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Foundations of Digital Games

The 5th International Conference on the. Foundations of Digital Games. Asilomar Conference Grounds, Monterey, California, USA. In Cooperation with ACM, ACM SIGART, ACM SIGCSE, and ACM SIGGRAPH. Main conference: June 19-21, 2010. Workshops: June 18, 2010. Note: The main conference starts on June 19 (Saturday), and ends at noon on June 21 (Monday; lunch provided). Monterey, California, USA. Workshop Proposals: 18 Sep 2009. Paper and Poster Submission:. Author Notification: 29 Mar 2010. March 29: List of Ac...

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Foundations of Digital Games | fdg2010.org Reviews
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The 5th International Conference on the. Foundations of Digital Games. Asilomar Conference Grounds, Monterey, California, USA. In Cooperation with ACM, ACM SIGART, ACM SIGCSE, and ACM SIGGRAPH. Main conference: June 19-21, 2010. Workshops: June 18, 2010. Note: The main conference starts on June 19 (Saturday), and ends at noon on June 21 (Monday; lunch provided). Monterey, California, USA. Workshop Proposals: 18 Sep 2009. Paper and Poster Submission:. Author Notification: 29 Mar 2010. March 29: List of Ac...
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3 important dates
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Foundations of Digital Games | fdg2010.org Reviews

https://fdg2010.org

The 5th International Conference on the. Foundations of Digital Games. Asilomar Conference Grounds, Monterey, California, USA. In Cooperation with ACM, ACM SIGART, ACM SIGCSE, and ACM SIGGRAPH. Main conference: June 19-21, 2010. Workshops: June 18, 2010. Note: The main conference starts on June 19 (Saturday), and ends at noon on June 21 (Monday; lunch provided). Monterey, California, USA. Workshop Proposals: 18 Sep 2009. Paper and Poster Submission:. Author Notification: 29 Mar 2010. March 29: List of Ac...

SUBDOMAINS

pcgames.fdg2010.org pcgames.fdg2010.org

Procedural Content Generation in Games

Workshop on Procedural Content Generation in Games. Co-located with FDG 2010 – Monterey, California – June 18, 2010. The workshop on procedural content for computer games (PCG) was a one-day workshop held June 18, 2010, and attended by 35 people. The workshop focused on advancing the state of the art in computational techniques for creating content for computer games and virtual worlds. Proceedings for this workshop. Appear in the ACM Digital Library. Feb 24, 2010. April 5, 2010. April 9, 2010.

aestheticsingd.fdg2010.org aestheticsingd.fdg2010.org

Untitled Document

Do you teach or work with game design? Are you interested in the aesthetic aspects of game design? Would you like to share and deepen your views on aesthetics in games with others? Would you like to have practical tools for understanding or teaching aesthetics of games? If you answer any two of these questions with yes this is the FDG-workshop for you! Objectives and Expected Outcome. You are most welcome! If you are interested in attending, compose a mail answering the following questions:. Teaches "Gam...

INTERNAL PAGES

fdg2010.org fdg2010.org
1

Papers

http://www.fdg2010.org/Papers.html

Foundations of Digital Games 2010. Aswin Thomas Abraham and Kevin McGee. Team-mate AI in Games: A Survey and Critique. Erik Andersen, Yun-En Liu, Ethan Apter, François Boucher-Genesse, Zoran Popović. Gameplay Analysis through State Projection. Robin Angotti, Cinnamon Hillyard, Michael Panitz, Kelvin Sung and Keri Marino. Game-Themed Instructional Modules: A Video Case Study. Acey Boyce and Tiffany Barnes. BeadLoom Game: Using Game Elements to Increase Motivation and Learning. Jesper Juul. At What Cos...

