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The Gaming Philosopher

Musings on roleplaying games, interactive fiction and roguelikes. Feel free to muse along!

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The Gaming Philosopher | gamingphilosopher.blogspot.com Reviews
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Musings on roleplaying games, interactive fiction and roguelikes. Feel free to muse along!
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1 the gaming philosopher
2 beyond division
3 by joseph geipel
4 deprivation
5 by michael coorlim
6 so it seems
7 walker's rift
8 by hope chow
9 final scores
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the gaming philosopher,beyond division,by joseph geipel,deprivation,by michael coorlim,so it seems,walker's rift,by hope chow,final scores,based on,beyond division 7,deprivation 4,meld 6,voltage cafe 3,walker's rift 6,posted by,victor gijsbers,no comments
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The Gaming Philosopher | gamingphilosopher.blogspot.com Reviews

https://gamingphilosopher.blogspot.com

Musings on roleplaying games, interactive fiction and roguelikes. Feel free to muse along!

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1

The Gaming Philosopher: Ludorama #2: "Fiasco" by Jason Morningstar

http://gamingphilosopher.blogspot.com/2013/12/ludorama-2-fiasco-by-jason-morningstar.html

Musings on roleplaying games, interactive fiction and roguelikes. Feel free to muse along! Sunday, December 08, 2013. Ludorama #2: "Fiasco" by Jason Morningstar. 12$ pdf, 25$ book pdf, link. Black comedy; slapstick; crime. Great ambitions and poor impulse control; big dreams and flawed execution; lives that get fucked up by gigantic stupidity. No differentiation; everyone plays one character. Low (but you need some big tables). A game of Fiasco. His best known games, apart from Fiasco. But just as much g...

2

The Gaming Philosopher: Kerkerkruip 9 released

http://gamingphilosopher.blogspot.com/2014/04/kerkerkruip-9-released.html

Musings on roleplaying games, interactive fiction and roguelikes. Feel free to muse along! Sunday, April 13, 2014. Team is happy to announce the release. 9, by far the most extensive update of the game ever made. Kerkerkruip. Is a short-form roguelike in the interactive fiction medium, featuring meaningful tactical and strategic depth, innovative game play, zero grinding, and a sword and sorcery setting that does not rehash tired clichés. 9 are far too numerous to mention here. But the highlights are:.

3

The Gaming Philosopher: IF top 50 results

http://gamingphilosopher.blogspot.com/2015/03/if-top-50-results.html

Musings on roleplaying games, interactive fiction and roguelikes. Feel free to muse along! Thursday, March 19, 2015. IF top 50 results. Thanks to the 38 people who voted, we have a new "Interactive Fiction top 50". The results can be found here. Thursday, March 19, 2015. Subscribe to: Post Comments (Atom). IF top 50 results. Victors Variomatic #1: Till Death Makes a Monkfi. IF Top 50: Last reminder! Reminder: IF Top 50 Voting. View my complete profile. Simple template. Powered by Blogger.

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The Gaming Philosopher: Inform ATTACK - initial release

http://gamingphilosopher.blogspot.com/2010/08/inform-attack-initial-release.html

Musings on roleplaying games, interactive fiction and roguelikes. Feel free to muse along! Saturday, August 21, 2010. Inform ATTACK - initial release. I'm pleased to finally publish my Inform 7 combat extension, "Inform ATTACK". What is Inform ATTACK? What is the development status of Inform ATTACK? Where can I get Inform ATTACK? Download the zip-file at:. Http:/ lilith.cc/ victor/temp/ATTACK-21-08-2010.zip. What's in that zip-file? 1 ATTACK-Manual.pdf is the manual. 4 ATTACK-Manual.tex is the LaTeX-...

5

The Gaming Philosopher: [Spring Thing] Realm of Obsidian

http://gamingphilosopher.blogspot.com/2009/04/spring-thing-realm-of-obsidian.html

Musings on roleplaying games, interactive fiction and roguelikes. Feel free to muse along! Sunday, April 12, 2009. Spring Thing] Realm of Obsidian. This is a review of the Spring Thing 2009 game Realm of Obsidian. So before going any further, here is some spoiler space for RSS feeds. Some spoiler space. Some spoiler space. Some spoiler space. Some spoiler space. I have been playing way too much Supreme Commander: Forged Alliance lately. Some spoiler space. Some spoiler space. Right, here we go. Make a pu...

