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BennuGD for Mobile

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BennuGD for Mobile | bennugd-mobile.blogspot.com Reviews

https://bennugd-mobile.blogspot.com

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bennugd-wii.blogspot.com bennugd-wii.blogspot.com

Worklog for bennugd-wii: OpenGL coder needed!

http://bennugd-wii.blogspot.com/2012/06/opengl-coder-needed.html

Friday, June 1, 2012. Please note that this is my own personal initiative and, while Splinter is fully aware and approves it, he's not directly involved with it]. Over time BennuGD has achieved quite a few milestones: not only it's one of the easiest open source game programming languages around but people have used it to create very fun games. Of people have downloaded BennuGD games for the Wii and hundreds of thousands of people (if not millions) downloaded SorRv5. In most platforms performance is not ...

bennugd-wii.blogspot.com bennugd-wii.blogspot.com

Worklog for bennugd-wii: Official Monolithic architecture now available!

http://bennugd-wii.blogspot.com/2012/05/official-monolithic-architecture-now.html

Thursday, May 10, 2012. Official Monolithic architecture now available! An official monolithic implementation of BennuGD available in the official SVN repo. The implementation is pretty-similar in design to mine. In any case, SplinterGU has expressed interest in the Wii port so it might. Become official at some point. Posted by Joseba García Etxebarria. May 12, 2012 at 3:01 PM. Subscribe to: Post Comments (Atom). Compiling the Wii port with the official monolithi. View my complete profile.

bennugd-wii.blogspot.com bennugd-wii.blogspot.com

Worklog for bennugd-wii: On the new monolithic architecture

http://bennugd-wii.blogspot.com/2011/08/on-new-monolithic-architecture.html

Thursday, August 4, 2011. On the new monolithic architecture. I've been wanting to write this post for quite some time now. I feel it's time to share some of my thoughts about how the monolithic version of BennuGD is designed. If you've followed the bennugd-wii blog since it began, you may already know that the current design is the third iteration of the monolithic version of BennuGD. This article is obviously about the current design. Why do we need a monolithic version of BennuGD? But that makes loadi...

bennugd-wii.blogspot.com bennugd-wii.blogspot.com

Worklog for bennugd-wii: August 2011

http://bennugd-wii.blogspot.com/2011_08_01_archive.html

Thursday, August 4, 2011. On the new monolithic architecture. I've been wanting to write this post for quite some time now. I feel it's time to share some of my thoughts about how the monolithic version of BennuGD is designed. If you've followed the bennugd-wii blog since it began, you may already know that the current design is the third iteration of the monolithic version of BennuGD. This article is obviously about the current design. Why do we need a monolithic version of BennuGD? But that makes loadi...

bennugd-wii.blogspot.com bennugd-wii.blogspot.com

Worklog for bennugd-wii: September 2011

http://bennugd-wii.blogspot.com/2011_09_01_archive.html

Sunday, September 25, 2011. Marcos Lopez: Part II. BennuGD user beredezebe has packaged mz's "Marcos Lopez: Part II" game to our loved Wii console. You can find more details of the game here. And in the meantime you can watch a video of the game in action below but you better give it a try! Get it from here. Posted by Joseba García Etxebarria. Links to this post. Tuesday, September 13, 2011. As you might now from the BennuGD-mobile blog. I'm releasing these untested. Grab the updated binaries from here.

bennugd-wii.blogspot.com bennugd-wii.blogspot.com

Worklog for bennugd-wii: June 2012

http://bennugd-wii.blogspot.com/2012_06_01_archive.html

Friday, June 8, 2012. Preview release of binaries based on official monolithic version. I'm releasing a preview version of BennuGD for Wii based on upstream monolithic code. There's something weird going on with directories and as a result of that BennuGD won't automatically set the working directory to the path where your DCB resides. This means that you won't be able to launch your games from the Homebrew Channel just yet. I've only tested the binaries to work when launched through wiiload. It's notewo...

bennugd-wii.blogspot.com bennugd-wii.blogspot.com

Worklog for bennugd-wii: May 2012

http://bennugd-wii.blogspot.com/2012_05_01_archive.html

Sunday, May 13, 2012. Compiling the Wii port with the official monolithic code (Part I: BGDC). Yesterday I spent an hour or so playing around with the official monolithic code. I got BGDC to compile from SplinterGU's monolithic code. What you're seeing is the standard info message you get when you call "bgdc" without any arguments. Not really impressive but it's progress, in a sense :). PS: The patch includes one small dirty section; we'll fix it before release. Posted by Joseba García Etxebarria. Not mu...

bennugd-wii.blogspot.com bennugd-wii.blogspot.com

Worklog for bennugd-wii: May 2011

http://bennugd-wii.blogspot.com/2011_05_01_archive.html

Wednesday, May 18, 2011. BennuGD for mobile blog, more games. I've created a new worklog on using BennuGD to create games for mobile devices. The binaries published there share the same code base as those for the Wii and also come in a monolithic package. I've written a few articles there already, so be sure to give them an eye if you're interested in creating games for mobile devices. You'll notice that most articles are iOS-centric, but fear not Android fans! Hope you like it. Links to this post. You w...

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bennugd-mobile.blogspot.com bennugd-mobile.blogspot.com

BennuGD for Mobile

bennugd-wii.blogspot.com bennugd-wii.blogspot.com

Worklog for bennugd-wii

Tuesday, July 14, 2015. It was a lot of fun! As you probably know, Satoru Iwata. Passed away last Saturday. In case you don't know him, he is credited as the mind behind the Wii console. In the 90 previous technical posts I have described some of my mistakes and some of the lessons I learned while porting BennuGD to the Wii. I still consider this port as one of the coolest things I've done with computers to date. It was a lot of fun coding for and learning with such a great console! Links to this post.

bennugd.fr bennugd.fr

IIS7

Il y a un moment, SplinterGU annonçait travailler sur la prochaine version de BennuGD : BennuGD 2. BennuGD 2 utilisera l'accélération matérielle de la nouvelle bibliothèque SDL, et permettra de simplifier considérablement la modularisation du langage. En utilisant SDL 2, BennuGD permettra d'améliorer ses performances sur les appareils mobiles et permettra un meilleur support pour les nouvelles plateformes. Un post sur le forum espagnole a été créé : http:/ forum.bennugd.org/index.php? Mots clés :. Une an...

bennugd.org bennugd.org

Bennu Game Development | The game programming language

The game programming language. BennuGD syntax package for Visual Studio Code IDE. Posted on March 8th, 2018 by javis. Forum user KeiDash has created an extension for Visual Studio Code ( https:/ code.visualstudio.com/. That adds the syntax highlighting support for BennuGD on the IDE. Download the extension from its GitHub repository: https:/ github.com/ameliandev/bennugd.tmbundle/tree/master/amelian-bennu. To install it just extract the archive content inside the extensions folder of the IDE. COWBOY BEBO...