2

ORGANIZING COMMITTEEConference ChairIan Horswill, Northwestern UniversityProgram ChairYusuf Pisan, University of Technology, SydneyDoctoral Consortium ChairZoran Popovic, University of WashingtonWorkshops ChairMichael Mateas, University of California, Sant

http://www.fdg2010.org/Program_Committees.html

Foundations of Digital Games 2010. Society for the Advancement of the Science of Digital Games. Ian Horswill, Northwestern University. Yusuf Pisan, University of Technology, Sydney. Zoran Popovic, University of Washington. Michael Mateas, University of California, Santa Cruz. Ian Bogost, Georgia Institute of Technology. Robin Hunicke, That Game Company. Hiroko Osaka, Northwestern University. Marilyn Walker, University of California, Santa Cruz. Karl Cheng-Heng Fua, Northwestern University. Grenville Armi...

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Program

http://www.fdg2010.org/Program.html

Foundations of Digital Games 2010. Friday, June 18. Intelligent Narrative Technologies III. Brad Gibson, Microsoft. Procedural Content Generation in Games. Teaching Aesthetics in Game Design. Location: Surf and Sand. Saturday, June 19. Game Design = Learning Design = Game. By James Gee, Arizona State University. Session Chair: Tiffany Barnes. The Science of Level Design. Dynamic Social Planning and Intention Revision. In Generative Story Planning. Andrea Nickel and Tiffany Barnes. Liz Losh, UC Irvine.

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Workshops

http://www.fdg2010.org/Workshops.html

Foundations of Digital Games 2010. Friday, June 18th. Intelligent Narrative Technologies III. Arnav Jhala, University of California, Santa Cruz. Mark Riedl, The Georgia Institute of Technology. David Roberts, The Georgia Institute of Technology. More information about this workshop can be found here. Http:/ eis.ucsc.edu/int3. Procedural Content Generation in Games. Rafael Bidarra, Delft University of Technology. Ian Bogost, The Georgia Institute of Technology. Ian Parberry, University of North Texas.

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Important DatesWorkshop Proposals: 18 Sep 2009Paper and Poster Submission: 5 Feb 2010 10 Feb 2010Doctoral Consortium Submission: 12 Feb 2010Author Notification: 29 Mar 2010Demo Submission: 2 Apr 2010Registration for Authors: 9 Apr 2010Camera Ready Papers:

http://www.fdg2010.org/Call_for_Papers.html

Foundations of Digital Games 2010. Asilomar Conference Grounds, Monterey, California, USA. In Cooperation with ACM, ACM SIGART, and ACM SIGCSE. Call for Papers: pdf. ACM ad: pdf (550KB). Workshop Proposals: 18 Sep 2009. Paper and Poster Submission: 5 Feb 2010. Doctoral Consortium Submission: 12 Feb 2010. Author Notification: 29 Mar 2010. Demo Submission: 2 Apr 2010. Registration for Authors: 9 Apr 2010. Camera Ready Papers: 23 Apr 2010. Conference: 19-21 Jun 2010. PAPER and POSTER SUBMISSIONS. FDG 2010 w...

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Procedural Content Generation in Games

http://pcgames.fdg2010.org/index.html

Workshop on Procedural Content Generation in Games. Co-located with FDG 2010 – Monterey, California – June 18, 2010. The workshop on procedural content for computer games (PCG) was a one-day workshop held June 18, 2010, and attended by 35 people. The workshop focused on advancing the state of the art in computational techniques for creating content for computer games and virtual worlds. Proceedings for this workshop. Appear in the ACM Digital Library. Feb 24, 2010. April 5, 2010. April 9, 2010.

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The 5th International Conference on the. Foundations of Digital Games. Asilomar Conference Grounds, Monterey, California, USA. In Cooperation with ACM, ACM SIGART, ACM SIGCSE, and ACM SIGGRAPH. Main conference: June 19-21, 2010. Workshops: June 18, 2010. Note: The main conference starts on June 19 (Saturday), and ends at noon on June 21 (Monday; lunch provided). Monterey, California, USA. Workshop Proposals: 18 Sep 2009. Paper and Poster Submission:. Author Notification: 29 Mar 2010. March 29: List of Ac...

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