frontrowagile.com
Instructors | Front Row Agile
https://www.frontrowagile.com/instructors
Why Front Row Agile? Why Front Row Agile? Courses: Agile Business Analyst. Steve is a PhD, author, and internationally recognized expert in software process improvement. Steve has worked with companies ranging from the Fortune 500 to two person startups, helping them improve how they deliver software. Courses: Business Analyst: Making the Transition. The Agile Product Owner. Courses: Agile Principles and Mindset. Kanban for Software Development. Scrum : Framework For Delivering Value. Let Go of Knowing.
blog.agilegamedevelopment.com
Agile Game Development: February 2014
http://blog.agilegamedevelopment.com/2014_02_01_archive.html
Topics on applying agile methods to creative interactive multimedia products. Tuesday, February 11, 2014. How Do You Turn a Vicious Cycle of Distrust Into a Virtuous Cycle of Trust? Very often, I see this cycle occurring in studios:. I call this the "Vicious Cycle of Distrust". Having been on both sides of this cycle, I'm quite familiar with the damage it does to a culture. I've also seen the reverse of this cycle, I call a "Virtuous Cycle of Trust":. To me these include:. Because we have great control o...
cogs.innocence.com
DevOps Principles @ Imaginary Cogs
http://cogs.innocence.com/2012/04/devops-principles/comment-page-1
On the operation of massively multiplayer online games. Posted on April 2nd, 2012. Devops was a concept on the horizon two years ago. Second, there’s a tendency for groups using the same techniques to talk more. Anything that gets groups to talk more is a good thing. I have a grand plan to invent marketops sometime in the next couple of years just so I can get marketing and operations groups to talk more. Mardevops comes next. Don’t think I’m not serious. However, you’re still dealing with cables a...
cogs.innocence.com
Category » Devops « @ Imaginary Cogs
http://cogs.innocence.com/category/it-at-large/devops
On the operation of massively multiplayer online games. GDC Online 2012 Discussion. Posted on October 4th, 2012. Lavishly titled “Devops: Bringing Development and Operations Together for Better Everything”,. Was on Tuesday, 10/9 at 4:50 PM. This post is a placeholder for comments and links to resources. Your comments, positive or negative, are vastly appreciated. Web Operations: Keeping the Data On Time. The Visible Ops Handbook: Implementing ITIL in 4 Practical and Auditable Steps. It’s All Code. As a m...
cogs.innocence.com
Imaginary Cogs
http://cogs.innocence.com/page/2
On the operation of massively multiplayer online games. Posted on April 3rd, 2012. I’d been leaning towards OpenStack. For my private clouds; it’s not entirely production-ready yet, but with Dell, HP, and Rackspace behind it I had high hopes. But Citrix just fully open-sourced CloudStack. As Lydia Leong notes. This changes the calculus a bit. She mentions HP’s cloud efforts, but I’m going to be watching Dell. I think Rob Hirschfeld’s Crowbar project. Posted on April 2nd, 2012. Second, there’s a ten...
blog.agilegamedevelopment.com
Agile Game Development: Potentially Shippable
http://blog.agilegamedevelopment.com/2013/10/potentially-shippable.html
Topics on applying agile methods to creative interactive multimedia products. Monday, October 28, 2013. 8220;At the end of every sprint, a game must be “potentially shippable”. Agile pundits use the phrase “potentially shippable” a lot, but don’t always agree on what it means. To me, it depends on the deployment cycle of the game we’re making. Some games are deployed every sprint and “potentially shippable” for such games means they are ready to ship. That’s easy! This difference between potentially ship...
projectmgr.net
How To Fail With Agile: Twenty Tips to Help You Avoid Success – Blog
http://projectmgr.net/blog?p=103
How To Fail With Agile: Twenty Tips to Help You Avoid Success. A switch to agile often conflicts with personal goals such as maintaining the status quo, avoiding career risk, working no harder than necessary, or maintaining a large fiefdom of direct reports. It is to these individuals those who have to become agile but don’t want to that we would like to direct our advice. Don’t. Don’t trust the team or agile. Micromanage both your team members and the process. If agile isn’t a silver bullet,blame agile.
indiepinion.com
Scrum Tools & Websites | The Indiepinion
http://www.indiepinion.com/scrum-resources/scrum-tools
Inspiring And Liberating Game Developers. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. The Scrum Master Role. The Product Owner Role. The Role of the Team. Learn from other Teams. Scrum in Game Development. Scrum Tools & Websites. Previous: Scrum in Game Development. 8211; Next: Fun with Scrum. ScrumButt Test aka the Nokia Test. Scrum Checklists (PDF, must register, or print version for 19,90). Scrum on is ...
blog.agilegamedevelopment.com
Agile Game Development: June 2014
http://blog.agilegamedevelopment.com/2014_06_01_archive.html
Topics on applying agile methods to creative interactive multimedia products. Wednesday, June 11, 2014. Improving your Sprint Backlog through Refinement. A better approach, when facing such uncertainty, is to create a rough initial plan, with some detailed first steps, and revisit the plan as more is known and the next steps are needed. The team working on a Parkour. Note: there will likely be other stories for the animators to work on or they will be shared with another team. Many organizations are task...
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