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wiki.naev.org

Naevwiki

Welcome to the Naev. Running Naev as a portable application. I've found a bug, what should I do? Things that will be done). Things that will not be done). The In-game Galaxy Editor. Retrieved from " http:/ wiki.naev.org/w/index.php? This page was last modified on 13 March 2015, at 17:57. This page has been accessed 144,455 times. Content is available under Attribution 3.0 Unported.

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Welcome to the Naev. Running Naev as a portable application. I've found a bug, what should I do? Things that will be done). Things that will not be done). The In-game Galaxy Editor. Retrieved from http:/ wiki.naev.org/w/index.php? This page was last modified on 13 March 2015, at 17:57. This page has been accessed 144,455 times. Content is available under Attribution 3.0 Unported.
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Naevwiki | wiki.naev.org Reviews

https://wiki.naev.org

Welcome to the Naev. Running Naev as a portable application. I've found a bug, what should I do? Things that will be done). Things that will not be done). The In-game Galaxy Editor. Retrieved from " http:/ wiki.naev.org/w/index.php? This page was last modified on 13 March 2015, at 17:57. This page has been accessed 144,455 times. Content is available under Attribution 3.0 Unported.

INTERNAL PAGES

wiki.naev.org wiki.naev.org
1

Pages that link to "Main Page" - Naevwiki

http://wiki.naev.org/wiki/Special:WhatLinksHere/Main_Page

Pages that link to "Main Page". No pages link to Main Page. Retrieved from " http:/ wiki.naev.org/wiki/Special:WhatLinksHere/Main Page.

2

Compiling Win - Naevwiki

http://wiki.naev.org/wiki/Compiling_Win

This is a short guide on how to set up a compiling environment on Windows, and using it to compile Naev. Setting up your compiling environment. Go to the MSYS2 download page. And download the installer. Run this installer and install to the default location. When the command prompt comes up for the first time, you need to install the required packages to build Naev. Simply paste the following into your command prompt (via the right mouse button) and hit enter. Pacman -S mingw-w64-x86 64-gcc mingw-w64-x86...

3

Licensing - Naevwiki

http://wiki.naev.org/wiki/Licensing

Naev's code is licensed under the GPLv3. Media is under mixed licensing, including GPLv2. 30 and public domain. Retrieved from " http:/ wiki.naev.org/w/index.php? This page was last modified on 10 August 2013, at 08:52. This page has been accessed 2,791 times. Content is available under Attribution 3.0 Unported.

4

Armour Revamp - Naevwiki

http://wiki.naev.org/wiki/Armour_Revamp

This is a collection of thoughts about shield and armour mechanics in Naev. It tries to identify a problem and discusses potential solutions. The thing about armour. The thing about armour. In conclusion, then, armour has little in the way of a raison d'etre. Everything armour can do shields can do too, and shields can do things armour cannot. If armour is to be a valuable asset to a ship, this situation needs to change. The effect of this is that armour, effectively, lasts longer under fire given the sa...

5

Core slots balancing 2 - Naevwiki

http://wiki.naev.org/wiki/Core_slots_balancing_2

Core slots balancing 2. This article outlines balancing steps that will be taken prior to the 0.6.0 release, to hopefully narrow the performance range and give ships better-defined roles. Ships have been divided into a total of six classes: Light Fighters. Other classes such as freighters, bombers and carriers are lumped into these and will be distinguished via ship stats. Intended stats for high-end, all-round cores. Each ship class should be able to equip a typical, medium loadout without incurring han...

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TOTAL PAGES IN THIS WEBSITE

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blog.naev.org blog.naev.org

News « Naev Development Blarg

http://blog.naev.org/category/news

Miscellaneous ramblings and more. Older Entries ». Naev 0.6.1 Release. By bobbens, on November 13th, 2015. It’s been a while, but we’re proud to announce Naev 0.6.1. This is a minor release that has a slew of fixes, improvements and missions. It fixes some important issues that cropped up in the previous release and thus we highly encourage everyone to update to 0.6.1. This release would have not been possible without the help . . . → Read More: Naev 0.6.1 Release. Naev 0.6.0 Release. The Naev developmen...

