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iadtgame130_Game Play Theory and Mechanics | Just another WordPress.com site

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iadtgame130_Game Play Theory and Mechanics | Just another WordPress.com site | iadtgame130.wordpress.com Reviews
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Just another WordPress.com site
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1 case study #8
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Cae Study 5# KC | iadtgame130_Game Play Theory and Mechanics

https://iadtgame130.wordpress.com/2014/01/16/cae-study-5-kc

Iadtgame130 Game Play Theory and Mechanics. Just another WordPress.com site. Case Study 7: Next-Gen →. Cae Study 5# KC. A rare bird that increases charisma by 2. Allows enemy mimicry ability to holder, increasing likelihood of preemptive attacks. Grants the ability of flight to holder. Increases encounters with dangerous wildlife, particularly crocodiles. Creates phobia of ticking clocks. Increases failure rate by 30 percent. Can be used to maroon a player on an island for 5 turns. Enter your comment here.

2

Case Study #8 | iadtgame130_Game Play Theory and Mechanics

https://iadtgame130.wordpress.com/2014/01/23/case-study-8-2

Iadtgame130 Game Play Theory and Mechanics. Just another WordPress.com site. Case Study 8 →. Unreal Engine 4.0. Real-time global illumination which means no pre-computed lighting and lighting effects changes when it bounces of an object. Editorial and Immersive editing modes allow creators to switch between the two modes almost immediately without have to wait for changes to apply between modes when editing or creating. Snowflake Engine (Also referred to as Snowdrop). A new engine to be used in a new upc...

3

Case Study 8 | iadtgame130_Game Play Theory and Mechanics

https://iadtgame130.wordpress.com/2014/01/23/case-study-8-3

Iadtgame130 Game Play Theory and Mechanics. Just another WordPress.com site. Case Study #8 →. Better Reality, a polish company who specialize in Advertisements and Hollywood projects, have developed a new technology used to scan real environments and create them in 3D space. Named Thorskan this tech can be used to create game environment; it is set to be used by The Farm 51, whose PC/XB1/PS4 game. This engine boasts unmatched particle effect renders and gorgeous high rez graphics. Case Study #8 →. Create...

4

Case Study #8 | iadtgame130_Game Play Theory and Mechanics

https://iadtgame130.wordpress.com/2014/01/23/case-study-8-4

Iadtgame130 Game Play Theory and Mechanics. Just another WordPress.com site. Unreal engine for next gen will have improved effects tools using GPU particle sims, collisions and dynamic particle lights. The new dynamic particle lights will now inherit properties and has it’s own module that allows for more refined control of the light. The game Infiltrator will use this engine. On January 23, 2014 in Case Studies. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Blog at Wor...

5

January | 2014 | iadtgame130_Game Play Theory and Mechanics

https://iadtgame130.wordpress.com/2014/01

Iadtgame130 Game Play Theory and Mechanics. Just another WordPress.com site. Monthly Archives: January 2014. Unreal engine for next gen will have improved effects tools using GPU particle sims, collisions and dynamic particle lights. The new dynamic particle lights will now inherit properties and has it’s own module that allows for more refined control of the light. The game Infiltrator will use this engine. On January 23, 2014 in Case Studies. Better Reality, a polish company who specialize in Advertise...

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iadtgame130_Game Play Theory and Mechanics | Just another WordPress.com site

Iadtgame130 Game Play Theory and Mechanics. Just another WordPress.com site. Unreal engine for next gen will have improved effects tools using GPU particle sims, collisions and dynamic particle lights. The new dynamic particle lights will now inherit properties and has it’s own module that allows for more refined control of the light. The game Infiltrator will use this engine. On January 23, 2014 in Case Studies. Better Reality, a polish company who specialize in Advertisements and Hollywood projects, ha...

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iadtgame225_Texturing and Lighting | Just another WordPress.com site

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