ruha-merchant.blogspot.com
Ruhabanu Merchant: May 2014
http://ruha-merchant.blogspot.com/2014_05_01_archive.html
Tuesday, May 6, 2014. Joint based Facial Rig. This is quick display of what the rig does not the bore the viewers. Joint based facial rig. I created this joint based facial rig in Maya. It is very fast and efficient way of producing very good results in few hours. Lucio model was provided by my friend Antonio Carvalho. Lucio is suppose to be blind according to his concept. I will upload a demonstration soon to explain what I did. Subscribe to: Posts (Atom). Joint based Facial Rig. View my complete profile.
ruha-merchant.blogspot.com
Ruhabanu Merchant: April 2011
http://ruha-merchant.blogspot.com/2011_04_01_archive.html
Friday, April 22, 2011. Rigging for MA3D Group Project (2011) - Team Awsomeness. In the 2nd term of MA3D, we were supposed to do a group project. I, Yeow, Han and Harold came together to create a 3D live-action short. At this stage I had already decided that I am going to concentrate more on rigging as it interested me more. I was mainly responsible for the technical part of the project, mainly rigging the characters and some smoke/laser effects. This is the screen capture of the characters I rigged.
ruha-merchant.blogspot.com
Ruhabanu Merchant: Animation
http://ruha-merchant.blogspot.com/p/animation_03.html
MA3D Assignment (2010)- Ninja Billy Bob. I always ignored working on somersault. Because I tried a couple. And couldn't bring the weight. When we were assigned to do a piece of animation on Billy Bob, I decided to take the challenge and work on somersault. I still have many corrections to do, but I am happy that I managed make it believable. Billy Bob Rig provided by Bournemouth University. I created these animation during my free time while I was working with KrazyMotion Animation Pvt. Ltd.
ruha-merchant.blogspot.com
Ruhabanu Merchant: September 2014
http://ruha-merchant.blogspot.com/2014_09_01_archive.html
Monday, September 22, 2014. Switch multiple textures in Maya using layered texture. This is a really cool technique I found in Maya to switch between multiple textures. Whenever I have googled about switching textures, all I could find is using psd layers or an image sequence. What if I don’t have Photoshop or any editing software but three or four texture file to switch between into a model or rig? Here is how you go about:. Open your hypershade and add a layered texture from create menu. I could not SD...
ruha-merchant.blogspot.com
Ruhabanu Merchant: Train Rigging in Maya
http://ruha-merchant.blogspot.com/2014/09/v-behaviorurldefaultvmlo.html
Wednesday, September 17, 2014. Train Rigging in Maya. Flying trains, train on hills and there are million other ways you would like to move your train. It would become really difficult to animate it manually and then attach it to a motion path. We riggers have to make the life of animators easy, because we are the saviors! Create a joint for every bogie and the engine as well, something like this:. Create clusters for each CV point on the curve with Relative off. You can hook the offset attribute of IK s...
ruha-merchant.blogspot.com
Ruhabanu Merchant: March 2014
http://ruha-merchant.blogspot.com/2014_03_01_archive.html
Saturday, March 22, 2014. Rigs for Maia Game. This is the official website for the game-. Please support the project by buying it on http:/ store.steampowered.com/app/252250/. Here is the showreel for the rigging work I did for Maia, I have tried to keep the video short and have shown only one rig from each category. Currently I am working on the robot rig but the model is not yet finalized so I have excluded it from the showcase. Don't forget to find my name in credits when you watch the film :D. Softwa...
ruha-merchant.blogspot.com
Ruhabanu Merchant: March 2015
http://ruha-merchant.blogspot.com/2015_03_01_archive.html
Wednesday, March 25, 2015. Updating prefab with new skinned character mesh(any geometry) in Unity. I have been doing a lot of Unity these days and recently we came across a problem where I could not replace my existing character prefab having all the connections with a new character rig fbx file. I had same joint structure. Same number of mesh. Shape and vertex count of the mesh was different. My mesh would explode when I replace the character rig with new fbx file in the Unity Project- Asset folder.
ruha-merchant.blogspot.com
Ruhabanu Merchant: May 2011
http://ruha-merchant.blogspot.com/2011_05_01_archive.html
Friday, May 20, 2011. For my Personal Inquiry unit at the Bournemouth University, I have been researching at the modular automatic rigging system. To implement my study, I created a autorig script in python for the leg with reverse foot system. This is the screen capture of the implementation:. Please click here to download the script file-. Here is my code-. Function to create 2 bone chain. Def Create2BoneChain(index, name, side, view):. ORoot = Application.ActiveSceneRoot. X = [0,0,0]. Y = [0,0,0].
ruha-merchant.blogspot.com
Ruhabanu Merchant: Updating prefab with new skinned character mesh(any geometry) in Unity
http://ruha-merchant.blogspot.com/2015/03/updating-prefab-with-new-skinned.html
Wednesday, March 25, 2015. Updating prefab with new skinned character mesh(any geometry) in Unity. I have been doing a lot of Unity these days and recently we came across a problem where I could not replace my existing character prefab having all the connections with a new character rig fbx file. I had same joint structure. Same number of mesh. Shape and vertex count of the mesh was different. My mesh would explode when I replace the character rig with new fbx file in the Unity Project- Asset folder.