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Saturday, 25 July 2015. Developing Starfall: a story-first approach. At least, thats how I usually. Posted by Dominic Matte. Saturday, 18 July 2015. The Medium Version of The Long Game. We here, at D4sign, have been playing many games and sometimes it is easy to lose track of things. True to its name, we have been playing The Long Game. I also found that while this was much shorter, it was still longer than the average reader may wish to peruse. Therefore, I have written an even shorter. Ive seen a few i...

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Saturday, 25 July 2015. Developing Starfall: a story-first approach. At least, thats how I usually. Posted by Dominic Matte. Saturday, 18 July 2015. The Medium Version of The Long Game. We here, at D4sign, have been playing many games and sometimes it is easy to lose track of things. True to its name, we have been playing The Long Game. I also found that while this was much shorter, it was still longer than the average reader may wish to peruse. Therefore, I have written an even shorter. Ive seen a few i...
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D4sign | dd4sign.blogspot.com Reviews

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Saturday, 25 July 2015. Developing Starfall: a story-first approach. At least, thats how I usually. Posted by Dominic Matte. Saturday, 18 July 2015. The Medium Version of The Long Game. We here, at D4sign, have been playing many games and sometimes it is easy to lose track of things. True to its name, we have been playing The Long Game. I also found that while this was much shorter, it was still longer than the average reader may wish to peruse. Therefore, I have written an even shorter. Ive seen a few i...

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D4sign: March 2014

http://www.dd4sign.blogspot.com/2014_03_01_archive.html

Tuesday, 25 March 2014. In one of the D&D games Im running, The Long Game, theres a country - Aurum - whose military makes heavy use of the large exotic animals and monsters that exist in a fantasy world. Since its my game and I do what I want, Aurums artillery units are armoured brachiosaurs with massive cannons strapped to their sides. Posted by Dominic Matte. Monday, 24 March 2014. Painted this majestic gryphon miniature from my Reaper Bones set the other day. Think it turned out well. Two of the thre...

2

D4sign: April 2015

http://www.dd4sign.blogspot.com/2015_04_01_archive.html

Thursday, 30 April 2015. Magic Is Not A Tech Crutch. Ive seen a few interesting thoughts on the interaction between magic and technology. A common argument is that advanced technology would not develop in a world with magic because magic works as a sort of crutch that negates any need for scientific advancement. If you can shoot fireballs and beams of force from your fingertips, why would you need a gun? Personally, Id argue the opposite: a world with magic would develop technology at a faster. Hey, I pu...

3

D4sign: March 2015

http://www.dd4sign.blogspot.com/2015_03_01_archive.html

Thursday, 26 March 2015. The Long Game: Return to Aes! Our three adventurers had defeated the Iron Dragon and were fighting their way out of the tower. Making it safely aboard the Shockrosia. 160;(or Thunderhead, in the Common tongue), along with some new allies, the crew had intercepted a message from Aes. Kalgar was being called back, on charges of high treason. Posted by Dallas Kasaboski. Tuesday, 3 March 2015. The Long Game: Escape from The Iron Tower! Posted by Dallas Kasaboski. A Drop of Brandy.

4

D4sign: The Medium Version of The Long Game

http://www.dd4sign.blogspot.com/2015/07/the-medium-version-of-long-game.html

Saturday, 18 July 2015. The Medium Version of The Long Game. We here, at D4sign, have been playing many games and sometimes it is easy to lose track of things. True to its name, we have been playing The Long Game. I also found that while this was much shorter, it was still longer than the average reader may wish to peruse. Therefore, I have written an even shorter. Human, formerly Victor Whitehelm, prince of Canitia. Lost duel with Albus general, he and his men imprisoned. Served in Aes' navy his entire ...

5

D4sign: Developing Starfall: a story-first approach

http://www.dd4sign.blogspot.com/2015/07/developing-starfall-story-first-approach.html

Saturday, 25 July 2015. Developing Starfall: a story-first approach. At least, that's how I usually. This is new territory for me. I usually overprepare my worldbuilding so that no matter what the player characters do, I know how the world and NPCs will respond, and no matter where they go I'll know what they find. But with Starfall I'm looking at 30 pages of typed notes on the campaign's plot outline with zero worldbuilding on anything that's not directly relevant to the story. This decision didn't actu...

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Rubber Chicken Studios, Inc.: Short Story Sunday: Hemmingway Edition

http://rcsinc.blogspot.com/2012/12/short-story-sunday-hemmingway-edition.html

Rubber Chicken Studios, Inc. Anything and everything from the RC Studios. Sunday, 22 July 2012. Short Story Sunday: Hemmingway Edition. Legend has it that Hemmingway was in a bar (where else, amirite? And he was bet that he couldn't make a short story with only ten words. His retort was that he could do it in six. A few seconds and ten bucks on the table later, he said to his drinking companion "For Sale: Baby's shoes. Never worn.". Welcome to Short Story Sunday: Hemingway edition! The coffee’s cold.

