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Rhys Stainer's Blog | Games Development

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Rhys Stainer's Blog | Games Development | rhysstainer.wordpress.com Reviews
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Games Development
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1 games to play
2 projects
3 games development
4 archives
5 introduction
6 applications of 3d
7 geometric theory
8 vertices;
9 lines;
10 edge;
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games to play,projects,games development,archives,introduction,applications of 3d,geometric theory,vertices;,lines;,edge;,element;,face;,polygons;,primitives;,mesh construction,box modelling,extrusion modelling,spline modelling,3d development software
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Rhys Stainer's Blog | Games Development | rhysstainer.wordpress.com Reviews

https://rhysstainer.wordpress.com

Games Development

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1

November | 2013 | Rhys Stainer's Blog

https://rhysstainer.wordpress.com/2013/11

Rhys Stainer's Blog. Stay updated via RSS. Archive for November, 2013. Posted: November 15, 2013 in Uncategorized. Create a free website or blog at WordPress.com. Rhys Stainer's Blog. Create a free website or blog at WordPress.com.

2

About | Rhys Stainer's Blog

https://rhysstainer.wordpress.com/about

Rhys Stainer's Blog. Stay updated via RSS. This is an example of a page. Unlike posts, which are displayed on your blog’s front page in the order they’re published, pages are better suited for more timeless content that you want to be easily accessible, like your About or Contact information. Click the Edit link to make changes to this page or add another page. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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3D modelling – The Basics | Rhys Stainer's Blog

https://rhysstainer.wordpress.com/2014/03/13/3d-modelling-the-basics

Rhys Stainer's Blog. Stay updated via RSS. 3D modelling The Basics. Posted: March 13, 2014 in Uncategorized. 3D modelling The Basics. Within this assignment I will be covering the basics of 3D modelling, starting with the applications of 3D then moving on to displaying 3D polygon animations, geometric theory, mesh construction, 3D development software and constraints. Displaying 3D polygon animations. Ray-tracing – This method of rendering is a much more intensive version of the Ray-casting method&...

4

Games to play | Rhys Stainer's Blog

https://rhysstainer.wordpress.com/games-to-play

Rhys Stainer's Blog. Stay updated via RSS. Sonic Lost in Mario World. Bubble Bobble the Revival. Add these FREE Online Flash Games to your website…. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. Notify me of new comments via email.

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Rhys Stainer's Blog | Games Development | Page 2

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Rhys Stainer's Blog. Stay updated via RSS. Posted: October 9, 2013 in Uncategorized. The publishers can green light the game and give funding to the developers who develop the game. Both licensing the game to be released on a console and the licensing of intellectual properties for use in the game. The publishers also handle all the distribution of the game. Posted: October 9, 2013 in Uncategorized. 30 Minute Constructor Logo. Mdash; Posted: October 4, 2013 in Uncategorized. Solid Project Management expe...

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Job Roles: Audio Engineer | James Edward Hopgood

https://jehopgood.wordpress.com/2013/10/02/job-roles-audio-engineer/comment-page-1

A Gamer in development. Job Roles: Audio Engineer. A) What their job entails (what do they do? Conceptualize, schedule, design, and produce high quality audio assets in accordance with the development and testing cycle of the product. Integrate audio in both linear and interactive forms with products using proprietary software. Manage all necessary audio assets (sound files, scripts, models, etc.) associated with a product using the necessary software. Five years experience in:. October 2, 2013. 8230;] J...

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Babylon: The Game | James Edward Hopgood

https://jehopgood.wordpress.com/2014/02/28/babylon-the-game

A Gamer in development. So basically in recent times I have been asked to create artwork and Merchandise for a game and therefore I have decided to incorporate all these ideas for a game into my other subjects. So, in story writing I will soon be posting a brief script of the game and furthermore I will be adding a voiced version of said script using my sound lessons to my advantage. More to come of that. February 28, 2014. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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James Edward Hopgood | A Gamer in development | Page 2

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A Gamer in development. October 18, 2013. Narrative vs. Gameplay: “What makes a game good? What makes a game good. October 18, 2013. 10 Minute Task: Opacity Map. Here is my wrench I made to represent an opacity map. The process I did to make this was:. Acquire a picture from the internet. Cut around the object and make the background black. (Photoshop). Select the object with the magic wand. Go to Image Adjustments Hue/Saturation then turn the lightness to full. Go onto 3DS Max. Place a plane. Manage all...