blog.naev.org blog.naev.org

0.6.0-beta1 Release « Naev Development Blarg

http://blog.naev.org/2015/02/0-6-0-beta1-release/comment-page-1

Miscellaneous ramblings and more. Laquo; 0.6.0-beta1 Hotfix for Windows. Ndata is dead, long live ndata. By Deiz, on February 17th, 2015. Our last release was 0.5.3, way back in April 2012. Two years, ten months and some 1400 commits later, we’ve finally prepared another release. We are proud to announce the 0.6.0-beta1 release today, and with any luck the final 0.6.0 stable version will be released before March. Https:/ sourceforge.net/projects/naev/files/naev-0.6.0. Http:/ blog.naev.org/. Lastly, one s...

blog.naev.org blog.naev.org

Naev Development Blarg

http://blog.naev.org/page/2

Miscellaneous ramblings and more. Laquo; Newer Entries. Older Entries ». Naev 0.5.3 Release. By Deiz, on April 15th, 2012. The Naev development team is proud to announce the release of Naev 0.5.3. This release fixes several bugs and introduces a few minor features. We aim for this to be the final release in the 0.5.x series, with 0.6.0 following in the not-so-distant future and bringing significant changes to ship equipping. Within the directory Naev is installed to. Http:/ blog.naev.org/. Since 0.5&...

api.naev.org api.naev.org

Naev Lua API: music

http://api.naev.org/modules/music.html

Middot; Lua API. Music Lua module. Typical usage would be something like:. Musicload( "intro" ) - Load the song music.play() - Play it. Gets the name of the current playing song. Checks to see if something is playing. Plays the loaded song. Stops playing the current song. Gets the name of the current playing song. Songname, songplayed = music.current(). The name of the current playing song or "none" if no song is playing, and the current offset inside the song (0. if music is none). Plays the loaded song.

api.naev.org api.naev.org

Naev Lua API: evt

http://api.naev.org/modules/evt.html

Middot; Lua API. Event system Lua bindings. An example would be:. Evtfinish() - finishes the event. Tries to claim systems. Func, name, portrait, desc, priority). Tries to claim systems. Claiming systems is a way to avoid mission/event collisions preemptively. Note it does not actually claim the systems if it fails to claim. It also does not work more then once. Systems: Table of systems to claim or a single system. If not evt.claim( system.get("Gamma Polaris") ) then evt.finish( false ) end.

api.naev.org api.naev.org

Naev Lua API: planet

http://api.naev.org/modules/planet.html

Middot; Lua API. This module allows you to handle the planets from Lua. Generally you do something like:. P,s = planet.get() - Get current planet and system if p:services()["inhabited"] 0 then - planet is inhabited v = p:pos() - Get the position - Do other stuff end. You can use the '=' operator within Lua to compare planets with this. Checks to see if a planet is a black market. Gets whether or not the player can land on the planet (or bribe it). Gets the planet's class. Gets the planet's faction. P: Pl...

api.naev.org api.naev.org

Naev Lua API: rnd

http://api.naev.org/modules/rnd.html

Middot; Lua API. Bindings for interacting with the random number generator. This module not only allows basic random number generation, but it also handles more complicated statistical stuff. Example usage would be:. Gets a random number. Creates a number in the one-sigma range [-1:1]. Creates a number in the three-sigma range [-3:3]. Creates a number in the two-sigma range [-2:2]. X: First parameter, read description for details. Y: Second parameter, read description for details. Creates a number in the...

api.naev.org api.naev.org

Naev Lua API: naev

http://api.naev.org/modules/naev.html

Middot; Lua API. Naev generic Lua bindings. An example would be:. If naev.lang() = "en" then - Language is English. end. Starts an event, does not start check conditions. Disables or enables a specific keybinding. Gets the keybinding value by name. Gets the language Naev is currently using. Starts a mission, does no check start conditions. Gets the SDL ticks. Starts an event, does not start check conditions. Evtname: Name of the event to start. NaeveventStart( "Some Event" ).

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Naevwiki

Welcome to the Naev. Running Naev as a portable application. I've found a bug, what should I do? Things that will be done). Things that will not be done). The In-game Galaxy Editor. Retrieved from " http:/ wiki.naev.org/w/index.php? This page was last modified on 13 March 2015, at 17:57. This page has been accessed 144,455 times. Content is available under Attribution 3.0 Unported.

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