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Post-Launch Reviews: Far Cry 3

http://postlaunch.blogspot.com/2015/07/far-cry-3.html

Most reviews don't take into account patches or updates. but these ones do! Wednesday, 29 July 2015. Story complete with most extras in 19h. Was praised with average review scores of 90%. Reviewers loved the large open world, extensive story missions, weapons and unlocks, and array of characters. Some critics felt that the story was unrealistic and the characters unsympathetic. Various pre-order DLCs were later made available for purchase, included in deluxe editions, or added as free UPlay content on PC.

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Post-Launch Reviews: The Legend of Korra

http://postlaunch.blogspot.com/2015/07/the-legend-of-korra.html

Most reviews don't take into account patches or updates. but these ones do! Wednesday, 22 July 2015. The Legend of Korra. The Legend of Korra (. Story complete in 4h:42min. Some lazy looking around revealed no evidence of post-launch patching. Strap yourselves in because this is going to be one of the only negative reviews I've ever written. The game is very much a combat-focused arena brawler. The story is bare-bones, just enough to justify all the fights in various locations from the show. It d...The L...

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Post-Launch Reviews: XCOM: Enemy Unknown

http://postlaunch.blogspot.com/2015/06/xcom-enemy-unknown.html

Most reviews don't take into account patches or updates. but these ones do! Wednesday, 24 June 2015. 7 hours of Enemy Unknown. Humanity's only hope against the overwhelmingly advanced threat is XCOM, a secret organization dedicated to researching and defeating the aliens. XCOM's commander struggles to balance technological and biological research, facility expansion, training and recruitment, and global panic while deploying squads of soldiers to repel attacks and seize research material. It was a good i...

northboardgame.blogspot.com northboardgame.blogspot.com

North: Cat for scale

http://northboardgame.blogspot.com/2014/03/cat-for-scale.html

Friday, 7 March 2014. This is the current shape of the board, with cat for scale. I plan to make the board smaller - the individual hex size is unchanged from the last design, but now that there are more hexes in a different shape than the original plan, the board is too big. They could be smaller, so they will be smaller. Subscribe to: Post Comments (Atom). Author of Post-Launch Reviews and D4sign; gamer, artist, and nerd extraordinaire. View my complete profile. Horizon Black: Part II.

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North: June 2013

http://northboardgame.blogspot.com/2013_06_01_archive.html

Friday, 28 June 2013. Heat, Endurance, Health:. Your three core resources. You lose heat every night in the cold; you lose endurance if you have no heat left, and you can also spend it to move more or to re-roll; and you lose health if you have no heat or endurance left. There are other ways to lose endurance and health directly. If you run out of health, you fall unconscious and return to town. The conflict resolution mechanic. Roll a 20-sided die and add your skill modifier. If the result is eq...You w...

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North: January 2014

http://northboardgame.blogspot.com/2014_01_01_archive.html

Friday, 17 January 2014. A while back I posted a half-formed thought on changing North. S win condition: putting the rescue targets on the board and having them move slowly north, so that the players would have to chase them. At that point I was thinking about switching to actions instead of the flat 1 move and 1 encounter per turn, but I was worried that putting the rescue targets on the map would cut the original mechanic I was using for the win condition: coldbringer lair assaults. And I'll try to act...

szthesquid.blogspot.com szthesquid.blogspot.com

Squid Ink: Lockstep

http://szthesquid.blogspot.com/2015/04/lockstep.html

Thoughts and links and whatever else comes out. Sunday, 26 April 2015. Apparently I'm on a sci-fi book binge all of a sudden. I blame birthday gifts. Second book is Karl Schroeder's Lockstep. I love the worlbuilding, but the actual story has a lot of bits that come off as "generic young adult dystopia". That's all awesome. Fantastic ideas. Something I've never seen before, but is also a great, logical way for a huge non-lightspeed space empire to function. But that's just a trick! The book only makes me ...

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D4sign

Saturday, 25 July 2015. Developing Starfall: a story-first approach. At least, thats how I usually. Posted by Dominic Matte. Saturday, 18 July 2015. The Medium Version of The Long Game. We here, at D4sign, have been playing many games and sometimes it is easy to lose track of things. True to its name, we have been playing The Long Game. I also found that while this was much shorter, it was still longer than the average reader may wish to peruse. Therefore, I have written an even shorter. Ive seen a few i...

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DD4T - Dynamic Delivery for Tridion

New release: DD4T 2.1. This new template / .NET release packs a bunch of bugfixes and performance improvements, along with a cleaner architecture and new features. To find out more. I used to love DD4T initial version. now with 2.0. dude it's simply awesome. NET Developer from Dubai. On our wiki you can find tutorials on how to get your first DD4T application set up. Learn how to use DD4T from scratch. There are also instructions on how to setup your development environment, might you choose to contribute.

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D&D Travel Blog | Dream Destinations

Barbados What a Good Rum Punch! October 21, 2013. My family is from Jamaica. I grew up on rum punch. So, I know a pretty good rum punch when I taste oneor so I thought. When we arrived at […]. Read Article →. Barbados What a Good Rum Punch! Create a free website or blog at WordPress.com. Create a free website or blog at WordPress.com. Follow “D&D Travel Blog”. Get every new post delivered to your Inbox. Join 112 other followers. Build a website with WordPress.com. Add your thoughts here. (optional).