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The Designer's Notebook CoverThe professional web site and archive of Ernest W. Adams, author and game design consultant.
http://www.designersnotebook.com/
The professional web site and archive of Ernest W. Adams, author and game design consultant.
http://www.designersnotebook.com/
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The Designer's Notebook Cover | designersnotebook.com Reviews
https://designersnotebook.com
The professional web site and archive of Ernest W. Adams, author and game design consultant.
The Designer's Notebook News
The Designer's Notebook News. The professional news page of Ernest W. Adams, author of The Designer's Notebook. Wednesday, February 13, 2013. Received my PhD today! Today I got the good news that my PhD has been approved by the School of Computing at the University of Teesside. It has been a long hard road, but I got there in the end. I originally applied to join the program in the fall of 2006, so it took nearly seven years. And you can download a copy in a ZIP archive here. Friday, July 27, 2012. For t...
Postmodernism and the Three Types of Immersion
http://www.designersnotebook.com/Columns/063_Postmodernism/063_postmodernism.htm
A Call to Arms for Decent Men
http://www.designersnotebook.com/Columns/115_A_Call_to_Arms/115_a_call_to_arms.htm
Home Page
http://www.designersnotebook.com/Home_Page/home_page.htm
Ernest W. Adams. Fax: 1 (801) 469-3773. For more info, and News. For writeups of recent events. Games, Learning, and Society Conference. I supply a variety of design and consulting services. To the interactive entertainment and other new media industries as a member of the International Hobo game design consortium. My work includes original design, game analysis, creative writing, and serving as an advisor to startup companies and venture capital firms. I also do patent litigation work. Developers' webzi...
TOTAL PAGES IN THIS WEBSITE
3
After the Word
http://aftertheword.blogspot.com/2003/07/someone-else-on-word.html
This blog will chronicle my journey to find ways to take the written word to the next step; be it a storyboard, comic book, animation or a live action film. all on a workin' man's budget. - Clint Johnson. Friday, July 04, 2003. Someone Else on The Word. A great game developer site). Has a good article. Posted by Clint : 06:18. Comments: Post a Comment. Coming Soon - Resource Links).
Forskning - Institutionen för speldesign - Uppsala universitet
http://www.speldesign.uu.se/forskning
Från sociala aspeker av onlinespel och interaktivt berättande till matematisk generering av 3D-miljöer, här är några av de olika områden inom vilka forskning bedrivs vid institutionen. Forskningen kring datorspel bedrivs inom ett flertal forskningsfält. Ett exempel är Game Studies, som innefattar såväl praktiska som teoretiska perspektiv på spel, i synnerhet datorspel, och inkluderar narrativa studier, sociologiska perspektiv på spelande men även spel som designad artifakt (spelanalys). Ett annat...Ett v...
experimentegamelab.blogspot.com
Experimente GameLab: julio 2007
http://experimentegamelab.blogspot.com/2007_07_01_archive.html
Videojuegos, cómics, manga, cine y rol : : ZONAS DE INTENSIDAD CONTINUA. Domingo, 1 de julio de 2007. Manufactura de un videojuego. Tres sencillos pasos y un impresionante equipo creativo y técnico dotado de enorme GENIALIDAD. Extracto de la filosofía del Diseño de Videojuegos de Ernest W. Adams. Traducido al español por Grendel Khan. Lilia Morales y Mori. Enlaces a esta entrada. Me gusta teletransportarme y en dos minutos estar en otro lugar completamente diferente. El espacio que más me ha gustado es P...
Gaming Conceptz: Agosto 2014
http://gamingconceptz.blogspot.com/2014_08_01_archive.html
Quarta-feira, 27 de agosto de 2014. Iterative design for games. One important point about games is the process for an error-free product. To achieve this challenge many studios/publishers uses the iterative design. Iterative design is a methodology based on constant testing of a particular product, game, interface etc. The iteration process consists of: prototype, test, analyze and refine the object to be created. FULLERTON, Tracy; SWAIN, Christopher; HOFFMAN, Steven. Game design workshop:. 1) In your la...
Gaming Conceptz: A qualitative approach for gaming research
http://gamingconceptz.blogspot.com/2015/06/a-qualitative-approach-for-gaming.html
Segunda-feira, 15 de junho de 2015. A qualitative approach for gaming research. Organizing a dialogue between different kinds of players is an inspirational key to open new passages in the game design process. Some feedbacks from players in interviews are fundamental guides to improve the game’s mechanics, dynamics, narrative and layout. Create an introductory script to open the interview and remind the study goals;. 8221; and “What’s one of your favorite gaming memories? Applying qualitative process wit...
