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Agile Game Development

Topics on applying agile methods to creative interactive multimedia products

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Agile Game Development | blog.agilegamedevelopment.com Reviews

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Topics on applying agile methods to creative interactive multimedia products

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Agile Game Development: June 2014

http://blog.agilegamedevelopment.com/2014_06_01_archive.html

Topics on applying agile methods to creative interactive multimedia products. Wednesday, June 11, 2014. Improving your Sprint Backlog through Refinement. A better approach, when facing such uncertainty, is to create a rough initial plan, with some detailed first steps, and revisit the plan as more is known and the next steps are needed. The team working on a Parkour. Note: there will likely be other stories for the animators to work on or they will be shared with another team. Many organizations are task...

2

Agile Game Development: The Art of Splitting User Stories

http://blog.agilegamedevelopment.com/2015/05/the-art-of-splitting-user-stories.html

Topics on applying agile methods to creative interactive multimedia products. Saturday, May 16, 2015. The Art of Splitting User Stories. Splitting stories—the act of breaking up large stories into smaller ones—is as much art as practice. Similarly, if you break up a bunch of epics into a large number of sprint-sized stories, the resulting backlog bloat will cloud vision and diminish your response to change. There are a lot of good tips on how to split stories, like this one. Example: As a player I want t...

3

Agile Game Development: January 2014

http://blog.agilegamedevelopment.com/2014_01_01_archive.html

Topics on applying agile methods to creative interactive multimedia products. Friday, January 03, 2014. Solitaire, Zen and Engineering. After years of playing, Solitaire has also started to reinforce, in a visceral way, something about engineering, and possibly life in general. It’s reminded me the benefit of focusing less on the outcome and more on the steps in between. It reminded me of a book about Zen and motorcycles I read 30 years ago and it’s closing a long, old circle. Stage 2: Mastery and the pu...

4

Agile Game Development: May 2014

http://blog.agilegamedevelopment.com/2014_05_01_archive.html

Topics on applying agile methods to creative interactive multimedia products. Thursday, May 15, 2014. Win-win: Great teams make better games and enjoy making them! Have you ever been a part of an amazing team: a team where work flows and time flies; you have to drag yourself away at the end of the day and come rushing back the next morning filled with ideas? Are usually in a creative flow. Take chances and aren’t afraid to fail. To their work, making sure features work from end-to-end. Coach interactions...

5

Agile Game Development: Potentially Shippable

http://blog.agilegamedevelopment.com/2013/10/potentially-shippable.html

Topics on applying agile methods to creative interactive multimedia products. Monday, October 28, 2013. 8220;At the end of every sprint, a game must be “potentially shippable”. Agile pundits use the phrase “potentially shippable” a lot, but don’t always agree on what it means. To me, it depends on the deployment cycle of the game we’re making. Some games are deployed every sprint and “potentially shippable” for such games means they are ready to ship. That’s easy! This difference between potentially ship...

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Justin Bozalina's Blog: July 2012

http://blog.bozalina.com/2012_07_01_archive.html

A personal collection of stuff that excites me. Friday, July 13, 2012. Hey, New York, let's start the show! When I received the email, the host and musical guest still had not been announced. We didn't find out it was Sofia Vergara and One Direction until nearly a month later. Eventually, they started taking us up in the elevators, where we got in another line to wait before filing into the studio. At this point, we exchanged our purple tickets for arm bands. By the Doobie Brothers, with Abby Elliot, Van...

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Justin Bozalina's Blog: The new adventure begins

http://blog.bozalina.com/2011/05/new-adventure-begins.html

A personal collection of stuff that excites me. Friday, May 13, 2011. The new adventure begins. Posted by Justin Bozalina. May 18, 2011 at 3:16 PM. I cant wait to start the new adventure with you. Subscribe to: Post Comments (Atom). The new adventure begins. Gamasutra.com - Expert Blogs. In The Games Of Madness. Game AI for Developers. 2D Boy: I love you, 2D Boy! The Word of Notch. Fabulous Adventures In Coding. That's a Terrible Idea. Hacking the Super Nintendo. Follow me on Twitter.

clintonkeith.com clintonkeith.com

Clinton Keith Consulting

http://www.clintonkeith.com/news.html

Agile helps to improve quality and save our most valued possession, Time! September 2013 - Two new Kanban Workshops Announced. Clinton Keith Consulting announces two one-day workshops on applying Kanban practices to video game and other creative product development teams. Kanban for Video Game IT/Support Teams. Kanban for Video Game Asset Production. Many games enter a phase of development called asset production where, once the core mechanics, technical budgets and story-lines are established, the mass-...

