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Naev Lua API

Middot; Lua API. This is the API used in Naev to interact with the game from Lua. Is a relatively simple scripting language used for a large portion of Naev's content. Missions, events, GUIs and AIs are all written using Lua and Naev's API, as are many minor features such as system backgrounds, reputation handling and others. The Wiki has an in-depth mission tutorial. Covering both missions and events, and the API documentation provides common usage examples for each function. By default) for cheating.

http://api.naev.org/

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Middot; Lua API. This is the API used in Naev to interact with the game from Lua. Is a relatively simple scripting language used for a large portion of Naev's content. Missions, events, GUIs and AIs are all written using Lua and Naev's API, as are many minor features such as system backgrounds, reputation handling and others. The Wiki has an in-depth mission tutorial. Covering both missions and events, and the API documentation provides common usage examples for each function. By default) for cheating.
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Naev Lua API | api.naev.org Reviews

https://api.naev.org

Middot; Lua API. This is the API used in Naev to interact with the game from Lua. Is a relatively simple scripting language used for a large portion of Naev's content. Missions, events, GUIs and AIs are all written using Lua and Naev's API, as are many minor features such as system backgrounds, reputation handling and others. The Wiki has an in-depth mission tutorial. Covering both missions and events, and the API documentation provides common usage examples for each function. By default) for cheating.

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api.naev.org api.naev.org
1

Naev Lua API: colour

http://api.naev.org/modules/colour.html

Middot; Lua API. Lua bindings to interact with colours. An example would be:. Col1 = colour.new( "Red" ) - Get by name col2 = colour.new( 0.5, 0.5, 0.5, 0.3 ) - Create with RGB values col3 = colour.new() - White by default col2:setHSV( col1:hsv() ) - Set colour 2 with colour 1's HSV values. Compares two colours to see if they are the same. Gets the alpha of a colour. Gets the HSV values of a colour. Gets the RGB values of a colour. Sets the alpha of a colour. C1: Colour 1 to compare. H,s,v = col:rgb().

2

Naev Lua API: commodity

http://api.naev.org/modules/commodity.html

Middot; Lua API. Lua bindings to interact with commodities. This will allow you to create and manipulate commodities in-game. An example would be:. C = commodity.get( "Food" ) - Gets the commodity by name if c:price() 500 then - Do something with high price end. Checks to see if two commodities are the same. Gets the name of the commodity's commodity. Gets the base price of an commodity. Gets the base price of an commodity at a certain planet. Checks to see if two commodities are the same.

3

Naev Lua API: misn

http://api.naev.org/modules/misn.html

Middot; Lua API. Mission Lua bindings. An example would be:. MisnsetNPC( "Keer", "empire/unique/keer" ) misn.setDesc( "You see here Commodore Keer." ). Attempts to accept the mission. Adds some mission cargo to the player. Jettisons the mission cargo. Removes the mission cargo. Tries to claim systems. Gets the factions the mission is available for. Adds a new marker. Moves a marker to a new system. Removes a mission system marker. Func, name, portrait, desc, priority). Sets active in mission OSD. If not ...

4

Naev Lua API: jump

http://api.naev.org/modules/jump.html

Middot; Lua API. This module allows you to handle the jumps from Lua. Generally you do something like:. J = jump.get("Gamma Polaris", "Apez") - Get the jump from Gamma Polaris to Apez if j:known() then - The jump is known v = j:pos() - Get the position - Do other stuff end. You can use the '=' operator within Lua to compare jumps with this. Gets the angle of a jump in degrees. Gets the system that a jump point exits into. Checks whether a jump is exit-only. Checks whether a jump is hidden. Checks whether...

5

Naev Lua API: news

http://api.naev.org/modules/news.html

Middot; Lua API. Lua bindings to interact with the news. This will allow you to interact and manipulate the in-game news. S, comp, a1, a2). Check articles for equality. S, faction, title, content, date to rm, date). Tags an article or a table of articles with a string. Gets the article date. Gets the article description. Gets the article faction. Gets all matching articles in a table. Frees an article or a table of articles. Gets the article title. S, comp, a1, a2). True if both systems are the same.

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blog.naev.org blog.naev.org

News « Naev Development Blarg

http://blog.naev.org/category/news

Miscellaneous ramblings and more. Older Entries ». Naev 0.6.1 Release. By bobbens, on November 13th, 2015. It’s been a while, but we’re proud to announce Naev 0.6.1. This is a minor release that has a slew of fixes, improvements and missions. It fixes some important issues that cropped up in the previous release and thus we highly encourage everyone to update to 0.6.1. This release would have not been possible without the help . . . → Read More: Naev 0.6.1 Release. Naev 0.6.0 Release. The Naev developmen...