Gaming Conceptz: Junho 2015
http://gamingconceptz.blogspot.com/2015_06_01_archive.html
Segunda-feira, 22 de junho de 2015. FULLERTON, Tracy; SWAIN, Christopher; HOFFMAN, Steven. Game design workshop:. A playcentric approach to creating innovative games. Burlington: Morgan Kaufmann Publishers, 2008. Postado por VINCE VADER. Compartilhar com o Pinterest. Segunda-feira, 15 de junho de 2015. A qualitative approach for gaming research. Create an introductory script to open the interview and remind the study goals;. 8221; and “What’s one of your favorite gaming memories? Substantive questions to...
Gaming Conceptz: Player interaction patterns
http://gamingconceptz.blogspot.com/2015/06/player-interaction-patterns.html
Segunda-feira, 22 de junho de 2015. FULLERTON, Tracy; SWAIN, Christopher; HOFFMAN, Steven. Game design workshop:. A playcentric approach to creating innovative games. Burlington: Morgan Kaufmann Publishers, 2008. Postado por VINCE VADER. Compartilhar com o Pinterest. Assinar: Postar comentários (Atom). I want to discuss the impacts of the game culture in the mediatic scene and how important it can be for the contemporary world. 8226; Brazilian Gaming Market. 8226; Game Analyticz. 8226; Ernest Adams.
Gaming Conceptz: Janeiro 2015
http://gamingconceptz.blogspot.com/2015_01_01_archive.html
Terça-feira, 27 de janeiro de 2015. Crossy Road: using a game to promote other games. 2014) is a casual mobile game created by Hipster Whale Studio. It’s a tribute to the classic game Frogger. Atari, 1981), this time constructed in an isometric perspective, full of new possibilities. Check the comparison below:. DAVIS, A. Promotional culture:. The rise and spread of advertising, public relations, marketing and branding. Bristol, UK: Polity, 2013. Postado por VINCE VADER. Compartilhar com o Pinterest.
Gaming Conceptz: Agosto 2015
http://gamingconceptz.blogspot.com/2015_08_01_archive.html
Terça-feira, 25 de agosto de 2015. Speed Painting Tutorial: Concept Art for Video Game Industry. Awesome (and inspiring) video. Visual magic with photoshop and an excellent way to present gaming concept arts. Postado por VINCE VADER. Compartilhar com o Pinterest. Quinta-feira, 13 de agosto de 2015. Creating sense in the impossible. This example comes from Bloodborne. Playstation 4, 2015), one blockbuster game created by FROM SOFTWARE. Some games are more “unnatural” (…) than others beca...Postado por VIN...
Gaming Conceptz: Outubro 2014
http://gamingconceptz.blogspot.com/2014_10_01_archive.html
Sexta-feira, 31 de outubro de 2014. Spelunky: a randomly generated level design adventure. Is an indie action-adventure game created by Derek Yu and published by Mossmouth. The first version of this game was launched in 2009 for PC, but now it is possible to find the game in Xbox and Playstation platforms. Another good feature of the game: there's a lot of freedom to how you want to navigate the levels, which are fully destructible. It’s important to remember, “games consist of stages, or lev...The game ...
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The Designer's Notebook Cover
Ernest W. Adams. My Game Design Workshops. My PhD. Thesis. The No Twinkie Database. Requirements Specification Template for Interactive Stories. Facebook: Ernest W. Adams. Google : Ernest Adams. Fax: 1 (801) 469-3773. Serving clients and teaching in. If Internet Explorer reports that it has blocked active content on my site, please select "Allow blocked content" from the information bar. This is needed to use my menus.
Designer's Notebook | Common sense interior design
Common sense interior design. Posted on May 3, 2014. My daughter, Becky and I, were privileged to have designed the Feminine side of the master suite in the fabulous tudor mansion chosen by the JUNIOR LEAGUE OF DETROIT for their 2014 Designer’s Show House. We chose to depict Hollywood extravagance as the theme for this luxurious bedroom. The mood of the room is soft and elegant wearing calming shades of grey and blue. Lots of mirror, silver and crystal were used in the accessories, they add a sense of op...
Designer's Notebook | COMMON SENSE INTERIOR DESIGN
COMMON SENSE INTERIOR DESIGN. April 22, 2015. Along with he warmer weather, comes the celebrations. Most weddings, graduations,. Yard barbecues are done at t. His time of year. So… How does your house look? Take an objective look at your surroundings. Has anyone ever described your home as dated? Have you gone 10 years without buying anything new for your home? Are you ready to celebrate l. Can you proudly entertain guests in your home? Or do you need something fresh and new in your home? Often homeowner...
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