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Aesop's Fables 3D Animation

Aesop's Fables 3D Animation. Friday, 7 May 2010. The final video is too big in size to place on the blog. I learnt a lot from doing this assignment. Fro semester one I learnt how to do modelling techniques which came in very useful when doing this assignment because I enjoyed doing the modelling. The duck walking in was the first render I did. When I saw the finished result I was very happy. It took four hours to render this scene. For this I knew I had to be quick with the animation because.

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Aesop's Fables 3D Animation | rachelbull.blogspot.com Reviews
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Aesop's Fables 3D Animation. Friday, 7 May 2010. The final video is too big in size to place on the blog. I learnt a lot from doing this assignment. Fro semester one I learnt how to do modelling techniques which came in very useful when doing this assignment because I enjoyed doing the modelling. The duck walking in was the first render I did. When I saw the finished result I was very happy. It took four hours to render this scene. For this I knew I had to be quick with the animation because.
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Aesop's Fables 3D Animation | rachelbull.blogspot.com Reviews

https://rachelbull.blogspot.com

Aesop's Fables 3D Animation. Friday, 7 May 2010. The final video is too big in size to place on the blog. I learnt a lot from doing this assignment. Fro semester one I learnt how to do modelling techniques which came in very useful when doing this assignment because I enjoyed doing the modelling. The duck walking in was the first render I did. When I saw the finished result I was very happy. It took four hours to render this scene. For this I knew I had to be quick with the animation because.

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1

Aesop's Fables 3D Animation: May 2010

http://rachelbull.blogspot.com/2010_05_01_archive.html

Aesop's Fables 3D Animation. Friday, 7 May 2010. The final video is too big in size to place on the blog. I learnt a lot from doing this assignment. Fro semester one I learnt how to do modelling techniques which came in very useful when doing this assignment because I enjoyed doing the modelling. The duck walking in was the first render I did. When I saw the finished result I was very happy. It took four hours to render this scene. For this I knew I had to be quick with the animation because. This is the...

2

Aesop's Fables 3D Animation: Extra Scenery Items

http://rachelbull.blogspot.com/2010/05/extra-scenery-items.html

Aesop's Fables 3D Animation. Thursday, 6 May 2010. This is the material I used for the podium. The diagram shows how I produced this. This is the trophy that I produced. I is made out of simple shapes and a half sphere. I made the colour yellow to show that it looks like gold. This is an image I used for the material. The other materials had other numbers on them. Subscribe to: Post Comments (Atom). Start and Finish Lines. View my complete profile.

3

Aesop's Fables 3D Animation: Problems with Materials

http://rachelbull.blogspot.com/2010/05/problems-with-materials.html

Aesop's Fables 3D Animation. Thursday, 6 May 2010. There was a big problem which occurred with the materials which meant that every time I rendered, anything that appeared with a material assigned to it, appeared black. This was a big problem because I could not render with things appearing black. The image below shows how I did this. Subscribe to: Post Comments (Atom). Start and Finish Lines. View my complete profile.

4

Aesop's Fables 3D Animation: Dito Skinning

http://rachelbull.blogspot.com/2010/05/dito-skinning.html

Aesop's Fables 3D Animation. Thursday, 6 May 2010. Subscribe to: Post Comments (Atom). Start and Finish Lines. View my complete profile.

5

Aesop's Fables 3D Animation: April 2010

http://rachelbull.blogspot.com/2010_04_01_archive.html

Aesop's Fables 3D Animation. Tuesday, 27 April 2010. The Characters - Modelled. These are the final modelled characters which I will be animating. The next step is to put a biped inside the model and use skinning to make them move. I am having many problems with the rendering at the moment. Every time. I render an image, anything which is a plane with a material assigned to it, appears black. Which is shown on the flag. I will hopefully find out what is causing this and find a solution. The T-Shirt was v...

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leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Sack Model & Scene Merge - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/sack-model-scene-merge.html

176; Aesop's Fables °. Sack Model and Scene Merge. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Learning to Walk - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/learning-to-walk.html

176; Aesop's Fables °. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1. Sack Model Development - 1.

mae3danimation.blogspot.com mae3danimation.blogspot.com

3D Animation: March 2010

http://mae3danimation.blogspot.com/2010_03_01_archive.html

Friday, 26 March 2010. For the eyes, i created this pupil using illustrator and saved it as a jpeg. I then use it as a material on the modifier and applied it to the eyes of my model. I rotated the eye balls to fit the pupils in the right places. I found this quite easy to make and I'm very pleased with the outcome. Friday, 19 March 2010. After attaching the hand, the colours had to change due to the fact that the skin colour should all match. Friday, 12 March 2010. Subscribe to: Posts (Atom).

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Rendering - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/05/rendering.html

176; Aesop's Fables °. Editing in Premiere Pro.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Sack Model Development - 1 - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/03/sack-model-development-1.html

176; Aesop's Fables °. Sack Model Development - 1. After creating my reference images I began modelling. I started by creating a box which would form the body of the character, I then extruded out the polygons for the limbs and head. I moved the vertices to create the shapes I wanted. The model was kept as simple as possible so that when i came to the skinning stage the task would not be too difficult. Sack Model and Scene Merge. Sack Character development 2. Model Skinning Development 1.

leemccartneyanimation.blogspot.com leemccartneyanimation.blogspot.com

Test Render_1 - 3D Animation

http://leemccartneyanimation.blogspot.com/2010/04/test-render1.html

176; Aesop's Fables °. I wanted to produce a render to see how long it would take. This is an initial animation test. Having a skylight in the scene provides a much more natural lighting but dramatically increases render time.

scoobster17-3dma2.blogspot.com scoobster17-3dma2.blogspot.com

3D Modelling & Animation: Part 2: Animation Problems

http://scoobster17-3dma2.blogspot.com/2010/05/animation-problems.html

3D Modelling and Animation: Part 2. Wednesday, 5 May 2010. As a result of the last problem, I decided to go back to my original models to animate (the ones where the skinning was successful. Now, I thought I could at least get the motions I intended my models to do shown, even if there were no materials used. Upon trying this, now even these models will not work. I tried importing a .BIP file to make the fox walk that is shown a few posts ago, and that completely messed up the files.

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Aesop's Fables 3D Animation

Aesop's Fables 3D Animation. Friday, 7 May 2010. The final video is too big in size to place on the blog. I learnt a lot from doing this assignment. Fro semester one I learnt how to do modelling techniques which came in very useful when doing this assignment because I enjoyed doing the modelling. The duck walking in was the first render I did. When I saw the finished result I was very happy. It took four hours to render this scene. For this I knew I had to be quick with the animation because.

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