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Games Concept Design @ DkIT

Games Concept Design @ DkIT. Skip to primary content. Skip to secondary content. Prototype Level Layout UDK. Early level prototype built in UDK. March 27, 2014. An Elemental Battle Board game. November 23, 2012. This play test ran smoother than the last. There was less confusion as a ‘How to Play’ book was ready for the players to refer to. The boards and cards were reproduced to a better standard and this seemed to help with understanding and added interest. Problems and Possible Solutions. The players ...

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Games Concept Design @ DkIT. Skip to primary content. Skip to secondary content. Prototype Level Layout UDK. Early level prototype built in UDK. March 27, 2014. An Elemental Battle Board game. November 23, 2012. This play test ran smoother than the last. There was less confusion as a ‘How to Play’ book was ready for the players to refer to. The boards and cards were reproduced to a better standard and this seemed to help with understanding and added interest. Problems and Possible Solutions. The players ...
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Games Concept Design @ DkIT | gamesconceptdesign.wordpress.com Reviews

https://gamesconceptdesign.wordpress.com

Games Concept Design @ DkIT. Skip to primary content. Skip to secondary content. Prototype Level Layout UDK. Early level prototype built in UDK. March 27, 2014. An Elemental Battle Board game. November 23, 2012. This play test ran smoother than the last. There was less confusion as a ‘How to Play’ book was ready for the players to refer to. The boards and cards were reproduced to a better standard and this seemed to help with understanding and added interest. Problems and Possible Solutions. The players ...

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An Elemental Battle – Board game | Games Concept Design @ DkIT

https://gamesconceptdesign.wordpress.com/2012/11/23/an-elemental-battle-board-game-2

Games Concept Design @ DkIT. Skip to primary content. An Elemental Battle Board game. November 23, 2012. Problems and Possible Solutions. Both players ended up in one area, both skipping turns in order to collect stronger/better ingredients. The first option considered was to add the rule:If a player was already in the mine and had decided to stay, they other player could not enter. A dice move mechanic had to be replaced as the method to move between garden, forest and mine. 1 or 2 go to mine;. The move...

2

Game Theme Colourz | Games Concept Design @ DkIT

https://gamesconceptdesign.wordpress.com/2012/11/21/game-theme

Games Concept Design @ DkIT. Skip to primary content. November 21, 2012. Forgot to add this in earlier posts. The theme for the game Colourz will be based on a Balance Focus as players will go head to head to achieve a final outcome. This entry was posted in Uncategorized. View all posts by excitedaboutgaming →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Google account. ( Log Out.

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Games Concept Design @ DkIT | Page 2

https://gamesconceptdesign.wordpress.com/page/2

Games Concept Design @ DkIT. Skip to primary content. Skip to secondary content. Newer posts →. Non Digital Game – Yar! November 20, 2012. 8211; cover by Hilary Lawler. So the final game design was solidified as being a 2 player card game using a story focus as two rival Pirate gangs coming back from a successful looting session. They get greedy and go for more loot by trying to rob off each other. November 20, 2012. Forest Hunt is a fun game for all player’s over the age of 8. 6 Yellow paper Dig counters.

4

FMC DOMINION 4 | Games Concept Design @ DkIT

https://gamesconceptdesign.wordpress.com/2012/11/20/fmc-dominion-4

Games Concept Design @ DkIT. Skip to primary content. November 20, 2012. This entry was posted in Uncategorized. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

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An Elemental Battle – Board game | Games Concept Design @ DkIT

https://gamesconceptdesign.wordpress.com/2012/11/23/an-elemental-battle-board-game-4

Games Concept Design @ DkIT. Skip to primary content. An Elemental Battle Board game. November 23, 2012. This play test ran smoother than the last. There was less confusion as a ‘How to Play’ book was ready for the players to refer to. The boards and cards were reproduced to a better standard and this seemed to help with understanding and added interest. Problems and Possible Solutions. Rolling the dice to see who went first for the battle didn’t seem fair. The player who calls the battle would go first.

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Hilary Lawler | Longstone Comics

https://longstonecomics.wordpress.com/author/idhcomicfans

Author Archives: Hilary Lawler. Leave a message after the beeeeep…. December 3, 2012. So as of late this poor mite of a blog has been somewhat neglected. Now that isn’t to say that we’re not busy or anything…far friggin from it! So just to link you in to other bits we’re busy with here are some links to get nosey with:. And http:/ gamesconceptdesign.wordpress.com/. So we’re about, we’re busy but we’ll update as often as possible…that could mean every month or so in our language bu...Click to share on Tum...

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Leave a message after the beeeeep… | Longstone Comics

https://longstonecomics.wordpress.com/2012/12/03/leave-a-message-after-the-beeeeep

Leave a message after the beeeeep…. December 3, 2012. So as of late this poor mite of a blog has been somewhat neglected. Now that isn’t to say that we’re not busy or anything…far friggin from it! So just to link you in to other bits we’re busy with here are some links to get nosey with:. Hilbo is busy doing a course in Games Design in Dundalk IT and you can take a gander at some of the work done along with other budding designers in the field at : https:/ aggd.wordpress.com. Click to share on Tumblr (Op...

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Games Concept Design @ DkIT

Games Concept Design @ DkIT. Skip to primary content. Skip to secondary content. Prototype Level Layout UDK. Early level prototype built in UDK. March 27, 2014. An Elemental Battle Board game. November 23, 2012. This play test ran smoother than the last. There was less confusion as a ‘How to Play’ book was ready for the players to refer to. The boards and cards were reproduced to a better standard and this seemed to help with understanding and added interest. Problems and Possible Solutions. The players ...

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