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Clinton Keith Consulting

http://www.clintonkeith.com/services.html

Learn methods for lean production and eliminating Crunch Time! Public and Onsite Classes. Attendees learn to apply practical, project-proven practices that have worked for numerous video game projects. Learn the tips and tricks from the author of Agile Game Development with Scrum who has15 years of game development experience and 10 years of experience applying Scrum to game development. Certified ScrumMaster for Video Game Development Course. Facilliate all Scrum roles, artifacts and practices. Build a ...

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Clinton Keith Consulting

http://www.clintonkeith.com/testimonials.html

What do professionals say about Clinton's agile training and coaching? He is a skilled instructor who brings passion and a tremendous depth of experience and know-how to his classes. - Mike Cohn. Clinton is a very switched on, genuine guy, and I strongly recommend his ScrumMaster Course to anyone who is looking to improve the productivity of their teams with Agile Scrum. - Kim Sellentin, Blizzard Entertainment. My team and I had a multi-day event with Clinton. It was hugely valuable and helped to sol...

agile.logihelgu.com agile.logihelgu.com

Lean | Logi Helgu

http://agile.logihelgu.com/category/lean

Scrum & Kanban seminar. Posted by Logi Helgu. On May 1, 2013. At the end of March Hugsmiðjan. Held a “science trip” for Agilenetið. And among the attendees was Martha from Dokkan. Who asked me the following day if I’d be willing to teach Kanban at the Bezta learning line. Scrum & Kanban seminar. Went as expected yesterday at Nauthóll. Nice location, great people, good atmosphere, lots of learning, fun, games and communication. Thanks to everybody who attended =). Posted by Logi Helgu. On Nov 9, 2012.

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Excel Burndown chart template | Logi Helgu

http://agile.logihelgu.com/agile/scrum/excel-burndown-chart-template

Excel Burndown chart template. Excel Burndown chart template. Posted by Logi Helgu. On Oct 26, 2011. Pretty handy to quickly get the burndown chart quickly up for a sprint. You just need to fill out the hours, number of stories, start and end date of sprint (and any holidays that are not weekends) and you’ll get the chart on the second sheet. Excel Scrum Burndown template. Microsoft Excel is required to get the right, at least Google Spreadsheet won’t display the burndown right…. Unfortunately I need to ...

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Agile | Logi Helgu

http://agile.logihelgu.com/category/agile

Kanban & Trello talk. Posted by Logi Helgu. On Feb 20, 2015. The Environment Agency of Iceland [is. Umhverfisstofnun. Asked me to come and give a talk about Kanban and even connect that with Trello. I do like Kanban…and I do like Trello so this was really fun to set up. I focused on what I like most from Kanban and was also able to touch a bit on Scrum. The slides are online at slides.com. I didn’t get to draw images for all the slides (with Paper from 53. Quite a good turnout and people were generally v...

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Kanban & Trello talk | Logi Helgu

http://agile.logihelgu.com/agile/kanban-trello-talk

Kanban & Trello talk. Kanban & Trello talk. Posted by Logi Helgu. On Feb 20, 2015. The Environment Agency of Iceland [is. Umhverfisstofnun. Asked me to come and give a talk about Kanban and even connect that with Trello. I do like Kanban…and I do like Trello so this was really fun to set up. I focused on what I like most from Kanban and was also able to touch a bit on Scrum. The slides are online at slides.com. I didn’t get to draw images for all the slides (with Paper from 53. Quite a good turnout and p...

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Agile Game Development

Topics on applying agile methods to creative interactive multimedia products. Tuesday, February 13, 2018. Life Threatening Production Risk. I obviously avoided death but I also learned a few valuable project management lessons. Many games face a set of constraints:. 1 Hard deadlines set by stakeholders. 2 A minimum amount of gameplay content that must be produced. 3 Only so many people on staff that can build this content. The First Lesson Learned. We were still a year away from the launch, but I still h...

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December 16, 2014. Health IT's journey from messages. to documents. to APIs. The latest JASON report " Data for Individual Health. Released last month continues to make the case for the adoption of open APIs to better support the interoperability of healthcare data. When I think back on the past 25 years in Health IT, the story that this is painting feels like the gradual evolution of electronic health data from messages, to documents to APIs. For a glucose reading. ORU R01 CNTRL-3456 P 2.4. Clinical doc...

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