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Timelines | OneWetSneaker

https://onewetsneaker.wordpress.com/2012/06/11/timelines

Which looks at how to do things with narrative. I had a funny dream where I was looking at a tree that was a family tree. But it was a physical tree in the real world. Then I looked at it again and it was a branching diagram of homo sapiens . It was a very cool dream. On June 11, 2012 at 11:59 pm Comments (1). To TrackBack this entry is:. Https:/ onewetsneaker.wordpress.com/2012/06/11/timelines/trackback/. Feed for comments on this post. One Comment Leave a comment. Leave a Reply Cancel reply. You are co...

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“Marriage isn’t Contract Law — It’s Partnership Law” | OneWetSneaker

https://onewetsneaker.wordpress.com/2012/05/12/marriage-isnt-contract-law-its-partnership-law

Which looks at how to do things with narrative. 8220;Marriage isn’t Contract Law — It’s Partnership Law”. I’m told that marriage isn’t actually well described as contract law, but as partnership law. Partnership law is the same area of law that governs the establishment of corporations. Does that mean that a marriage is a legal person? On May 12, 2012 at 3:26 pm Leave a Comment. To TrackBack this entry is:. Feed for comments on this post. Leave a Reply Cancel reply. Enter your comment here. Sorry, your b...

afistfulofgames.blogspot.com afistfulofgames.blogspot.com

A Fistful of Games: In a Wicked Age, Session 2

http://afistfulofgames.blogspot.com/2008/05/in-wicked-age-session-2.html

A Fistful of Games. Gaming session reports and random musings. A companion site to Have Games, Will Travel. This site is now closed. Come visit its new home at Gameslinger Enterprises. Monday, May 19, 2008. In a Wicked Age, Session 2. Oracle: God-kings of War. The very first time a certain young solider, impressed against his will and wanting nothing more than to return to his home, has killed. The human servant of a mighty and unspeakable demiurge. Nur-Ayya, the great tyrant, whose life has been extende...

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A Fistful of Games: The Multitudinous Seas Incarnadine, Phase 1 Wrapup

http://afistfulofgames.blogspot.com/2008/06/multitudinous-seas-incarnadine-phase-1.html

A Fistful of Games. Gaming session reports and random musings. A companion site to Have Games, Will Travel. This site is now closed. Come visit its new home at Gameslinger Enterprises. Thursday, June 19, 2008. The Multitudinous Seas Incarnadine, Phase 1 Wrapup. The pirate threat ended, peace descended on the planet. For a time. Posted by Paul Tevis at 10:47 AM. Santa Barbara, California, United States. View my complete profile. Have Games, Will Travel. The Voice of the Revolution. Raven Swallows the Sun.

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Organizing Written Description of Place | OneWetSneaker

https://onewetsneaker.wordpress.com/2012/07/10/organizing-written-description-of-place

Which looks at how to do things with narrative. Organizing Written Description of Place. English: An alcove in Navajo Sandstone near Moab, Utah. Nothing to do with the text, but pretty cool. This was useful to a few people over on intfiction.org, so I’m quoting it from that thread. This is TERRIBLE prose. On behalf of the author, I must say he was writing it trying to think in English not being english himself. That could lead to awkwardness. The whole cave is lit by its fiery belly. From here you can se...

thou-and-one.blogspot.com thou-and-one.blogspot.com

ONE THOUSAND ONE: October 2006

http://thou-and-one.blogspot.com/2006_10_01_archive.html

Roleplaying and everything after. Um, yeah. I've decided to create a giant chakra for all of Creation, representing the entire Loom of Fate woven by the Pattern Spiders. It is called, of course, "World-Encompassing Spider Pattern.". Alchemicals (metal), and Fair Folk (Graces). I'm still unsure about the Lunar and Sideral Castemarks and how to incorperate them. The problem with the Lunars is the Castes and Marks don't match the actual lunar phases very well. There are 8 major lunar phases:. Ideally, I'd a...

