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design research & the user experience: /// ABOUT
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Office hours: MWF 3–5 by appt. Section 01: W and F 11:40–2:20. Section 02: M and W 8:00–10:40. Kathy Keller (A.R.C). Writing lab hours TW 4:30–9:30. Design jobs on designalogue. Kcai gd FB page. Projects, lectures, syllabi and diagrams are licensed Creative Commons Attribution- Noncommercial 3.0 Unported License. Subscribe to: Posts (Atom). 8220;In the end, you need to master your craft, get over it, then focus on the people.” Larry Legend. 8220;Research is formalized curiosity.”. SX: Final Project 3.
f11vislang.blogspot.com
KCAI DESN 300: Visual Language in Theory + Practice: project 1: rhetoric
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KCAI DESN 300: Visual Language in Theory Practice. Design a promotional poster for the. 1 Author content in a way that best exemplifies the appropriate and creative use of the following rhetorical figures: irony, pun, parody, metonymy, metaphor, allegory, hyperbole, personification, antithesis, synecdoche. 2 Clearly communicate the message for the intended audience and context. 3 Exemplify refined and engaging image making, typography, hierarchy, composition and color sensibilities. SX PERSUASIVE : META.
s13dp.blogspot.com
degree project: importance of weekly blog posts
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Thursday, February 28, 2013. Importance of weekly blog posts. Subscribe to: Post Comments (Atom). MW F 8 – 10:40. Marty Maxwell Lane, Assistant Prof. MWF 2:30 – 3:30 or by appt. SX: Final Project 3. SX: Project 3 - 5/3 Final. SX PERSUASIVE : META. Spatial: the final hot dog monument [collaboration with m. van jumper]. Downing Goering] Poetic Final. Downing Goering] Poetic Final. Week twelve: first draft video. Degree Project (light at the end getting bigger).
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degree project: the final count down…
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Wednesday, April 17, 2013. The final count down…. Guests: Cady Bean-Smith and Garrettttttt). In no particular order). In no particular order). 1) How you will show the work at the senior show: including final artifact and process (following specs) *process panels can be tiled for this deadline. once curation occurs, you will be notified if it will be in the show and then you will need to plot by the 4/29 deadline. 2) How the project lives online. (live, finished, up on your portfolio site). Degree Projec...
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design research & the user experience: project 3: important questions to explore
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Project 3: important questions to explore. 8226; What is a map? Does it represent space, time, ideas. 8226; How can design prompt/enable families to explore/discover the Nelson-Atkins sculpture park? Is the experience linear? 8226; Can the map/design become or include an interactive art making activity. Eg draw, write, stamp, fold, pretend, wear, hold, solve, etc.) that occurs either during event/in location (e.g. at art tent or parade) or after event/at home? 8220;Much more important than working hard i...
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design research & the user experience: Wednesday, February 29, 2012
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Project 2: tailored communication (synthesis). 8220;Tailoring strategies are critical. because subjective cultural values hugely impact the appropriateness, resonance and the interpretation of a persuasive message.”. Design a persuasive and tailored. Advertisement – for a product, service or cause that addresses a relevant and timely behavior, obstacle or characteristic – that is targeted to your sub-culture. 8226; Successfully synthesize research and analysis from project 1. The column headers are:.
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design research & the user experience: Wednesday, March 07, 2012
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When critiquing the matrix. Things to look out for:. 8226; the “why” reflects brainstorm session (behaviors, characteristics, obstacles). 8226; the “what” is the product, service or cause. Be specific. And it should already exist. Eg if it's an museum exhibit then have the event title, date, location). 8226; the “who” is not a repeat of the “what”. 8226; the “who” is the sponsoring organization that has a vested interest. 8226; the “how” is your tailored message. 8226; via pencil sketches. 8226; incorpor...
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design research & the user experience: project 1: design research
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Project 1: design research. 8220;The tools of design research allow designers “to claim and direct the power of their profession.”. 8220;Research is “the act of extending the boundary of a design situation so as to have large enough, and fruitful enough, search space in which to seek a solution.” C. Jones. Research a sub-culture and document your findings in a book. 8226; Understand and employ various design research methodologies and analysis techniques. 8226; Work collaboratively. 1 1/23, 1/25: assign.
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design research & the user experience: project 1: documentation
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Present your research and analysis in a thoughtfully crafted book that meets these criteria:. Designers (yourself, peers, professionals). The book functions as a reference document that provides insights that can be used to inform any number of design interventions and communications campaigns intended for this particular sub-culture. It is also a format to thoroughly showcase all your research methods/process (including secondary research, culture probes, etc). Source material, etc. SX: Final Project 3.
f11vislang.blogspot.com
KCAI DESN 300: Visual Language in Theory + Practice: prototypes
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KCAI DESN 300: Visual Language in Theory Practice. A designer’s goal is to make the idea clear to the client. A prototype. Serves as a typical example, basis, or standard. It “describes. Answers. Tests. Resolves. Specifies.” – Bill Buxton. 8226; Read and post notes: Prototypes by Buxton. 8226; List the 3-4 components you plan to prototype that you feel best communicate the concept and are appropriately scaled for the project timeframe. Post. 8226; AIGA command X "except you". By Monina Velarde KCAI '08.