wiki.naev.org wiki.naev.org

Soromid Campaign - Naevwiki

http://wiki.naev.org/wiki/Special:Random

Retrieved from " http:/ wiki.naev.org/w/index.php? This page was last modified on 12 March 2015, at 17:57. This page has been accessed 1,802 times. Content is available under Attribution 3.0 Unported.

wiki.naev.org wiki.naev.org

Compiling Win - Naevwiki

http://wiki.naev.org/wiki/Compiling_Win

This is a short guide on how to set up a compiling environment on Windows, and using it to compile Naev. Setting up your compiling environment. Go to the MSYS2 download page. And download the installer. Run this installer and install to the default location. When the command prompt comes up for the first time, you need to install the required packages to build Naev. Simply paste the following into your command prompt (via the right mouse button) and hit enter. Pacman -S mingw-w64-x86 64-gcc mingw-w64-x86...

wiki.naev.org wiki.naev.org

FAQ - Naevwiki

http://wiki.naev.org/wiki/FAQ

I just installed the game and tried running it and it exits right away or says "INSERT NDATA"! The game does nothing when I try to run it! I get an undefined symbol error! I can't see my ship / the menu looks broken / I get a weird crash immediately on launch. Sound doesn't work on Windows. When I accelerate or fire certain weapons, Naev crashes. (Windows). Will there be multiplayer? Will the game ever be done in 3D? Why is it written in C? C is omfgwtfbbq times better! Where is the source? How do I save?

wiki.naev.org wiki.naev.org

Compiling Nix - Naevwiki

http://wiki.naev.org/wiki/Compiling_Nix

This is a short guide to compiling Naev on *nix-based systems. Debian Wheezy, Ubuntu 14.04 and Newer. First install the Naev dependencies. They should be fairly common on most systems. They are:. Debian Wheezy, Ubuntu 14.04 and Newer. Since 0.6.0-beta2, Naev's official binaries use SDL 2, available since Ubuntu 14.04 and Debian Wheezy (via wheezy-backports). Dependencies for SDL 2 versions of Naev can be installed with:. For compiling, you'll need the additional:. Sdl-mixer requires vorbis support. Emerg...

wiki.naev.org wiki.naev.org

System Requirements - Naevwiki

http://wiki.naev.org/wiki/System_Requirements

Naev has relatively modest requirements. There are also several in-game options to limit resource usage, accessible via the options menu. Linux, FreeBSD, Mac OS X or Windows. Pentium III class processor or equivalent. 512 MB of free RAM. 350 MB of free disk space. OpenGL 1.1 or later compatible video card. Linux, FreeBSD, Mac OS X or Windows. Pentium IV class processor or equivalent. 1 GB of free RAM. 512 MB of video memory. 350 MB of free disk space. ATI r3xx or equivalent. SDL 12 (or newer).

wiki.naev.org wiki.naev.org

Manual - Naevwiki

http://wiki.naev.org/wiki/Manual

Welcome to the Naev player's manual. This manual is a work in progress. If there's anything you feel it needs, feel free to let us know via forum or this page's discussion tab. This manual primarily expands on concepts that are omitted or only briefly mentioned in the in-game tutorial. Some things are better learned hands-on, so if you're looking for the basics like ship piloting and combat, please check out the in-game tutorial. Series, among others. Or post on the forum. Each slot has both a type and a...

wiki.naev.org wiki.naev.org

Keybinds - Naevwiki

http://wiki.naev.org/wiki/Keybinds

Naev allows the user to configure key bindings from within the game. The following is an exhaustive list of keybinds and their descriptions. This information is mainly useful when using the naev.keyGet(). The keys in the first column are for the WASD set. Key (Alt). Is the default in the arrow keys set. Makes your ship accelerate forward. Makes your ship turn left. Makes your ship turn right. Makes your ship face the direction you're moving from. Useful for braking. Cycles through ship targets. Tab From ...

blog.naev.org blog.naev.org

0.6.0-beta1 Release « Naev Development Blarg

http://blog.naev.org/2015/02/0-6-0-beta1-release/comment-page-1

Miscellaneous ramblings and more. Laquo; 0.6.0-beta1 Hotfix for Windows. Ndata is dead, long live ndata. By Deiz, on February 17th, 2015. Our last release was 0.5.3, way back in April 2012. Two years, ten months and some 1400 commits later, we’ve finally prepared another release. We are proud to announce the 0.6.0-beta1 release today, and with any luck the final 0.6.0 stable version will be released before March. Https:/ sourceforge.net/projects/naev/files/naev-0.6.0. Http:/ blog.naev.org/. Lastly, one s...

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Naev Lua API

Middot; Lua API. This is the API used in Naev to interact with the game from Lua. Is a relatively simple scripting language used for a large portion of Naev's content. Missions, events, GUIs and AIs are all written using Lua and Naev's API, as are many minor features such as system backgrounds, reputation handling and others. The Wiki has an in-depth mission tutorial. Covering both missions and events, and the API documentation provides common usage examples for each function. By default) for cheating.

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