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ONE THOUSAND ONE: February 2006

http://thou-and-one.blogspot.com/2006_02_01_archive.html

Roleplaying and everything after. Since last year's Game Chef competition, I've worked on three short games that have a somewhat similar design philosophy. They're all two-player games about China that are written to be very supportive of online chat-based play, and the stories that they tell are limited to a single scene. I've been really interested in constraining the number of players a game supports ever since Ben Lehman and Emily Care Boss blazed that trail with. An instructional book for children a...

randomencounters.blogspot.com randomencounters.blogspot.com

Random Encounters: 06/12/2005 - 06/19/2005

http://randomencounters.blogspot.com/2005_06_12_archive.html

Random RPG materials, speculations, and blather from Bradley "Brand" Robins. Be afraid, be very afraid. Now with a companion page Yudhishthira's Dice. That talks about theory. Sunday, June 12, 2005. The Army guy knows that if he can push the situation to violence and the resolve it well, he can get a promotion to general which will never happen if there isn’t a confrontation. It may well be his last chance to make the big leap. Set up a circle of characters so that the sides get played out. Like if t...

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Random Encounters: 09/11/2005 - 09/18/2005

http://randomencounters.blogspot.com/2005_09_11_archive.html

Random RPG materials, speculations, and blather from Bradley "Brand" Robins. Be afraid, be very afraid. Now with a companion page Yudhishthira's Dice. That talks about theory. Friday, September 16, 2005. And now I go about showing why this blog is called Random Encounters. The Heroic Stand: A player may declare that their character simply wins/succeeds at a contest. The cost of this is a number of MAX points equal to the HP cost of a similar "luck be a lady" purchase. Complete Defeat - 1/4th of the attri...

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The Gaming Pessimist – Just one Yinzer sharing his love of gaming.

Just one Yinzer sharing his love of gaming. My love of gaming. March 30, 2016. August 6, 2016. This is not a review of a shiny new game; nor is it a critical look at some business decision that boggles the mind. This is not a retrospective of a tent pole title in the history of the industry; neither is it a marketing dissection of some AAA title. This is a personal story. In the end, the people around me know me best as the guy that loves and can talk about video gaming a whole lot. The tradition in our ...

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Gaming Phanatic | Raw & Uncut

GP GAME PLAY VIDEO’S. The Elder Scrolls Online. Tom Clancy’s: The Division – Photography Life! TheDivisionGame @TheDivisionBlog Just another day in the neighborhood! TheDivision #agenthighlights #XboxOne pic.twitter.com/rvc13sVoSp — Gaming Phanatic (@Vampero) April 14, 2016 Multi-tag #TheDivision #agenthighlights #graffiti #streetart #XboxOne pic.twitter.com/45q49f8KvQ — Gaming Phanatic (@Vampero) April 13, 2016 Tag! By Vampero •. Posted in XBOX ONE. Tom Clancy's The Division. By Vampero •. June, at the ...

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Games, Chances, Odds | Skilled at taking chances, a chance to test skills

Games, Chances, Odds. Some news on First Cagayan from Bloomberg. Look at the story — it says just one licensed casino in the Cagayan freeport is drawing $13 million of bets a day. Phew! It’s 11 pm and inside an office building on the northeastern tip of the Philippines a dozen people place wagers on blackjack and baccarat. No matter how much they bet, none of the gamblers will win — or lose — a thing. The zone targets Chinese gamblers who helped Macau overtake Las Vegas as the biggest casino market last ...

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The Gaming Philosopher

Musings on roleplaying games, interactive fiction and roguelikes. Feel free to muse along! Wednesday, August 19, 2015. Introcomp 2015: Beyond Division, Deprivation, Walker's Rift. A parser-based game about interspecies telepathic communication, Beyond Division. Immediately creates a positive impression by its implementation. For instance, commands like "follow hare" are understood. During the entire game, the implementation just feels solid. Never really manages to do that. The wolf in the first sequ...

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Meditations on First Gaming Philosophy | Taking conciousness seriously.

Meditations on First Gaming Philosophy. What’s going on? The Existence of the Player Character. Who(or what) is this phenomenon, the Player Character. Continue reading ‘Second Meditation’. Continue reading ‘Be Somewhere’. Okay, here goes nothing. Games can tell stories, they can elicit responses, emotions, they can give us all sorts of experiences. There is no doubt games can include art and often do, but what about the games design itself, how does that manage to be artistic? As in, getting out a tech d...

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Gaming Phobia: The Gamers Den

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