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3D Animation

176; Aesop's Fables °. However I made the mistake of making the limbs on my characters far too thick. Due to their thickness their range of movement was very limited. My inexperience animating was the reason I made this mistake. It proved to be my biggest problem throughout the animation process and something I would definitely change if I were to do the module again. I used a variety of different camera shots mixing long shots, aerial shots, close ups and a point of view shot. Having the freedom of ...

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3D Animation | leemccartneyanimation.blogspot.com Reviews
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176; Aesop's Fables °. However I made the mistake of making the limbs on my characters far too thick. Due to their thickness their range of movement was very limited. My inexperience animating was the reason I made this mistake. It proved to be my biggest problem throughout the animation process and something I would definitely change if I were to do the module again. I used a variety of different camera shots mixing long shots, aerial shots, close ups and a point of view shot. Having the freedom of ...
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1 3d animation
2 conclusion
3 lee mccartney
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5 final animation
6 0 comments
7 rendering problem
8 rendering
9 animating
10 to be updated
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3d animation,conclusion,lee mccartney,2 comments,final animation,0 comments,rendering problem,rendering,animating,to be updated*,test render 1,learning to walk,gun animation,tutorial excercise,scene development 1,storyboard,more to follow,the sick lion
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3D Animation | leemccartneyanimation.blogspot.com Reviews

https://leemccartneyanimation.blogspot.com

176; Aesop's Fables °. However I made the mistake of making the limbs on my characters far too thick. Due to their thickness their range of movement was very limited. My inexperience animating was the reason I made this mistake. It proved to be my biggest problem throughout the animation process and something I would definitely change if I were to do the module again. I used a variety of different camera shots mixing long shots, aerial shots, close ups and a point of view shot. Having the freedom of ...

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leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com
1

Conclusion - 3D Animation

http://www.leemccartneyanimation.blogspot.com/2010/05/conclusion.html

176; Aesop's Fables °. However I made the mistake of making the limbs on my characters far too thick. Due to their thickness their range of movement was very limited. My inexperience animating was the reason I made this mistake. It proved to be my biggest problem throughout the animation process and something I would definitely change if I were to do the module again. I used a variety of different camera shots mixing long shots, aerial shots, close ups and a point of view shot. Having the freedom of ...

2

Concept art & Reference drawings - 3D Animation

http://www.leemccartneyanimation.blogspot.com/2010/02/concept-art-reference-drawings.html

176; Aesop's Fables °. Concept art and Reference drawings. Inspired by the characters from "little big planet". Concept art and Reference drawings.

3

Storyboard - 3D Animation

http://www.leemccartneyanimation.blogspot.com/2010/02/storyboard.html

176; Aesop's Fables °. This is the storyboard for my interpretation of the fable "the lion in love". Concept art and Reference drawings.

4

Animating - 3D Animation

http://www.leemccartneyanimation.blogspot.com/2010/05/animating.html

176; Aesop's Fables °. Once I had completed modeling the scene and skinning the characters I was ready to start the animation. Having no prior experience animating in 3D in any form I made sure completed many of the tutorials and watched some appropriate videos on youtube. Editing in Premiere Pro.

5

Sack Character development 2 - 3D Animation

http://www.leemccartneyanimation.blogspot.com/2010/03/sack-character-development-2.html

176; Aesop's Fables °. Sack Character development 2. To create the background and lighting for these renders I used this tutorial. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.

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Aesop's Fables 3D Animation: Elly Skinned

http://rachelbull.blogspot.com/2010/05/elly-skinned.html

Aesop's Fables 3D Animation. Thursday, 6 May 2010. Subscribe to: Post Comments (Atom). Start and Finish Lines. View my complete profile.

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Animation Problems

http://scoobster17-3dma2.blogspot.com/2010/05/animation-problems.html

3D Modelling and Animation: Part 2. Wednesday, 5 May 2010. As a result of the last problem, I decided to go back to my original models to animate (the ones where the skinning was successful. Now, I thought I could at least get the motions I intended my models to do shown, even if there were no materials used. Upon trying this, now even these models will not work. I tried importing a .BIP file to make the fox walk that is shown a few posts ago, and that completely messed up the files.

