dauntless.be
TextField.setSelection without clicking at Dauntless.be
https://www.dauntless.be/2010/09/textfield-setselection-without-clicking
Minor update: v1.1. Minor update: v1.1 ». TextField.setSelection without clicking. September 3, 2010. If you want to select a certain part of a textfield you use TextField.setSelection. This will only work however if you put it inside a click handler of the textfield. Because when you click on your textfield it receives focus, which is necessary for setSelection to work. First assign focus to the textfield manually and then call setSelection:. Minor update: v1.1. Minor update: v1.1 ». Feed for this Entry.
yourpalmark.com
AS3 Facebook Graph API Branch - yourpalmark
http://yourpalmark.com/2011/03/06/as3-facebook-graph-api-branch
AS3 Facebook Graph API Branch. March 6, 2011. Back in May of last year, I was getting frustrated with the lack of support in Adobe’s official Facebook ActionScript library. In fact at that time, the library that claimed it was “fully supported by Facebook and Adobe” had not been updated since December 1, 2009. At the same time, Facebook was fully pushing their new Graph API. Get it here: https:/ github.com/yourpalmark/facebook-actionscript-api. Updated Solution: AS3 Security Error #2122 with 300 Redirects.
jacksondunstan.com
Faster Stage3D Rendering With View Frustum Culling « JacksonDunstan.com
http://jacksondunstan.com/articles/1811
Mastering C# and Unity3D. Faster Stage3D Rendering With View Frustum Culling. Apr 16, 2012. On draw calls in. Urged you to reduce them as low as possible, it didn’t give you much in the way of techniques for avoiding them. Sure, it had some good ideas for combining 2D sprite draws into a single draw, but how about 3D? Today’s article tackles the concept of “view frustum culling” to provide an automatic speedup to virtually any 3D app utilizing. Mdash;aren’t visible to the viewer and to then. So, let̵...
blog.xenaogames.com
«Бережливый стартап» в разработке онлайн-игр – Xenao Games Blog
http://blog.xenaogames.com/lean-startup-roadmap
Бережливый стартап в разработке онлайн-игр. Written by Alexander Titov. Как сделать игру действительно нужную игрокам? Что нужно делать, чтобы стать успешным стартапом? Как найти успешную бизнес-модель? Как исключать потери при разработке игры? Как релизить часто и быстро? Ответы на эти и другие вопросы можно найти в докладе Lean Startup, озвученный на 26 встрече флэш-разработчиков UAFPUG. Доклад представляет собой обзор бережливой разработки, принципы и техники применяемые для реализации бережливости.
yourpalmark.com
OMGPOP is Hiring! - yourpalmark
http://yourpalmark.com/2010/03/12/omgpop-is-hiring
March 12, 2010. Is a great place to work with an amazing team of developers building a cutting-edge multiplayer gaming site. Following are the job details. If you feel like you fit the qualifications and want to come in and visit, email us at jobs@omgpop.com. Make sure you mention that you found out about it here! Architect and develop the omgpop social platform and website. (. Geocoding with Papervision3D Update. AS3 Facebook Graph API Branch. August 29, 2013 at 1:36 pm. How is it going in OMGPOP now?
itsfrosty.wordpress.com
SwipeBall | "The Frozen World"
https://itsfrosty.wordpress.com/swipeball
Random things built by frosty. SwipeBall is fun and addictive yet simple to learn and play! Light up bulbs by bouncing balls off of walls and lines that you draw by swiping your finger on the touchscreen! 8211; Multiple levels with different wall colors and layouts. 8211; Touchscreen to create your own barriers while you play. 8211; Sound effects to indicate you have lit a lamp and countdown as time runs out. 8211; Increasing levels of difficulty as you get better. SwipeBall - Level 20. Did you make it?
papergem.wordpress.com
Special Effects | A Whiter Shade of Paper
https://papergem.wordpress.com/2009/02/08/special-effects
A Whiter Shade of Paper. First, as usual, I start with an Interface:. Package interfaces { public interface IEffect { function update():void function updateDying():void function remove():void } }. As you can see, the effects will not have many common functions, but the ones they have, the EffectEngine will use. Let’s build an abstract class of the Effects, using the Interface we just made:. The explosion now works! As we’re on it, let’s create a simpler effect, the BombDust.as. Try out the link at the ne...
revalis.blogspot.com
Revalis: Papervision3D
http://revalis.blogspot.com/2009/10/papervision3d.html
A self-imposed reflection on projects. Friday, October 16, 2009. I've been using Papervision3D to do all of the augmented reality stuff lately, but when it comes to using 3DS Max (or models generated in any other software for that matter) the Collada / DAE formats are. extremely tricky. Or buggy. Hopefully things I've learned will save people headaches in the future:. 1) Do I use Collada or DAE? 3) Exporting DAE from 3DS Max. DAE Export options. You should only need 2 - 4. Normals and Triangulate...If I ...