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Worklog for bennugd-wii

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Worklog for bennugd-wii | bennugd-wii.blogspot.com Reviews

https://bennugd-wii.blogspot.com

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1

Worklog for bennugd-wii: September 2011

http://bennugd-wii.blogspot.com/2011_09_01_archive.html

Sunday, September 25, 2011. Marcos Lopez: Part II. BennuGD user beredezebe has packaged mz's "Marcos Lopez: Part II" game to our loved Wii console. You can find more details of the game here. And in the meantime you can watch a video of the game in action below but you better give it a try! Get it from here. Posted by Joseba García Etxebarria. Links to this post. Tuesday, September 13, 2011. As you might now from the BennuGD-mobile blog. I'm releasing these untested. Grab the updated binaries from here.

2

Worklog for bennugd-wii: January 2011

http://bennugd-wii.blogspot.com/2011_01_01_archive.html

Monday, January 31, 2011. Just writing to note that work will resume after I finish my exams (I plan to work on fixing FNT loading, improving input handling and Wiimotion Plus support). Anyway, if you are new to the project and speak french, you might want to check out beredezebe's tutorial about working with BennuGD in the Wii here. Posted by Joseba García Etxebarria. Links to this post. Tuesday, January 4, 2011. I've uploaded some binaries I like to call beta 3. Chnages from previous beta include:.

3

Worklog for bennugd-wii: June 2012

http://bennugd-wii.blogspot.com/2012_06_01_archive.html

Friday, June 8, 2012. Preview release of binaries based on official monolithic version. I'm releasing a preview version of BennuGD for Wii based on upstream monolithic code. There's something weird going on with directories and as a result of that BennuGD won't automatically set the working directory to the path where your DCB resides. This means that you won't be able to launch your games from the Homebrew Channel just yet. I've only tested the binaries to work when launched through wiiload. It's notewo...

4

Worklog for bennugd-wii: May 2012

http://bennugd-wii.blogspot.com/2012_05_01_archive.html

Sunday, May 13, 2012. Compiling the Wii port with the official monolithic code (Part I: BGDC). Yesterday I spent an hour or so playing around with the official monolithic code. I got BGDC to compile from SplinterGU's monolithic code. What you're seeing is the standard info message you get when you call "bgdc" without any arguments. Not really impressive but it's progress, in a sense :). PS: The patch includes one small dirty section; we'll fix it before release. Posted by Joseba García Etxebarria. Not mu...

5

Worklog for bennugd-wii: May 2011

http://bennugd-wii.blogspot.com/2011_05_01_archive.html

Wednesday, May 18, 2011. BennuGD for mobile blog, more games. I've created a new worklog on using BennuGD to create games for mobile devices. The binaries published there share the same code base as those for the Wii and also come in a monolithic package. I've written a few articles there already, so be sure to give them an eye if you're interested in creating games for mobile devices. You'll notice that most articles are iOS-centric, but fear not Android fans! Hope you like it. Links to this post. You w...

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