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3D Modelling & Animation: Part 2: More problems

http://scoobster17-3dma2.blogspot.com/2010/05/xxx.html

3D Modelling and Animation: Part 2. Thursday, 6 May 2010. I have tried and tried and tried again to get my models to animate correctly, and to no avail. A problem I have come to face is the skinning, but I cannot figure out the problem. When I move the biped, the skinning works fine, I have skinned correctly and the mesh moves accordingly:. But as soon as I go to the motion panel, and move the biped in exactly the same way, only the biped moves. It's so strange. Thursday, May 06, 2010.

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3D Modelling & Animation: Part 2: Modelling; Fox Cub

http://scoobster17-3dma2.blogspot.com/2010/03/modelling-fox-cub.html

3D Modelling and Animation: Part 2. Wednesday, 17 March 2010. Modelling; Fox Cub. Using the 'finished' low poly fox, I simply moved vertices, scaled certain portions of the model up and down (not just the whole model) to make the whole thing 'chunkier' and cuter. The first image shows the front legs being thicker only. I decided not to scale down at this stage, I will wait until I put the models in the same scene. Wednesday, March 17, 2010. Subscribe to: Post Comments (Atom).

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3D Modelling & Animation: Part 2: Character Profiles

http://scoobster17-3dma2.blogspot.com/2010/03/character-profiles.html

3D Modelling and Animation: Part 2. Friday, 12 March 2010. Here are the guides I created for my profiles;. Below are some profiles of my two main characters; the lion and the fox mothers. I have done a side and front view so I can easily create my models in 3DS max. Now on with the modelling! Granted they aren't quite accurate, as you can see the guidelines are a tad wonky, but I intend to play with these rough designs in MAX anyway.). Friday, March 12, 2010. Subscribe to: Post Comments (Atom).

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3D Modelling & Animation: Part 2: Materials

http://scoobster17-3dma2.blogspot.com/2010/05/materials.html

3D Modelling and Animation: Part 2. Tuesday, 4 May 2010. The materials is where everything started to go wrong. I always wanted my models to look realistic, and upon thinking about it now it probably would have been better to have my models as simply colours. This would have saved the need for a UVW map. Then, the eyes. I could not get the eyes to position correctly with the UVW map. I had 4 polygons where the eye was supposed to show and again playing for hours to no avail. I HATE 3DS MAX! Subscribe to:...

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Storyboard

http://scoobster17-3dma2.blogspot.com/2010/02/storyboard.html

3D Modelling and Animation: Part 2. Tuesday, 9 February 2010. Here is a storyboard for my animation. Having concocted a few initial ideas, I chose to pursue that which followed the fable closely. (Please click the image to enlarge it). The Lioness sits with her cub and is approached by a vixen and her numerous cubs. (2-4 i think). There is a close up of the Vixen's face as she mocks the quantity of the lioness' litter against her own. A pan shows the litter she (speaks) of, with them fidgeting.

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3D Modelling & Animation: Part 2: Modelling; Fox Part 2

http://scoobster17-3dma2.blogspot.com/2010/03/modelling-fox-part-2.html

3D Modelling and Animation: Part 2. Wednesday, 17 March 2010. Modelling; Fox Part 2. Continuing with my fox model, having had a good side view (save for the ears) I started to work with the 'depth' and finalize my fox. The nose was a very tricky part, just looking at it from a few different angles, it took a lot of time to get it to look decent. Wednesday, March 17, 2010. Subscribe to: Post Comments (Atom). Biodiversity; 3D Modelling and Animation.

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3D Animation

176; Aesop's Fables °. However I made the mistake of making the limbs on my characters far too thick. Due to their thickness their range of movement was very limited. My inexperience animating was the reason I made this mistake. It proved to be my biggest problem throughout the animation process and something I would definitely change if I were to do the module again. I used a variety of different camera shots mixing long shots, aerial shots, close ups and a point of view shot. Having the freedom of ...

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