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A helping hand for bedroom game coders throughout the UK

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A helping hand for bedroom game coders throughout the UK

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1

Welcome to GameDev-UK.net

http://www.gamedev-uk.net/joomla16/index.php/c-sharp/2-welcome-to-gamedev-uk-net

Welcome to GameDev-UK.net. Published on 12 July 2012. Are you a budding game coder somewhere in the UK? Do you despair at the monotony of commercial games and *know* that you could write something better? But are you unsure where to start, which technology to use or how to get the tools to match your talent? Then this site is for you! What technology should I use? Picking the right technology is your first decision and it isn't always easy. Head over to our Tech Selector page to get some advice.

2

Machinis Ludo Game Jam Weekend

http://www.gamedev-uk.net/joomla16/index.php/c/opengl/17-projects/28-machinis-ludo-game-jam-weekend

Machinis Ludo Game Jam Weekend. Category: Projects and Demos. Published on 02 April 2013. I took part in the very friendly Machinis Ludo II Game Jam. My game idea was basically an old-school first-person shooter using physical, relatively slow moving, bouncing, projectiles. The emphasis is on careful shots and judging the trajectory of both the 'grenade' and target. It was intended to be a cross between Atari's Battlezone, Quake's grenade launcher and 3D Tanx on the speccy - see my full plan here. Next I...

3

DirectX

http://www.gamedev-uk.net/joomla16/index.php/c/directx

Current State Of Play with my C Engine. Published on 30 January 2013. Written by Charles Humphrey. So, I have been quite for a long time, life has a habit of getting in the way like that though, I am sure if you are a regular follower of my blog(s), you know I have a tendency to pop in and out. That said, I am doing a few things, still working on an XNA game ( Killer Core. With Mark, have also been participating in an 8WeekGame. Competition, as well as try and port my existing XNA engine. We have covered...

4

OpenGL

http://www.gamedev-uk.net/joomla16/index.php/c/opengl/17-projects

Machinis Ludo Game Jam Weekend. Category: Projects and Demos. Published on 02 April 2013. I took part in the very friendly Machinis Ludo II Game Jam. My game idea was basically an old-school first-person shooter using physical, relatively slow moving, bouncing, projectiles. The emphasis is on careful shots and judging the trajectory of both the 'grenade' and target. It was intended to be a cross between Atari's Battlezone, Quake's grenade launcher and 3D Tanx on the speccy - see my full plan here. Next I...

5

Tech Selector

http://www.gamedev-uk.net/joomla16/index.php/tech-selector

Published on 18 July 2012. So what technology should I use? There is a wealth of different technology for games development available at the moment - to include it all would simply be overwhelming. At GameDev-UK.net we're going to focus on just three options (but more may be added if other people want to take on a new section of the site) . Great cross-platform potential, including web deployment, and a relatively friendly development environment, but ties you in to Unity's game engine (obviously! But no...

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LINKS TO THIS WEBSITE

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: Current State Of Play with my C++ Engine

http://randomchaosdx11adventures.blogspot.com/2013/01/current-state-of-play-with-my-c-engine.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 30 January 2013. Current State Of Play with my C Engine. So, I have been quite for a long time, life has a habit of getting in the way like that though, I am sure if you are a regular follower of my blog(s), you know I have a tendency to pop in and out. That said, I am doing a few things, still working on an XNA game ( Killer Core. We have covered the creation ...

randomchaosdx11adventures.blogspot.com randomchaosdx11adventures.blogspot.com

Randomchaos: Graphics Adventures in C++ with DirectX 11: January 2013

http://randomchaosdx11adventures.blogspot.com/2013_01_01_archive.html

Randomchaos: Graphics Adventures in C with DirectX 11. Me getting into C and DX11 and posting the results. XBox One Indie Development. Wednesday, 30 January 2013. Current State Of Play with my C Engine. So, I have been quite for a long time, life has a habit of getting in the way like that though, I am sure if you are a regular follower of my blog(s), you know I have a tendency to pop in and out. That said, I am doing a few things, still working on an XNA game ( Killer Core. We have covered the creation ...

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Gamedev-Nation.org - The friendly game developer community

Username or Email Address. Are you already registered? No, register now. Yes, my password is:. Go to Page Bottom. Mark all news as read. Gamedev-Nation.org - The friendly game developer community. We are a young game development and Let's Play Community. We just have fun to develop and play games. Wir feiern 1 Jahr Gamedev-Nation.org. Jan 6th 2015, 5:30pm. Auch wenn der Thread eine Woche verspätet gekommen ist,wir oben sieht gibt es diese seit einem Jahr schon. Im Moment ist zwar Tote Hose,aber ich hoffe.

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Wydarzenia: Digital Dragons 2015. W dniach 21-22 maja 2015. Odbyła się czwarta edycja festiwalu poświęconego tworzeniu gier o nazwie Digital Dragons. W ciągu dwóch dni trwania konferencji dziewięćdziesięciu dwóch mówców dzieliło się swą wiedzą na tematy związane z produkcją gier wideo. Cztery sale konferencyjne zgromadziły setki uczestników biorących udział w wykładach, panelach i warsztatach. Wśród tegorocznych prezenterów byli Brian Fargo. InXile Entertainment), Marcin Iwiński. Making of Broken Age.

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GameDev в ЖЖ: Создание игр. GameDev.ru Создание игр. 2 авг, 2015 @ 19:48. Ndash; это аркадная логическая головоломка, основная цель которой – сбор Осколков Шара Жизни. Разбросанных по 32-м уровням в 4-х зонах – Адской, Ледяной, Каменной и Водной. В процессе игры Главному Герою – Чертику-Стражу. Ndash; предстоит собрать все Осколки Шара на уровне и перейти на следующий. Скрины и видео - дальше. 21 фев, 2014 @ 15:34. Фантастические размышления о Flappy Birds. В Фантастические размышления о Flappy Birds.

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Gamedev Stack - All the Ressources you need for Game Development

All the Ressources you need for Game Development. GameDev Stack newsletter: receive weekly updates about new links. GameDev Stack is a project by.

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Home

Welcome to GameDev-UK.net. Published on 12 July 2012. Are you a budding game coder somewhere in the UK? Do you despair at the monotony of commercial games and *know* that you could write something better? But are you unsure where to start, which technology to use or how to get the tools to match your talent? Then this site is for you! What technology should I use? Picking the right technology is your first decision and it isn't always easy. Head over to our Tech Selector page to get some advice. Great cr...

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Erstes tatsaechlich spielbares Browsergame. Erstellt mit Construct 2. Zweiter Eindruck ist noch cooler. Ich konnte fast alles umsetzen was ich wollte - da steckt Potential drin:). Erster Eindruck ist ziemlich cool von dieser HTML 5 Game Engine. Aus dem Tutorial wurde ein Shooter mit Cursor Tasten. Lass dich nicht erwischen! Selbst erstelltes Layout - nur mit Tastaturverschiebung (WSAD) und sonst nix! Mit dem Framework melon.js. Erstellte erste Version mit allem drum und dran!

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