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Babylon: Poster | James Edward Hopgood

https://jehopgood.wordpress.com/2014/02/28/babylon-poster

A Gamer in development. February 28, 2014. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Laquo; Previous Post. Next Post ».

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October | 2013 | James Edward Hopgood

https://jehopgood.wordpress.com/2013/10

A Gamer in development. Month: October, 2013. October 18, 2013. Narrative vs. Gameplay: “What makes a game good? What makes a game good. October 18, 2013. 10 Minute Task: Opacity Map. Here is my wrench I made to represent an opacity map. The process I did to make this was:. Acquire a picture from the internet. Cut around the object and make the background black. (Photoshop). Select the object with the magic wand. Go to Image Adjustments Hue/Saturation then turn the lightness to full. October 11, 2013.

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Babylon: Synopsis | James Edward Hopgood

https://jehopgood.wordpress.com/2014/03/13/babylon-synopsis

A Gamer in development. March 13, 2014. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Laquo; Previous Post. Next Post ». On Welcome to me….

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February | 2014 | James Edward Hopgood

https://jehopgood.wordpress.com/2014/02

A Gamer in development. Month: February, 2014. February 28, 2014. February 28, 2014. So basically in recent times I have been asked to create artwork and Merchandise for a game and therefore I have decided to incorporate all these ideas for a game into my other subjects. So, in story writing I will soon be posting a brief script of the game and furthermore I will be adding a voiced version of said script using my sound lessons to my advantage. More to come of that. PUFinn: My Pixel Character.

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3D Environment – Final Renders | James Edward Hopgood

https://jehopgood.wordpress.com/2014/03/14/3d-environment-final-renders

A Gamer in development. 3D Environment – Final Renders. March 14, 2014. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Laquo; Previous Post.

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March | 2014 | James Edward Hopgood

https://jehopgood.wordpress.com/2014/03

A Gamer in development. Month: March, 2014. March 14, 2014. March 14, 2014. PUFinn: My Pixel Character. In very recent times I have been asked to design a pixel character based around an animal for a flash game I will be making soon. I will be posting some progression images soon! March 14, 2014. 3D Environment – Final Renders. March 13, 2014. Babylon: An Extract of the Script. March 13, 2014. Please don’t do this Peter said desperately. Marko, listen to me. You don’t want to do this. Marko, laughing to ...

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September | 2013 | James Edward Hopgood

https://jehopgood.wordpress.com/2013/09

A Gamer in development. Month: September, 2013. September 27, 2013. Making Some Minecraft Blocks with Custom Textures. September 27, 2013. 25 Minute Task: Lamp. Here is a Lamp. That is all. First I began with the lampshade. Making this I used the process of Lathe. I first drew a profile of the lampshade using the line shape. Then I used modify and selected “Lathe”. Next I started on the base. For this I sued the same technique as above. There are other ways also. September 19, 2013. September 18, 2013.

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About Dr. Rhys Spoor. Dr Rhys Spoor has combined art and science to create a world of possibilities to enhance your life through Aesthetic and Restorative Dentistry. Our team of professionals have been assembled to create true masterpieces of form and function. We invite you to explore the possibilities of finding the new you through Aesthetic, Restorative and Cosmetic Dentistry in Seattle from Dr. Spoor. The Best Dentists in America. A publication of leading dentists, by his peers. The Use of Direct Com...

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Rhys Stainer's Blog | Games Development

Rhys Stainer's Blog. Stay updated via RSS. 3D modelling The Basics. Posted: March 13, 2014 in Uncategorized. 3D modelling The Basics. Within this assignment I will be covering the basics of 3D modelling, starting with the applications of 3D then moving on to displaying 3D polygon animations, geometric theory, mesh construction, 3D development software and constraints. Displaying 3D polygon animations. Ray-tracing – This method of rendering is a much more intensive version of the Ray-casting method&...

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