augmentjapan.wordpress.com
User Tests | Augment Japan
https://augmentjapan.wordpress.com/2011/11/25/user-tests
Last Tuesday and Wednesday we conducted 9 user tests with our paper prototype. Beforehand, we did a pilot test with our thesis mentor. We will bundle all results below. Five of our test users own an Android phone, so we gave them our Android prototype. One test user owns an iPhone, so he got our iPhone paper prototype. If we split them by gender, we get:. Split by age, we get:. Now we will give some more information on the flow of our tests. We started with the pretest questionnaire. How did the tests go?
visualisationofmusic.wordpress.com
2nd draft scientific paper « Visualisation Of Music
https://visualisationofmusic.wordpress.com/2012/04/03/2nd-draft-scientific-paper
Welcome in the world of music. 2nd draft scientific paper. My scientific paper can be found here : http:/ www.2shared.com/document/qn5ADVm3/goede paper.html. April 3, 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Case study : Itunes.
visualisationofmusic.wordpress.com
poster « Visualisation Of Music
https://visualisationofmusic.wordpress.com/2012/04/27/poster
Welcome in the world of music. My poster can be found here : http:/ www.2shared.com/photo/gaYW60Fo/poster template.html. April 27, 2012. 1 Comment ». There is a small typo in your poster: “almost NO user interaction neede” instead of “none”. Comment by Frans Guelinckx. April 30, 2012 Reply. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.
visualisationofmusic.wordpress.com
2012 March 04 « Visualisation Of Music
https://visualisationofmusic.wordpress.com/2012/03/04
Welcome in the world of music. 8211; No transitions possible, once an activity is detected it will stay this way forever except if the user manually scans again. = Solve by redetect an activity after x songs automatically. 8211; Sporting on a home trainer/in the gym is not detected.(while not moving) (no gps signal available automatically means that the application thinks you’re studying/relaxing inside) = Solve by using accelerometer (can be a lot of work/research to get this working). These are the pro...
augmentjapan.wordpress.com
Fourth Thesis Chapter | Augment Japan
https://augmentjapan.wordpress.com/2012/04/01/fourth-thesis-chapter
Below, you can find our fourth thesis chapter, written in Dutch. Verslag2 Annelies Matthias.pdf. By annivdb on April 1, 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.
matthiassnellings.wordpress.com
Thesis Presentaties | Mobile Music Experience
https://matthiassnellings.wordpress.com/2011/12/24/thesis-presentaties
A Blog about my thesis. Het probleem van het spel kort uit te leggen is dat degenen die het spel nog niet kennen na de uitleg het spel nog altijd niet snappen en degenen die het al wel kennen vinden deze korte uitleg redundant. Dit is natuurlijk een bijna onoverkomelijk probleem want hij had geen tijd om het helemaal uit te leggen, wat trouwens nog saaier zou zijn voor de mensen die het al kennen. Evolutie Paper Prototypes Iteratie 1 en 2. Thesis Presentatie →. Geef een reactie Reactie annuleren. Geef je...
gertthijs.wordpress.com
Video demonstration | Handheld Augmented Board Games
https://gertthijs.wordpress.com/2012/07/01/video-demonstration-3
Handheld Augmented Board Games. Master thesis of Gert Thijs. July 1, 2012. Some videos demonstrating the smartphone application that I developed throughout my thesis:. A version demonstrating the application on an iPhone. A shorter version demonstrating the application on an iPad. A longer version demonstrating the application on an iPad. This entry was posted in Thesis Updates. Looking for play testers! Leave a Reply Cancel reply. Enter your comment here. Address never made public).
matthiassnellings.wordpress.com
Mobile Music Experience | A Blog about my thesis | Pagina 2
https://matthiassnellings.wordpress.com/page/2
A Blog about my thesis. Het probleem van het spel kort uit te leggen is dat degenen die het spel nog niet kennen na de uitleg het spel nog altijd niet snappen en degenen die het al wel kennen vinden deze korte uitleg redundant. Dit is natuurlijk een bijna onoverkomelijk probleem want hij had geen tijd om het helemaal uit te leggen, wat trouwens nog saaier zou zijn voor de mensen die het al kennen. Evolutie Paper Prototypes Iteratie 1 en 2. 1ste Iteratie (2 personen). Lange songtitels zijn niet leesbaar.
gertthijs.wordpress.com
December | 2011 | Handheld Augmented Board Games
https://gertthijs.wordpress.com/2011/12
Handheld Augmented Board Games. Master thesis of Gert Thijs. Monthly Archives: December 2011. December 30, 2011. Traditional UI vs Augmented Reality. I asked my test users which they preferred during my first prototype tests. There was no clear winner. I asked the same question during my second prototype tests. This time there was a more clear answer: 5 in favour of menus, 2 in favour of AR, 1 without a preference. Leaving out the magic lens reduces the scope of my implementation. Implementing the me...
gertthijs.wordpress.com
October | 2011 | Handheld Augmented Board Games
https://gertthijs.wordpress.com/2011/10
Handheld Augmented Board Games. Master thesis of Gert Thijs. Monthly Archives: October 2011. October 28, 2011. Short recap: the idea is to take an existing traditional board game and augment it with smartphones, by moving certain aspects of the original game, to the smartphone. Each player would have his own smartphone and perform certain game actions via this device. Of course, to be able to make a truly informed decision, one would have to have played both games. A while ago, I made a presentation.
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