3*3 4*2 1*1*2*1*1. 3*2 3*1*2 3*2 3*2*1 2*1*2*1 3*1.

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